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  • I hate those doors.
    good thing i was using them to keep you and you alone out.


    There has got to be some sort of leniency with the lower ranked ships
    this is a beta where everyone is a simalar level. public wont be the same.


    how about making the ops more involved
    OP is very slow, +1 would throw the game off quickly.
    ops is abilities / time, nothing else.


    these are in order the hardest ships
    5,7,3,8,1,2,4,6


    ward is an idiot
    agreed.


    today, the one flag took about 80% of the beta time, and id like dist to be more 2 flag based.
    the draw freature is working, but i like games nice and long, and have to be won.
    send me the f1 text and i can finish it for you.
    The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

    SSCJ Distension Owner
    SSCU Trench Wars Developer


    Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

    Comment


    • They moved it back 30 minutes?! I'm gonna have to wake up earlier now. And Cheese! why do you hate me. (

      Comment


      • Distension just crashed

        As I just said distension crashed around 1:50 pm EST... we don't know what caused it, the round was just ending and some people said that a shark and a weasel were sitting on flag don't know if that will help

        2kill

        Comment


        • ok, enough is enough. i'm not deleting posts and happily going on my way anymore.

          if you don't have anything relevant, constructive or in some way helpful to contribute to the thread, DO NOT POST IN IT. if i see any more "distension sucks/no one cares about this" posts, i will assume that the poster(s) read and ignored this warning, and they will be given swift and severe punishment(s).

          that's the only warning i'm giving on this matter. dug's been busting his ass on this for a while now, and he doesn't need to waste his time reading textual diarrhea. if you don't like distension, great, more power to you. stop clicking on this thread. problem solved.
          Last edited by PH; 04-24-2008, 03:00 PM. Reason: damn bold tags.
          Originally posted by Tone
          It is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.
          Originally posted by the_paul
          Gargle battery acid fuckface
          Originally posted by Material Girl
          I tried downloading a soundcard

          Comment


          • This should have been posted here so I apologize for it not being better announced. The 2pm EST test is now typically started at 1:30pm EST. I will not be on early enough to start this one so it's all up to Leftie or dug. It will still run for 1 hour so come in a bit earlier than usual to catch the entire thing. The 7pm EST test hasn't changed.

            Timer:
            I'm digging the new timer. The 1 FR game feels about right -- need to play more 2 FR games though to comment on it.

            -ali

            Comment


            • Javs
              • approximately 35% of players are currently playing in this ship...this info could make my point clear by itself whereas the 60% remaining is shared with other 7 ships and that would make an average percentage of 9.28% for each ship, but lets go further...
              • Javs have lvl2 bomb accessible before rank 40, its damage is higher than a lev bomb at pub (it's not rare to see a jav killing 5 or even 7 people in a shot...and you dont really need to be a dis nerd to confirm this)
              • Javs have multiple (3!) lvl2 bullets...it's not rare to see a jav shooting it right before he miss their super overpowered bombs...I think dug decided to give them a 2nd chance if their aim sucks
              • After all, if the 2 above weapons didnt work out and the jav really really really sucks, jav ship features a lvl2 shrap (they can have over 8 at once!!), these shraps can take 1400 of your nrg (I bet only a few players has more than this, and they definetely wont stay at full charge praying for a miss!)...
              • If all those things were enough.....but no, this weak and miserable lil and harmless ship got blessed by a rocket just to make sure they will get 2 or 3 enemies least before they die....and I invite everyone who are really interested in not make this fabulous event called distension lame and worse than pub, just check their 2:1 ratio avg
              Oh, and I forgot to answer...what wbs have? well, compared to javs, lancs, spiders and terrs....the truth? nothing...but you can turn on your emule or your p2p programs, I bet how lag will be your best friend....(oh..javs can lag aswell :/)

              Thank you for your attention
              Last edited by MBananas; 04-25-2008, 04:22 PM.

              Comment


              • It's the combination of radius and shrap that makes those javs so very powerful. And that shrap can fly in any direction faster than anything else can move. It's just like random death when you're not at all expecting it. It's most frustrating when you see the jav lining up a shot and you do move out of the way of blast death, only just to be stabbed in the back with some shrap.

                Comment


                • bug report?



                  Comment


                  • I have a possible bug.

                    Twice on the second session today, after a round I was specced: Yadda yadda "You have the most usage and someone else is waiting to get in" yadda yadda. But right after the bot specced me to supposedly let this other person in, I would just press Esc+1 and I was in again without a peep from anyone or anything, both times it occured. Why would the bot spec me at all? Seems like either it wasn't truly enforcing the highest-usage-player-out-to-make-room thing, or no one actually needed a space at the time I was specced.

                    Comment


                    • WTF who plays with all the text like that ?! And about javs they do seem overpwoered and many think this. But their bomb range isn't bigger than levi's l3 bombs in pub. I have an idea to make them less overpowered and less dependant on luck. Take away the sharpnel. Killing someone with shrapnel depends more on luck than skill. Make it so it's available in the later levels rather than earlier and make it so l2 sharpnel isn't available until about level 55. Another idea but I'm not too sure about it. Make it slower, a lot slower. Then have upgrades available for it so the players can make it faster later on. Also, their l2 bullets. Many times I don't even shoot to a jav after it has missed me with the bomb from up close because many times before I would get killed by their l2 bullets after shooting them.

                      Comment


                      • Originally posted by jngy slate View Post
                        WTF who plays with all the text like that ?! And about javs they do seem overpwoered and many think this. But their bomb range isn't bigger than levi's l3 bombs in pub. I have an idea to make them less overpowered and less dependant on luck. Take away the sharpnel. Killing someone with shrapnel depends more on luck than skill. Make it so it's available in the later levels rather than earlier and make it so l2 sharpnel isn't available until about level 55. Another idea but I'm not too sure about it. Make it slower, a lot slower. Then have upgrades available for it so the players can make it faster later on. Also, their l2 bullets. Many times I don't even shoot to a jav after it has missed me with the bomb from up close because many times before I would get killed by their l2 bullets after shooting them.
                        Maybe kill their recharge? I mean, getting blasted repeatedly by Mjolls ridiculous rocket-launched bombs is annoying, but what is even more annoying is his ability to fire a SECOND BOMB soon after or yellow ass-bullets immediately after.

                        MBananas brings up the point that a lot of players are using javs. To me this kinda kills basing. When attacking, half the team (javs + maybe a lev) would rather sit back and lob bombs while waiting for someone else to actually man up and go in. Anyone who DOES man up will likely be TKed. When defending, the few players that actually try to push out and fight in the mid end up getting TKed by the javelin artillery corps.

                        In short "blah blah blah typical pub issue blah blah blah"
                        TWLD CHAMP x1 Fierce (Benched 100%)
                        WORKOUT TITLES:

                        BENCH MAX: I don't sit on benches; I can't get back up
                        CURL MAX: An entire ham
                        SQUAT MAX: 566lbs
                        DEADLIFT MAX: 566lbs
                        WEIGHT: 566lbs HEIGHT: 5'1" (Medically impossible, according to Discovery Channel)
                        BODYFAT:97%
                        TIME SINCE FIRST WORKOUT EVER: Whatout?

                        Comment


                        • Nerf Firebloom

                          javs are annoying, but even more annoying is the constant spam of bursts in the flagrooms.

                          Before people were complaining that terrs had too many bursts, but the real problem for me isn't the 3 terr bursts that usualy move too fast for me to notice in a crowded fr anyway, it's the dozens of lancaster bursts that are starting to ruin the game. Terrs get bursts b/c they have (had) weak bullets and needed a way to get kills w/o suiciding or risking death. cool. Why do lancs need bursts? to counter their rapid-firing, high energy multi spam? not so cool, but i'll live with it.

                          The thing that bothers me is that I thought the firebloom was sort of the 'special' of the lanc. The bomb isn't really used by any of the lancs i've observed, so i won't consider that the 'special' weapon. Most of the other ships' specials are prized or take a minute to use (super, MASTER w/streaks, jumpspace) idk about the terr's EMP, i don't have it yet. The lancasters i see drop these things constantly. I don't think 10s go by in a heated fr battle without someone dropping 20 (not sure of the real #) bursts, each a one hit kill. I don't think a 'special' should be used so often.

                          The problem compounds itself when the game gets crowded, b/c there will always be sharks rep'ing around the flag and cram, and the repelled bursts are TOO powerful. You can't simply 'not repel' them, because they last long enough and stay in the same place long enough that if you didn't repel a single one, one lanc burst would single handly nullify all the sharks within rep radius for like 5-10 secs, long enough for plenty of people to get by (or lancs with rapid shooting lvl 3 multi )


                          The solution i would offer would be to either have the firebloom prized randomly(%) every minute or other time period. This would keep people from burst-suicide-burst as much. Currently with 1 set of energy, a lanc can kill how many people? 2 - 3 shots of 1 hit kill bullet (going pretty fast) that's on avg. 2 ppl. + however many bursts they have since they act independently and are 1 hit kills. I wouldn't want to make bursts less than 1 hit kills, but it seems that the lanc has the ability, very early on, to kill a dozen ppl who have full energy. Even lvl 2 jav bombs aren't that overpowered.
                          .fffffffff_____
                          .fffffff/f.\ f/.ff\
                          .ffffff|ff __fffff|
                          .fffffff\______/
                          .ffffff/ffff.ffffff\
                          .fffff|fffff.fffffff|
                          .fffff\________/
                          .fff/fffffff.ffffffff\
                          .ff|ffffffff.fffffffff|
                          .ff|ffffffff.fffffffff|
                          .ff\ffffffffffffffffff/
                          .fff\__________/

                          Comment


                          • a couple of other ways to maybe tone down the firebloom:

                            make it so that you can upgrade the # of bursts, start it out small than increase it.

                            make it so that the longer you go before using the firebloom, the more bursts you would accumulate (start with maybe 5, then add 1 every couple of secs)

                            make it have a negative effect on the lanc, like jumpspace does the javs (no energy, engines stalled)

                            shorten the time they last

                            require a streak for use

                            anything, please
                            .fffffffff_____
                            .fffffff/f.\ f/.ff\
                            .ffffff|ff __fffff|
                            .fffffff\______/
                            .ffffff/ffff.ffffff\
                            .fffff|fffff.fffffff|
                            .fffff\________/
                            .fff/fffffff.ffffffff\
                            .ff|ffffffff.fffffffff|
                            .ff|ffffffff.fffffffff|
                            .ff\ffffffffffffffffff/
                            .fff\__________/

                            Comment


                            • Originally posted by DankNuggets View Post
                              a couple of other ways to maybe tone down the firebloom:

                              make it so that you can upgrade the # of bursts, start it out small than increase it.

                              make it so that the longer you go before using the firebloom, the more bursts you would accumulate (start with maybe 5, then add 1 every couple of secs)

                              make it have a negative effect on the lanc, like jumpspace does the javs (no energy, engines stalled)

                              shorten the time they last

                              require a streak for use

                              anything, please

                              a la 'the last starfighter' motherfukin death blossom style YES

                              edit: that movie is awesome.


                              1996 Minnesota State Pooping Champion

                              Comment


                              • Originally posted by DankNuggets View Post
                                javs are annoying, but even more annoying is the constant spam of bursts in the flagrooms.

                                Before people were complaining that terrs had too many bursts, but the real problem for me isn't the 3 terr bursts that usualy move too fast for me to notice in a crowded fr anyway, it's the dozens of lancaster bursts that are starting to ruin the game. Terrs get bursts b/c they have (had) weak bullets and needed a way to get kills w/o suiciding or risking death. cool. Why do lancs need bursts? to counter their rapid-firing, high energy multi spam? not so cool, but i'll live with it.

                                The thing that bothers me is that I thought the firebloom was sort of the 'special' of the lanc. The bomb isn't really used by any of the lancs i've observed, so i won't consider that the 'special' weapon. Most of the other ships' specials are prized or take a minute to use (super, MASTER w/streaks, jumpspace) idk about the terr's EMP, i don't have it yet. The lancasters i see drop these things constantly. I don't think 10s go by in a heated fr battle without someone dropping 20 (not sure of the real #) bursts, each a one hit kill. I don't think a 'special' should be used so often.

                                The problem compounds itself when the game gets crowded, b/c there will always be sharks rep'ing around the flag and cram, and the repelled bursts are TOO powerful. You can't simply 'not repel' them, because they last long enough and stay in the same place long enough that if you didn't repel a single one, one lanc burst would single handly nullify all the sharks within rep radius for like 5-10 secs, long enough for plenty of people to get by (or lancs with rapid shooting lvl 3 multi )


                                The solution i would offer would be to either have the firebloom prized randomly(%) every minute or other time period. This would keep people from burst-suicide-burst as much. Currently with 1 set of energy, a lanc can kill how many people? 2 - 3 shots of 1 hit kill bullet (going pretty fast) that's on avg. 2 ppl. + however many bursts they have since they act independently and are 1 hit kills. I wouldn't want to make bursts less than 1 hit kills, but it seems that the lanc has the ability, very early on, to kill a dozen ppl who have full energy. Even lvl 2 jav bombs aren't that overpowered.
                                I agree that something needs to be done about the firebloom. The easiest way is probably making it a random % chance of getting it every now and then, like you suggested. Getting it every time you spawn is way too often for one of the most powerful abilities in the game.

                                The angry mob wants to nerf the Javelin so lets do it. I wouldn't call it very overpowered but it is a bit overpowered (and so is the Lanc atm). I don't know where Meddi gets the idea that I can shoot a second yellow quickly after shooting one because I simply can't. Most of the time, I die to any random red bullet after shooting the bomb, and I don't think reducing charge rate is going to be the correct solution here. If the problem is the constant suiciding by the Javs then make the rockets weaker or more expensive. If the biggest problem is something else, do tell me, so I can suggest a solution.

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