Let's keep this about what a person does rather than who they are.
What happens
Every pub round, FreeSpirit (terr) lays a port on the flag, then fucks off out of the base. If he dies, he tries again.
When the flag round is about to end, he ports onto the flag, claims it, lays another port, and fucks off out of the base again.
Why it matters
Having your base terr part of the time trying to get into fr, and part of the time not at all trying to get into fr, wrecks the round for that team.
If everyone understood this situation, they could get around it by someone else being base terr and never attaching to FreeSpirit, but this doesn't happen.
So what happens is people get mad, lose the round, and then people from that team spec, and the teams become imbalanced.
Just watch a few rounds of FreeSpirit and you'll see his team is always the one that collapses.
What might we do?
Here are some options that might resolve this without having too complicated consequences:
A. The easiest option is to ban FreeSpirit. We lose 1 player for the greater good.
B. Remove the reward for claiming the flag with low time remaining. No reward. No arena message. I don't know if he's doing it for the reward, but there's one way to find out.
C. Carrot. Create a reward for time the terr spends in the flag room.
D. Stick. Create a punishment for time the terr spends out of the flag room.
What happens
Every pub round, FreeSpirit (terr) lays a port on the flag, then fucks off out of the base. If he dies, he tries again.
When the flag round is about to end, he ports onto the flag, claims it, lays another port, and fucks off out of the base again.
Why it matters
Having your base terr part of the time trying to get into fr, and part of the time not at all trying to get into fr, wrecks the round for that team.
If everyone understood this situation, they could get around it by someone else being base terr and never attaching to FreeSpirit, but this doesn't happen.
So what happens is people get mad, lose the round, and then people from that team spec, and the teams become imbalanced.
Just watch a few rounds of FreeSpirit and you'll see his team is always the one that collapses.
What might we do?
Here are some options that might resolve this without having too complicated consequences:
A. The easiest option is to ban FreeSpirit. We lose 1 player for the greater good.
B. Remove the reward for claiming the flag with low time remaining. No reward. No arena message. I don't know if he's doing it for the reward, but there's one way to find out.
C. Carrot. Create a reward for time the terr spends in the flag room.
D. Stick. Create a punishment for time the terr spends out of the flag room.
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