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  • #46
    Originally posted by geekbot
    The chat uses very little bandwidth. It's the location, direction, etc. of all the players, bullets, mines, explosions, etc. that take up all the bandwidth. The bandwidth used up is shared for all of TW since all arenas are on the same server.

    So if there's a cap on people in spec those players would still be using bandwidth since they would probably just go to other arenas. A spec cap would reduce lag only if:

    1) The people who couldn't spec a match logged out.

    or

    2) The arenas they go to instead of the match arena uses less bandwidth. E.g. everyone in ?go afk is using very little BW b/c there is no action in the arena. Pubs have less action (less bullets, mines, reps) but more players (20-30 v 16).

    Other solutions would be better than spec cap (move matches to another server, Mr Arrogant 2 kicking more afk people, chat client for those people who only want to chat).
    Aye finally someone who knows what they're talking about. I believe DoCk or PriitK once explained the same a while ago.

    -Epi
    Epinephrine's History of Trench Wars:
    www.geocities.com/epinephrine.rm

    My anime blog:
    www.animeslice.com

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    • #47
      I understand that's how it works Epi, but I'm telling you and DoCk> and PriitK, the more spectators there are in a SPECIFIC arena, the laggier I get. The less spectators there are, the lower my latency. That's a fact, Jack. I don't care about the logistics of it, because what I'm telling you is the reality of it. d=
      2,443,332 seconds.

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      • #48
        speaking as someone with a poor connection the difference between entering an arena with few spectators and many spectators is VERY noticeable.

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