My humble opinion on the 5 spiders lineup and cramming.
The 5 spiders-lineup:
Just because it's the easiest lineup to play with doesn't make it the most powerful. Except of course when you're playing with people you've never played with before. And since all these new squads play more games a week than the 'old' ones do in a month this shouldn't really be the issue.
Cramming and the 5-spiders lineup are connected of course. Because everyone thinks cramming is the best strategy, which it of course isn't, people automatically assume the lineup it was first played with, 5 spiders, is the strongest aswell. A problem is that the basing community has grown very uninventive, they just do what everyone else does instead of searching for something that is more powerful than the one everyone does.
The 5 spiders bring a huge disadvantage to your team even when just cramming all game, and especially when you try and play with different strategies. It's pretty simple actually, if you got 3/4 spiders (depends on how good they're) the job for the spiders is already covered, the 5th one hardly has to do anything. I bet if you can keep a cram up with 5 spiders you can keep it up with 4 spiders aswell.
A jav/wb though brings new approaches to the game and puts a lot more pressure on the enemy than that another spider will ever do. The only problem is that your team now will need to work TOGETHER with a completly different ship, and before you can do that you need to know that ship aswell. This might cost some time before the teaming is as good as with 5 spiders. But again with the half year break between the seasons this isn't really a problem.
Cramming:
The problem is that the basing community (who in my book are not known for being strategists) all seem to believe this one easy, dumb-minding, strategy is the most powerful one, cramming. But never does anyone think of playing with different strategies in one match. Adapt during the game, change your strategy, cramming to lineing to pushing the enemy out of base again. For me cramming is just a station between a won flagroom battle and taking the fight to lower base. And the last one is what it's really about. Do you really wanna win purely on hoping that the enemies attacking-skill and attention span ain't very good/high or do you wanna show your own strenght by pushing them as far out as you can?
Conclusion:
I think for new squads it's useful to play with 5 spiders, it gives them their best chance against the better squads, since it's the easiest lineup to begin with. But established squads should try to use more of their strength, be more inventive. First you will probably realise cramming becomes even more powerful with a good wb/jav and a team that 'knows' their strenghts and weaknesses > learn to work together with different ships.
Also show your strenght instead of being so damn boring and defensive. By being defensive you'll never conquer the universe.
I of course do realise not many to none will agree with me that disagreed with me before (in other words this is a waste of time), so I guess in the end the only way to realise basing will improve is by forcing squads to play with 4 spiders. But I'd hate to do that because I will never say that 5 spiders is the most powerful.
The 5 spiders-lineup:
Just because it's the easiest lineup to play with doesn't make it the most powerful. Except of course when you're playing with people you've never played with before. And since all these new squads play more games a week than the 'old' ones do in a month this shouldn't really be the issue.
Cramming and the 5-spiders lineup are connected of course. Because everyone thinks cramming is the best strategy, which it of course isn't, people automatically assume the lineup it was first played with, 5 spiders, is the strongest aswell. A problem is that the basing community has grown very uninventive, they just do what everyone else does instead of searching for something that is more powerful than the one everyone does.
The 5 spiders bring a huge disadvantage to your team even when just cramming all game, and especially when you try and play with different strategies. It's pretty simple actually, if you got 3/4 spiders (depends on how good they're) the job for the spiders is already covered, the 5th one hardly has to do anything. I bet if you can keep a cram up with 5 spiders you can keep it up with 4 spiders aswell.
A jav/wb though brings new approaches to the game and puts a lot more pressure on the enemy than that another spider will ever do. The only problem is that your team now will need to work TOGETHER with a completly different ship, and before you can do that you need to know that ship aswell. This might cost some time before the teaming is as good as with 5 spiders. But again with the half year break between the seasons this isn't really a problem.
Cramming:
The problem is that the basing community (who in my book are not known for being strategists) all seem to believe this one easy, dumb-minding, strategy is the most powerful one, cramming. But never does anyone think of playing with different strategies in one match. Adapt during the game, change your strategy, cramming to lineing to pushing the enemy out of base again. For me cramming is just a station between a won flagroom battle and taking the fight to lower base. And the last one is what it's really about. Do you really wanna win purely on hoping that the enemies attacking-skill and attention span ain't very good/high or do you wanna show your own strenght by pushing them as far out as you can?
Conclusion:
I think for new squads it's useful to play with 5 spiders, it gives them their best chance against the better squads, since it's the easiest lineup to begin with. But established squads should try to use more of their strength, be more inventive. First you will probably realise cramming becomes even more powerful with a good wb/jav and a team that 'knows' their strenghts and weaknesses > learn to work together with different ships.
Also show your strenght instead of being so damn boring and defensive. By being defensive you'll never conquer the universe.
I of course do realise not many to none will agree with me that disagreed with me before (in other words this is a waste of time), so I guess in the end the only way to realise basing will improve is by forcing squads to play with 4 spiders. But I'd hate to do that because I will never say that 5 spiders is the most powerful.
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