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Why Nerf The X into oblivion?

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  • #31
    I once thought a long time ago that an automated teamkill punishment system was a decent idea. It's not really possible though. Troll King and I have a tendency to be somewhat similar in sharking, and something I saw him mention but not drive home, is that as a shark, I love to force enemy teamkills. I take the chance to do so whenever I can. It's not really fair to blame or punish the guy that fires a bomb when I use reps to move it to a place it kills someone on their team. It can't be moderated by a bot, you need a human judgement.

    Also, the gated communities comment made me chuckle.


    Edit: And as to LT's, well.. I've never said anything other than the blue bomb needs banished.
    "Sexy" Steve Mijalis-Gilster, IVX

    Reinstate Me.

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    • #32
      I think the Teamkill situation is fine too. As the third Shark to post in a row, I don't being teamkilled, hell, I don't mind the big or small weasel. I think instead of just reporting or retaliating the player who teamkilled, it may be better to advise them about their shots, tell them to practise elsewhere, or change ships. If they continue teamkilling, then get the Moderators in. I can tell you, we've had an increase of Moderators during the past two weeks (PR Statement Alert!!1 :] ). So reporting shouldn't be a problem.

      As far as the weasel goes, I'm pretty impartial. I'm not too bothered about it.
      "What is it? Um . . . what do you want it to be?" ?€”Juzba, Izzet tinker
      • Shark
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      • Sager
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      • #33
        Originally posted by PH
        y whine if -2ez- n00b
        LOL FIRST THING I THOUGHT OF WHEN I SAW THIS THREAD.

        edit: LB, dont bother arguing with fluffz and those other newbies that never play this game. Its pointless and nothing I havent already done in 4 other threads, and they always come back for more, thinking that changing the map, settings, and basically whole entire damn zone is going to fix things. Easier just to make a new zone and see how many players agree with their philosophies. They never actually even play. And then because their plans dont even work on paper, they are retarded enough to think anyone should even listen to them, and furthermore that anyone who doesnt agree that the zone is in need of radical changes in ship/map settings is stupid/ignorant.
        Last edited by Izor; 07-08-2006, 01:48 AM.
        I'm just a middle-aged, middle-eastern camel herdin' man
        I got a 2 bedroom cave here in North Afghanistan

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        • #34
          Originally posted by Troll King
          The long-term solution? Get more vets to play in pubs
          if a solution is required there a problem. now how do you want to solve it? if we can agree that there is a problem than we need a solution. a solution to the fact that at least some vets do not pub when too many TKs ruin the gameplay. a solution to LTs which also ruin gameplay. or we leave it the way it is and nothing changes.

          i dont care if my idea is stuped, as long as the situation gets better with ANY solution. you sharks are even more biased than me, when i shark i dont bother worrying about TKs either. Help calls also work better for recogniced names.

          izor, the old settings were fine, the only change i ever wanted was a levi change (while the new lanc anc cloaker are working too in my oppinion). the map has always changed, and i support that. also you have never argued with me, all you do is talk bs, arguing would require that you could understand what i said in the first place. so i couldnt care less about you, you are on the mental level of a shoe, ignored.

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          • #35
            Originally posted by Fluffz
            if a solution is required there a problem. now how do you want to solve it? if we can agree that there is a problem than we need a solution. a solution to the fact that at least some vets do not pub when too many TKs ruin the gameplay. a solution to LTs which also ruin gameplay. or we leave it the way it is and nothing changes.

            i dont care if my idea is stuped, as long as the situation gets better with ANY solution. you sharks are even more biased than me, when i shark i dont bother worrying about TKs either. Help calls also work better for recogniced names.
            If you want to continue to argue that your stance is based on OPINION then stop stating it as if it were FACT. You are grossly overstating the effect of TKs on the problem of vets leaving regular pubs. Take a look at the pure pubs. I am willing to bet that TeamKills are more common in the pure pubs than they are in regular pubs because there's a higher concentration of ships basing and because a lack of levis make javs more popular in pure pubs. And yet those pure pubs are the arenas that the "vets" flock to.

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            • #36
              it applies for me and a lot of others i play with so it is indeed a FACT based on my own experience. my OPINION is that it should be changed, your is it should stay like it is. TKs make people who know how to play ?go base rather than pub. but i give up anyway. for me and others this will remain a reason why pub is uninteresting. just like levis make it uninteresting to not play pure pub. the lack of those players does effect pubs.

              I do leave pub when i get tked too often, and usually the guys that have a chance to get picked in base do the same, they often move as a group, following each other, having fun. Explain to me how i am overstating any effect here. it happens and is the given situation.

              anyway, i think i destoyed this topig way too much, back to the Cloakers, i brought down all my points regarding TKs and have nothing to add. its not my job to change anything, neither to think about if a change is necessary or not. im just expessing myself. which i am done with.
              Last edited by Fluffz; 07-08-2006, 07:03 AM.

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              • #37
                You are overstating the problem by making it sound like TKs are the main reason veteran players don't play regular pubs. It's not. If it were, then vets wouldn't play in the pure pubs either. Much more likely reasons would be the amount of levis and a lack of players basing. If you run away just because of a few TKs then that's just part of the problem; you have no right to argue about how vets leaving affects the quality of pubs. Coming from you it sounds more like a threat: "fix the TKs or me and my friends are leaving."

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                • #38
                  Is it so hard to put warp special tiles in the gaps into the fr, so x's cant sneak in (they get warped if they try) yet bullets and bombs still can be shot through
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                  • #39
                    Originally posted by Zonk!
                    All I enjoy playing is the X. I've played this game since I was a young teenager years ago now.
                    Obviously u havent played long enough to meet BOKI and come to know the old x.

                    The settings are just to stir up some fun, and is temp, dont be a retarded and stir up every itty little thing.

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                    • #40
                      the solution to TKing in pub. (personally i dont think this is a problem but...some people do)

                      4/13/06 --- Kn|ght's hard work ^.^
                      ------------------------------------------------------
                      As you all are well aware, with the secondary bots down, teamkilling has become a problem.
                      After some much delicate work on our current metalbot, a new teamkill check function has
                      been implimented. If you see someone teamkilling, (Kn|ght for example), just private message
                      Metalbot like this ":Metalbot:!tker Kn|ght" and the bot will then watch them for teamkillin, it
                      should not only take care of our team killing problem, it should also stop people from being
                      banned for obviously accidental Teamkills
                      Just entered metal gear and saw they have thought up a good tking control system...
                      Rediscover online gaming. Get Subspace

                      Mantra-Slider> you like it rough
                      Kitty> true

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                      • #41
                        I don't see what the big deal is with the current X. If you are able to sneak into the base, steal the flag and get out without dying, someone on the other freq is not doing their job.

                        Terrs have x radar and are supposed to notify their team members. In addition to that, everyone and their gramma uses a fucking jav in the FR nowadays, and they have xradar too.

                        If you're gonna complain about being x'd, you should be bitching to your base-terr, not staff.

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                        • #42
                          The usual excuse is that it ruins the timed pub games, but until they become standard in all pubs, it's not a factor.

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                          • #43
                            The problem with the current weasel is that it is powerful even when it isn't cloaked and/or stealthed due to it's size.

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                            • #44
                              Originally posted by Subjugation
                              I don't see what the big deal is with the current X. If you are able to sneak into the base, steal the flag and get out without dying, someone on the other freq is not doing their job.

                              Terrs have x radar and are supposed to notify their team members. In addition to that, everyone and their gramma uses a fucking jav in the FR nowadays, and they have xradar too.

                              If you're gonna complain about being x'd, you should be bitching to your base-terr, not staff.

                              I think that's a most excellent point. Thanks dude. But seriously.. over half of the ships have x radar, your entire freaking base (only 3 ships excluded) should be screaming X, X!.. or something like that. And usually they do.

                              As for the timed pub issue.. if a weasel can get in to your base that easy then your defense is otherwise occupied and a shark could just as likely float up and tag the goal as well. But still I see how it is a little annoying and I see somehow restricting that ability .. on that subject, we all know that the timed pub rules are still changing and being tweaked until they can find that happy setting that agrees with most people.
                              truth about vets vs noobs [clickable]
                              .
                              "...can we pretend I lag and you eat my burst?"
                              .
                              .
                              Guy: What does that SS mean on your car?
                              Me: Oh, it's the Subspace model. You know, bigger engine, level 3 bombs...

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                              • #45
                                Originally posted by Blue Typhoon 3
                                The problem with the current weasel is that it is powerful even when it isn't cloaked and/or stealthed due to it's size.

                                The small size takes some getting used to, but I assure you that people have no problem hitting it. In fact I think people enjoy chasing it down (much as they enjoy chasing down loaded terrs). It's more of a challenge... and adds some variety to a game full of ships that are all pretty much the same size.

                                But keep in mind, they didn't just take the normal ship and shrink it down, they neutered it first. It's more formidable uncloaked because they made it less god-like when it IS cloaked. They balanced its powers for the environment... it simply was unfit for the standard basing environment under the old style of weasel. The new one fits in pretty good.
                                truth about vets vs noobs [clickable]
                                .
                                "...can we pretend I lag and you eat my burst?"
                                .
                                .
                                Guy: What does that SS mean on your car?
                                Me: Oh, it's the Subspace model. You know, bigger engine, level 3 bombs...

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