Originally posted by project dragon
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Additionally, if a Terr has the pod, he or she will slowly grow accustomed to waiting to see if it fires. I would consider it another piece of strategy that gives those who are willing to think how best to exploit all of their advantages an edge, and something for new players to learn and overcome. Consider also that right now everyone is a new player. There are as of yet no Distension vets.
AFK check: it doesn't check chat; it doesn't check commands; it doesn't check weapons; it doesn't check rotation. Part of why it is implemented in the present way is to prevent players with profit-sharing from just going off into the rocks and reaping the benefits. If you think about how a human detects an AFKer, it's not easy for a bot to do the same. Though, I think I've just thought of something that, while not being completely foolproof, is pretty damn good.
- The UP cost is huge and the amount of energy given is tiny in the Weasel energy upgrades. Since the blue bullets cost so much to shoot it is really hard to make do with such a small amount of energy that results from the above.
- The spiders that are lvl 40+ seem to be making a HUGE amount of RP now that they got lvl2.
- Leveling a javelin is a pain now that they can shoot less often.
- The leviathan gets 80% recharge at 6/12 upgrades and the upgrades cost very much and only give 3% / upgrade. That feels a bit weird.
The huge amount of bursts flying around in the FR is very annoying.
It is almost impossible to capture a flag if the enemy has a shark and there isn't enough time to kill the whole flagroom.
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