Here are the ratings for the Winter 2019 TWDT Season. Ratings were mostly done by myself, zidane and spezza. Thanks to steadman, trasher, claus, and henry saari for providing additional input.
TWDT 2019 Ratings Sheet
Keep in mind, there's a new 40* lineup cap for TWDT-D/J and a 66* lineup cap for TWDT-B. Here is the rating criteria we tried to follow, while keeping the new structure in mind:
10* - Elite player. High floor with the highest ceiling. Expected to carry the majority of games. No glaring weaknesses. 13-15 kill average
9* - Fringe top-tier. High level talent and understanding of the game. Ability to single handedly shift outcomes, but not as often as the elites of the game. 11-13 kill average.
8* - Trustworthy, above average player who's capable of hanging with the above tiers and has a sizable advantage over the lower tiers. Expected to hold their own against any team and impact several games throughout the season. 9-11 kill average
7* - Intermediate player. A good grasp of league play and solid talent. Not expected to ever carry but also shouldn't be freebie kills for opposing teams. 7-9 kill average.
6* - Serviceable player who has reasonably enough experience to participate in high level game play. But for all intents and purposes, the weak link of the lineup. These players should almost never reach 10 kills in a match, but they also shouldn't be an auto forfeit when added. 5-7 kill average.
5* - The novice. Verging on being unplayable in competitive leagues. Players who are free kills for almost anyone in the above tiers. 2-4 kill average.
We're open to change the ratings at any point up until the draft, so feel free to comment about any mistakes you see. There's also some discussions going on about whether we should rate each basing ship individually (10/8/7 for spid/terr/shark), or rate specific ships differently depending on the ship's impact (such as bumping up a shark's rating). Hopefully people can bring those discussions to this thread so people can consider them here.
The draft is in less than a week. We're open to all good ideas. Just argue them soon so there's time to implement them. And if you haven't signed up for the draft yet, please do.
Rules coming soon.
TWDT 2019 Ratings Sheet
Keep in mind, there's a new 40* lineup cap for TWDT-D/J and a 66* lineup cap for TWDT-B. Here is the rating criteria we tried to follow, while keeping the new structure in mind:
10* - Elite player. High floor with the highest ceiling. Expected to carry the majority of games. No glaring weaknesses. 13-15 kill average
9* - Fringe top-tier. High level talent and understanding of the game. Ability to single handedly shift outcomes, but not as often as the elites of the game. 11-13 kill average.
8* - Trustworthy, above average player who's capable of hanging with the above tiers and has a sizable advantage over the lower tiers. Expected to hold their own against any team and impact several games throughout the season. 9-11 kill average
7* - Intermediate player. A good grasp of league play and solid talent. Not expected to ever carry but also shouldn't be freebie kills for opposing teams. 7-9 kill average.
6* - Serviceable player who has reasonably enough experience to participate in high level game play. But for all intents and purposes, the weak link of the lineup. These players should almost never reach 10 kills in a match, but they also shouldn't be an auto forfeit when added. 5-7 kill average.
5* - The novice. Verging on being unplayable in competitive leagues. Players who are free kills for almost anyone in the above tiers. 2-4 kill average.
We're open to change the ratings at any point up until the draft, so feel free to comment about any mistakes you see. There's also some discussions going on about whether we should rate each basing ship individually (10/8/7 for spid/terr/shark), or rate specific ships differently depending on the ship's impact (such as bumping up a shark's rating). Hopefully people can bring those discussions to this thread so people can consider them here.
The draft is in less than a week. We're open to all good ideas. Just argue them soon so there's time to implement them. And if you haven't signed up for the draft yet, please do.
Rules coming soon.
Comment