Announcement

Collapse
No announcement yet.

TWL Resolution Part 2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    The problem with your reasoning Poseidon is that most people don't have monitors that can do 1600/1680. Check this: http://store.steampowered.com/hwsurvey/ and click on primary display resolution, less than 30% have resolutions 1600 or higher. Also if you notice, 1280x1024 is still the most popular. So it doesn't matter how great this resolution is to play on (and it's not that great, I played on it for years) if only a few squads have 5 players with it. So if you allow 1680/1600 you are limiting people who can really excel in TWLD to 30% of the people who play games and shrinking the pool of players which only decreases competition.

    Originally posted by poseidon
    Also, somebody with 1280 res can still easily dominate somebody with 1680 if they are more skillful.
    Not really. If two players are relatively equal in skill the one with the higher resolution will perform better.

    Originally posted by darkmoor
    No, I do not care what the resolution limit is as long as it is one fixed limit for everyone. That is no bigger vertical resolution if you limit the horizontal resolution more or the other way around. Which would be the case if you go with 1280x1024 and 1440x900 as two limits.
    I think the limit should be based on total pixels not separate limits for horizontal and vertical resolutions. So any under 1310720 pixels (1280x1024 = 1310720) should be allowed. 1440x900 is less than that.

    Originally posted by Turban
    SSCU Stoneage Wars - Have a big monitor? Sucks to be you. There are other zones for you to play with no resolution limit! And guess what, they're more competetive!
    More competitive? What other zone has 3 separate types of leagues that run 24/7? What other zone comes close to TW in population? If they're so great why are you still in trench wars? Plenty of people in TW have big monitors, but still choose to play here despite not being able to play at max resolution.

    Comment


    • #32
      Originally posted by Burnt View Post
      The problem with your reasoning Poseidon is that most people don't have monitors that can do 1600/1680. Check this: http://store.steampowered.com/hwsurvey/ and click on primary display resolution, less than 30% have resolutions 1600 or higher. Also if you notice, 1280x1024 is still the most popular.
      That survey isn't too relevant in terms of what people's monitors can actually do. It only says what people choose to use Steam is mostly, if not all, first person shooters. A higher resolution does not give you higher visibility, it just makes the graphics look better. But, higher res also decreases the performance of these graphically intensive games on a lot of people's computers, so it only makes sense people would not use 1600+, even though they probably have that option. What would the incentive be? for most people, all a higher res would do is lower performance. I would put money on the fact that the significant majority of steam players have monitors that can do at least 1600.

      Not really. If two players are relatively equal in skill the one with the higher resolution will perform better.
      not necessarily. in fact, if you are in close combat with somebody else, a higher resolution is generally preferable, at least for that moment. There are a lot of people in continuum, you know, every single other zone except TW, who use a lower resolution than they are capable of. Some people prefer to have their ship bigger and to see things closer. personally, in hockey zone I dont like to play over 1680 even though I could be using 1920. All that higher resolution does is give you a greater chance to see strays and allow you to see teammates and enemies better, it doesnt make you aim better or dodge better or position better, ultimately. with that being said, it is still an advantage, though not a huge advantage, not enough to justify bringing down the quality of the competitive league play. and like i have said before, why is a competitive online gaming league catering to players who insist on playing with hardware 10 years short of standard?




      More competitive? What other zone has 3 separate types of leagues that run 24/7? What other zone comes close to TW in population? If they're so great why are you still in trench wars? Plenty of people in TW have big monitors, but still choose to play here despite not being able to play at max resolution.
      Yes, more competitive, because the quality of the game is disminished and more reliant on luck with this 1280 res cap. people can like TW but still see the downfalls of having a res cap. im kind of taking that statement out of context, i dont know if other zones can be called more competitive, but i think he was trying to say that TWLD could simply be more competitive than it is now if the res was capped higher
      Last edited by Poseidon; 08-25-2009, 03:33 AM.


      The Mind of the Father
      Riding on the subtle guiders
      Which glitter with the inflexible tracings
      Of relentless Fire

      Comment


      • #33
        Originally posted by kthx View Post
        Basers are the liberals of TW
        ok you don't like basing quit your fucking whining

        Comment


        • #34
          You are the bill O'reilly of tw and everyone hates him cuz he's an obnoxious, arrogant bigot like you who who hates anyone not from his city and color and tw league.

          I kept that to one sentence so you could read it all.

          Comment


          • #35
            I think you have this wrong

            Originally posted by Poseidon View Post
            A very significant amount of kills in TWLD are a result of luck straying. Simply put, less strays means there is less luck involved, meaning there is more emphasis on skill.
            When i first started playing this game, i was stuck on 1024x786. When i got the change to upgrade to the maximum resolution my performance improved substancially, because i could now see the people who were shooting me (who i couldn't see).

            The logic for this is all backwards. In order to make TWL competative, EVERYONE should play at EXACTLY the same resolution. Like in motor sports, if all the drivers have exactly the same car, the best driver is going to win. If anyone here follows Formula 1, they will know what a difference a good car can have over a bad car.

            Now as a fairly average warbird, at 1280x1024 i can't remember the last time i got strayed whislt placing competativly, and focusing on what i was doing. at that resolution there is enough time to avoid any shot, should you see it in time and have surficent energy, and are in a good position to avoid teh shot.

            If you are still getting strayed at 1280x1024, you arn't very good.

            Originally posted by Poseidon View Post
            Greater visibility also means improved team work. When you can see teammates better without having to glance at the dots on the map, there will be more emphasis on team work. You are able to cover for each other better. You are able to see if your teammates are being rush better. More team work increases the degree of competitiveness, resulting in a better league.
            The amount of players visible will still be the same, the most difficult part of teaming in TWDD is the small radar coverage, increaseing the resolution won't help with this, as you will see exactly the same number of players as before. Its pretty easy to tell if someone is getting rushed by looking at the radar.

            Originally posted by Poseidon View Post
            In relation to better team work means less reliance on bum rushing. A lot of people play in a style such that they rely on rushing quickly into your screen (and theirs as well) and shooting quickly, then backing away if they miss. This puts less emphasis on team play and more on solo. I think the further we can pull away from making 5v5 wbs feeling like 1v1 dueling at times while instead increasing the quality of team play, the greater and more skillful the league becomes. 1680 resolution requires more strategy to be involved in a rush attack, thereby increasing team play.
            I think you have this wrong, the thing people like about TWDD is that a good solo performance can make or break a match. A game can some down to one or two clutch players.

            -------------------------

            For TWBD theses no real reason no to raise the res cap, but TWDD and TWJD are different, because it does provide a competative advantage.

            TWBD - raise res cap (no real advantage, you can see the entire FR with 1280x1024.

            TWJD - keep res cap (higher resolutions provides substancial advantage) Think about the strategies you can setup with a high resolution
            Rediscover online gaming. Get Subspace

            Mantra-Slider> you like it rough
            Kitty> true

            I girl with BooBiez> OH I GET IT U PRETEND TO BE A MAN


            Flabby.tv - The Offical Flabby Website

            Comment


            • #36
              Alright, let me go into further detail.

              For basing and javs (and spiders and whatever), 1280 is better than a higher res, we can all agree on that, right? In fact, wbs are probably the only thing that matters in TW where it's up for an argument. Your levterring PriitK would've benefited from using a higher resolution too.

              So, what does having a higher resolution actually change in a team wb match? You still have your radar just fine on 1280; you can still move as a team just perfectly. What you don't see is bullets: your own and the enemy's. You don't see as far to determine by how much you missed the opponent exactly and you don't see the enemy's bullets from as far. That means that reaction times would change.

              Reaction time is the only worthwhile point here. Currently a shot coming off your screen or shot right at the edge of your screen gives you PLENTY of time to react and dodge, which is why we have these rushers who'll try to get close in on you so you can't dodge. If you're in a 1v1 dogfight (firing at the edges of your screen) at the moment in this zone, what you are effectively doing is hoping the blue pilot makes a silly mistake and drives right into your bullet OR you are dodge-rushing your opponent (because you can't hit him otherwise if he is any good).

              So if you play on a much higher resolution, you will make it much easier to dodge shots from afar. This will INCREASE the amount of rushing! Killing somebody already requires a team barrage or risky rushing, I'd like to see that it won't be made worse.

              And to you call complaining about strays, I honestly do not share your point-of-view. Just keep on the move and alert and no stray can possibly catch you (unless it's a whole team of blues bulleting you from a distance and you just pre-pubescently decided they were strays when you died).
              jee

              Comment


              • #37
                Don't change the resolution limit! I just bought a 4:3 monitor to compensate for my main monitor which is 16:10.
                Originally posted by Diakka
                Lets stop being lil bitches

                Comment


                • #38
                  doc flabby, i am not sure if you have ever even played a TWL game in your life, and i doubt even more that you have played TWL on a resolution greater than 1280.


                  So, what does having a higher resolution actually change in a team wb match? You still have your radar just fine on 1280; you can still move as a team just perfectly. What you don't see is bullets: your own and the enemy's. You don't see as far to determine by how much you missed the opponent exactly and you don't see the enemy's bullets from as far. That means that reaction times would change.
                  You have more radar visibility at a higher res, meaning you can see teammates and enemies better on both the screen and the radar. Also, the difference between being able to see things on your screen as opposed to one's radar has to be considered, its just not the same.

                  Reaction time is the only worthwhile point here. Currently a shot coming off your screen or shot right at the edge of your screen gives you PLENTY of time to react and dodge, which is why we have these rushers who'll try to get close in on you so you can't dodge. If you're in a 1v1 dogfight (firing at the edges of your screen) at the moment in this zone, what you are effectively doing is hoping the blue pilot makes a silly mistake and drives right into your bullet OR you are dodge-rushing your opponent (because you can't hit him otherwise if he is any good).
                  well hopefully we can raise the resolution cap to slightly encourage a greater emphasis on teamwork instead of hoping for a silly mistake or essentially relying on suicidal rushing, as you say is what occurs at the moment in this zone.

                  So if you play on a much higher resolution, you will make it much easier to dodge shots from afar. This will INCREASE the amount of rushing! Killing somebody already requires a team barrage or risky rushing, I'd like to see that it won't be made worse.
                  I have no problem with rushing, I think it is good. By being able to dodge better and avoid strays easier, people will have to rely more on teamwork to get kills, and that definitely includes rushing as a team, or having teammates protect while another person rushes. What is wrong with a team barrage? Isn't that the point of playing with a team, to work together to kill? As you say, "a team barrage OR risky rushing" would increase with a higher resolution, meaning it could be one or the other. The teams that decide to attack together will have a greater success than the "risky" solo rushers, and that is almost the whole benefit of raising the resolution cap. You have essentially proven my point, and agreed that a higher resolution can result in more team work.

                  And to you call complaining about strays, I honestly do not share your point-of-view. Just keep on the move and alert and no stray can possibly catch you (unless it's a whole team of blues bulleting you from a distance and you just pre-pubescently decided they were strays when you died).
                  [/quote]

                  Yes, if you keep on the move and alert, you wont get strayed. But, part of the point is to kill, not just to look out for strays the whole game, and that is usually when strays kill, when one doesnt have much energy and when one is focused on killing the enemies that are actually on their radar or screen. There is definitely some strategy in terms of being aware of when bullets that aren't being aimed at you might come flying at your ship because of where you are located in relation to your teammates and enemies firing at them. So positioning before firing while keeping an awareness of your angle behind teammates and where the enemy is firing at them from can help reduce being killed by strays. With that being said, bs luck strays still happen. And when you have higher visibility, you can worry less about being blindsided by a stray that was meant to hit somebody else, and worry more about shooting at people, because you will have more time to dodge the strays, even if you have little energy and are locked into battle with people on your screen/radar (the non-strayers).

                  So, as far as I can tell, the only point you made in your whole post that is AGAINST a 1680 res cap is that it "will INCREASE the amount of rushing! Killing somebody already requires a team barrage or risky rushing, I'd like to see that it won't be made worse." As I already said, a team barrage is far superior to "risky" rushing, meaning, in accordance with what you are saying, a higher res cap will increase the quality of team play in TWLD, which is exactly what is so great about it.


                  The Mind of the Father
                  Riding on the subtle guiders
                  Which glitter with the inflexible tracings
                  Of relentless Fire

                  Comment


                  • #39
                    Just for the record I do not agree with anything you just said and would like to, for the sake of warbird games, to see that the res cap is NOT raised.
                    jee

                    Comment


                    • #40
                      We are in 2010 soon. Even I got new pc and 22 inch wide screen. Change the resolution. People with wide screens can't play on 1024x768 and there are some problems adjusting smaller resolutions like 1280x960.

                      The logic for this is all backwards. In order to make TWL competative, EVERYONE should play at EXACTLY the same resolution. Like in motor sports, if all the drivers have exactly the same car, the best driver is going to win. If anyone here follows Formula 1, they will know what a difference a good car can have over a bad car.
                      People who have 20 ping, have advantage over people who got 200 ping. so according to this, we should set lag average limit? like between 50 to 100, so if somebody got 120 or 20, he wont be able to play?

                      I used to play half life - team fortress classic with 300x400 resolution with ATI 8mb, with like 10 fps average. It was hard against people who used better PCs and were much faster, but I still managed to be very good player.
                      I believe most of the people can get high resolution now days, and it would good to adjust the game for today capabilities.

                      1680x1050 is reasonable - higher than that in my opinion, will be worse for the player who use it.
                      Don't forget that higher resolution makes things smaller, and make the distance between object further. It's maybe easier to dodge, and you can see enemies from much bigger distance, but you will also need to AIM from that far distance. Not a simple job if the objects are smaller and moving.
                      Last edited by FarScape; 08-25-2009, 07:11 PM.

                      Comment


                      • #41
                        lol this will never get changed and even if it does I dont care.. longer range changes nothing for jav :P

                        but for wbs its gonna be a huge advantage for everyone with bigger monitors and they will obviously push for this lol but unfortunately this is a free 2d game that is like 13 yrs old now, not really a game that you'd need a good computer/monitor for and nor would it interest people to start spending money over.. anyways its a cool way to decrease the population and make people run away and have even less squad in TWL with even more squads dropping out .. keep posting abot how awesome it will be and how great its going to make the zone if you want lol.. or try to get good with the actual resolution.. whatever I dont care :P

                        Comment


                        • #42
                          i vote no for the reason of not everyone can have a big monitor or cares to have one. plus snipers would love this cause it eliminates them having to radar. poseidon mentioned something about aim but if you can see the target on your screen you have a much better chance of hitting them than the ones that have to use radar. I think the population would decrease if this happened.


                          bad idea - i vote no
                          A glass can only spill what it contains.

                          "Now, I am become Death, the destroyer of worlds."

                          "I do not really understand myself these days. I am supposed to be an average, reasonable, & intelligent young man. However, lately (I cannot recall when it started) I have been a victim of many unusual & irrational thoughts."-Charles Whitman

                          Comment


                          • #43
                            Originally posted by Regen View Post
                            i vote no for the reason of not everyone can have a big monitor or cares to have one. plus snipers would love this cause it eliminates them having to radar. poseidon mentioned something about aim but if you can see the target on your screen you have a much better chance of hitting them than the ones that have to use radar. I think the population would decrease if this happened.


                            bad idea - i vote no
                            Yes, because aiming using the radar is so fun... :death:

                            Comment


                            • #44
                              Originally posted by Regen View Post
                              i vote no for the reason of not everyone can have a big monitor or cares to have one. plus snipers would love this cause it eliminates them having to radar. poseidon mentioned something about aim but if you can see the target on your screen you have a much better chance of hitting them than the ones that have to use radar. I think the population would decrease if this happened.


                              bad idea - i vote no
                              I disagree. I use radar more than I ever use my normal screen... even when rushing.

                              I watch radar 90% of the time.. and really I never have to look off radar, because you know where a shot is coming from just by the position that the enemy blue dots are in

                              when I rush, I dont look on the main screen until the last second when I am shooting... or when I am trying to draw the other player into shooting...that is it... i dont look on my main screen very much at all
                              RaCka> imagine standing out as a retard on subspace
                              RaCka> mad impressive

                              Comment


                              • #45
                                i'm all for raising it to 1680. it would make the wb more skilled.

                                right now you need 120% concentration to play wb just so you can avoid strays, spawns, and a nme who just rushed onto your screen as soon as you shoot. basically you need your shift key taped down just to play dds.

                                with a higher reso it would be more aim based. as in wbs actually have to aim now instead of holding shift 24/7 like mega newbie.

                                Comment

                                Working...
                                X