Hello and welcome to TW Mafia: The Chopping Block
Mafia is a game of social deduction that has been played on the Trench Wars forums for many years. New or old, this game is accessible to all, provided an average skill at deduction and just the right amount of mistrust between friends. The game pits an informed minority (the mafia) against an uninformed majority (the town) for control over the game. We alternate between day and night phases. Each day phase, everyone gets together and chooses someone to be removed from the game (aka lynched). At night, the mafia secretly chooses someone to remove (nightkill). There are many other roles and mechanics involved, but that's all you need to know to get started.
The setting of the game will be further explained in the opening post.
Disclaimer(s):
The roles I have chosen might be tweaked slightly and/or X-Shot (limited usage ability).
I've also been known to create some of the roles myself...
Rules:
1) Actions occur in this order: Target modifiers (Busdriver, hider, commuter, nexus) -> Strongman -> Action modifiers (roleblock, protection) -> Killing roles -> Miscellaneous (treestump, recruitment) -> Investigative roles
Target Modifiers, however, can be roleblocked.
2) All votes must be BOLDED. Unvotes are not necessary but are allowed
3) You may not abstain from voting, except for the first day, as necessary.
4) There are NO double lynches. In the event of a vote tie, neither part will be lynched and we will proceed to night phase
5) Please keep conversation limited to game-related topics. It's really cool to see a game go into hundreds of pages, but it's a bit of a turn-off for new players and those who can only spare a few minutes for reading.
6) Phases will last however long I see fit. I expect votes every day and night-actions at night. Please don't keep everyone else waiting. Ideally, day phases will last under 48 hours, and night phases approximately 24 hours. It is your responsibility to make sure the game goes quickly though.
7) Never re-post any part of any pm sent to you by me. Paraphrasing is okay but I am the final judge of what is acceptable. I will mod-kill you instantly if you do so. Don't be a tool and we'll be cool.
8) You may not EDIT your posts. Multi-posting to correct what was said is fine.
9) Do NOT Lurk. I need you to post at least once per phase (more than a one-liner, please). If someone does not do even that much than I will look for a substitute. If someone's is seen as lurking more than usual, it is your job as town/mafia to lynch them.
10) If you're dead, you're dead. Dead people don't talk nor share any information.
11) If you have any questions, please PM me (in-game or in Forum).
12) Submit your night actions if you have one. If you don't wish to use yours, please let me know that too so we can move on faster.
13) I reserve the right to modify the rules slightly for extraneous situations.
14) I reserve the right to edit/delete posts that don't comply with explicitly stated rules here or via private message.
15) Don't be shit-heads - to me or to each other.
16) No private messaging please, unless you are specifically allowed to.
17) For those unfamiliar with my hosting style, I have one player (character) designated as the narrator. There will be context clues as to their actions and others' in the flavor write ups. However, it is easy to read too far into this.
Mafia is a game of social deduction that has been played on the Trench Wars forums for many years. New or old, this game is accessible to all, provided an average skill at deduction and just the right amount of mistrust between friends. The game pits an informed minority (the mafia) against an uninformed majority (the town) for control over the game. We alternate between day and night phases. Each day phase, everyone gets together and chooses someone to be removed from the game (aka lynched). At night, the mafia secretly chooses someone to remove (nightkill). There are many other roles and mechanics involved, but that's all you need to know to get started.
The setting of the game will be further explained in the opening post.
Disclaimer(s):
The roles I have chosen might be tweaked slightly and/or X-Shot (limited usage ability).
I've also been known to create some of the roles myself...
Rules:
1) Actions occur in this order: Target modifiers (Busdriver, hider, commuter, nexus) -> Strongman -> Action modifiers (roleblock, protection) -> Killing roles -> Miscellaneous (treestump, recruitment) -> Investigative roles
Target Modifiers, however, can be roleblocked.
2) All votes must be BOLDED. Unvotes are not necessary but are allowed
3) You may not abstain from voting, except for the first day, as necessary.
4) There are NO double lynches. In the event of a vote tie, neither part will be lynched and we will proceed to night phase
5) Please keep conversation limited to game-related topics. It's really cool to see a game go into hundreds of pages, but it's a bit of a turn-off for new players and those who can only spare a few minutes for reading.
6) Phases will last however long I see fit. I expect votes every day and night-actions at night. Please don't keep everyone else waiting. Ideally, day phases will last under 48 hours, and night phases approximately 24 hours. It is your responsibility to make sure the game goes quickly though.
7) Never re-post any part of any pm sent to you by me. Paraphrasing is okay but I am the final judge of what is acceptable. I will mod-kill you instantly if you do so. Don't be a tool and we'll be cool.
8) You may not EDIT your posts. Multi-posting to correct what was said is fine.
9) Do NOT Lurk. I need you to post at least once per phase (more than a one-liner, please). If someone does not do even that much than I will look for a substitute. If someone's is seen as lurking more than usual, it is your job as town/mafia to lynch them.
10) If you're dead, you're dead. Dead people don't talk nor share any information.
11) If you have any questions, please PM me (in-game or in Forum).
12) Submit your night actions if you have one. If you don't wish to use yours, please let me know that too so we can move on faster.
13) I reserve the right to modify the rules slightly for extraneous situations.
14) I reserve the right to edit/delete posts that don't comply with explicitly stated rules here or via private message.
15) Don't be shit-heads - to me or to each other.
16) No private messaging please, unless you are specifically allowed to.
17) For those unfamiliar with my hosting style, I have one player (character) designated as the narrator. There will be context clues as to their actions and others' in the flavor write ups. However, it is easy to read too far into this.
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