Hate The F> !lagout
DevPurePub> Please !return before you try getting back in.
Intergalactic Planetary, Inc. will win the battle in 30 seconds.
Hate The F> ~
DevPurePub> HATE THE FAKE authorized as a pilot of INTERGALACTIC PLANETARY, INC.. Returning you to HQ.
Hate The F> !lagout
DevPurePub> There's no record of you having lagged out, or your lagout is in effect and you will be returned to the fray soon.
After being disconnected it wont let me !lagout
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Distension Beta Suggestions/Bugfix thread
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Originally posted by FarScape View Postfix rotation
Cant you just cancel the rotation upgrading at all and make it as it is in normal TW?
I know I'm Bugger about it, but I find myself do my kills more by lining than flying around. oh, and catching up high level warbirds is hard, smoother rotation can help a bit also.
Playing spider of course.
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fix rotation
Cant you just cancel the rotation upgrading at all and make it as it is in normal TW?
I know I'm Bugger about it, but I find myself do my kills more by lining than flying around. oh, and catching up high level warbirds is hard, smoother rotation can help a bit also.
Playing spider of course.
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I'll agree that the amount of RP required for next level in the higher ranks is a little ridiculous. To curb that slightly, the following has been done:
- The increase rate of to-next-rank amounts has been reduced to 1.25 for level 25+. It has also been reduced for 50+ and 70+, though nobody's yet seen those ranks.
- Leviathan "base" RP rate has been reduced from 17 to 16. This puts it equal with the spider's base rate; however it's still not going to make nearly as many kills as that ship, so it should still take a good bit of time.
- Javelin base RP rate reduced from 18 to 16.5. 18 was just too much for how often it makes kills, even if it becomes strong in later levels.
- Terrier base rate increased very slightly, from 10 to 10.2.
Also noted is that things are costing quite a bit. This results in people generally just sticking to standard upgrades, and not a whole lot of variety popping up. In order to change this:
- WB Decoy cost reduced from 2 to 1.
- Jav Multi cost reduced from 3 to 2.
- Each level of Jav shrapnel now gives 2 pieces of shrap instead of 1. However, only 2 levels are available early on, with further levels available at rank 30+.
- Spider Multi cost reduced from 3 to 2.
- Levi Multi cost reduced from 3 to 2.
- Terr profit sharing costs reduced for levels 2 and on.
- Weasel Multi cost reduced from 3 to 2.
Anyone with the above upgrades will no longer have them and will have their UP refunded (this was the easiest way for me to do it). You'll need to re-upgrade your ships if you want the upgrades at the cheaper costs. This didn't cost any RP as !scrap would, of course.
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The javelin seems a bit too weak atm. Most of the problem is in it's speed of leveling which is very slow and that makes playing it pretty boring. It really doesn't rack up that many kills either compared to the other ships and the multiple TKs it gets sure doesn't help the problem.
I know people whine about the amount of bombs it can shoot but it really isn't that huge an advantage and you should try to play the jav yourself to see what it is really like. I also realize, it is meant to be weaker early on and get very good later but it still needs some work in my opinion.
Other things that bother me about the ship are the huge cost of multifire and the first 3 shrap upgrades that both take 3 upg points. I don't think anyone will use the multi with that cost. Also, the first 3 shrap upgrades still seem pretty useless as they almost never kill anything.
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Originally posted by Zeimonster View PostSo, I became a little concerned about the high rp rates I needed to level up at early 30's (36k rp from 29 to 30 and 47k rp from 30 to 31) and was wondering how many rps I'd need to level up one level at the "higher" levels.
Well, I asked dug about the formula and he said it's 1.3x the amount needed to level up in the previous level (makes sense: 36k*1.3=47k). Anyway, I just pulled out the windows calculator and started to calculate.
31-32: 47k*1.3=61.1k
32-33: 61.1k*1.3=79.4k
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38-39: 383k rp
39-40: 498k rp
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45-46: 2400000 rp <- ok, that's 2,4 million rp already....
46-47: 3.1m rp
47-48: 4.06m rp
at level 48 I get blue bombs
i'll never get blue bombs
To gather 4 million rp, I would have to kill 100k people worth 40rp (without the beta beta bonus that'd probably be about the average of rp per kill I'd get at level 47, maybe a bit more if being optimistic). 1000-2000 kills can be achieved in one day if played a lot. To get 4m rp, I'd have to play distension 50-100 days without getting bored of being at the same level.
Something's wrong.
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Is there any way the computer can just randomly choose someone to assist. This is becoming a problem when our terr leaves out of the blue =/. Also can we redo teams, it always ALWAYS seems that the btm team loses, we won 3 small games and lost every other one, its kinda disappointing when u have to get 41k to rank 31 in wb, and ur only getting 30 rp per kill because of lack of flagsLast edited by HateTheFake; 12-06-2007, 11:15 PM.
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Dunno if it's been brought up yet, but I've noticed one very annoying and unhelpful thing: players !assisting only to get rp and then quickly switching back to their freq. They will do this over and over within a round, just gleaning rp. Is there a way to punish this behavior?
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So, I became a little concerned about the high rp rates I needed to level up at early 30's (36k rp from 29 to 30 and 47k rp from 30 to 31) and was wondering how many rps I'd need to level up one level at the "higher" levels.
Well, I asked dug about the formula and he said it's 1.3x the amount needed to level up in the previous level (makes sense: 36k*1.3=47k). Anyway, I just pulled out the windows calculator and started to calculate.
31-32: 47k*1.3=61.1k
32-33: 61.1k*1.3=79.4k
...
...
38-39: 383k rp
39-40: 498k rp
...
...
45-46: 2400000 rp <- ok, that's 2,4 million rp already....
46-47: 3.1m rp
47-48: 4.06m rp
at level 48 I get blue bombs
i'll never get blue bombs
To gather 4 million rp, I would have to kill 100k people worth 40rp (without the beta beta bonus that'd probably be about the average of rp per kill I'd get at level 47, maybe a bit more if being optimistic). 1000-2000 kills can be achieved in one day if played a lot. To get 4m rp, I'd have to play distension 50-100 days without getting bored of being at the same level.
Something's wrong.Last edited by Zeimonster; 12-07-2007, 10:48 AM.
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Couldn't restrict it initially (without some sort of scheme such as *shutup), and in particular this might be detrimental to helping new players understand a fairly complex game. However removing points per blue chat line, maybe when over a certain level, wouldn't be hard to do. It would just be a matter of whether or not people think it's a good idea -- it's certainly an interesting one, and would stop the ever-present and extremely stupid "lol" from popping up constantly...
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That is actually an interesting concept, and I would like to see if is works!
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I one aspect of Distension that I really like is the usage of points to glean better ships.
I feel this idea should be expanded even more, particularly to the use of public chatting. No one should be able to pub chat until a certain amount of points are gathered. After that, each line of pub chat from a player should 'cost' a small amount of points. If someone wants to brag and taunt and be a general mouthy player, they 'pay' as they go. :fear:
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multi on levi is completely useless. It doesnt widen the spread at all
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So now that distension will be hosted in twdev, can u possibly allow us more time to test it? And if so what would the new times be.
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