Originally posted by Mjollnir
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It's not really fun for me to get kills, or even streaks. I don't care about them. In my previous message I mentioned I was having lots of fun when we took over that flag room. Funny thing, I didn't kill anyone. As long as my comrades are killing I'm satisfied. But taking away something like burst will anger me. I have put many hours into bursting. Most players think getting kills with burst is all about luck. But really it isn't so much. A lot of times I see players wasting their bursts by using them where they don't reach any enemies, using them when a shark is around to rep them, or using them all in a row. In the end the terr who uses its burst wisely is going to prevail. And sure there will be a few times when he won't but that would probably be either because his team didn't provide an escape route, the other terr lagged a portal/burst, or he wasn't paying attention.
Keep the bursts. Anyone who dies to them knows what their going up against. The reason they keep dying to them so much is because they're willing to in order to kill the terrier. But most of the time they get pissed they're little suicide plan didn't work. I would say get rid of l2 bullets but that would really make me biased. I don't use them. But I see some of the more offensive terrs use them and it's fun to have that option available.
Bouncing bullets - an upgrade to a fighter (wb?) that allows bullets to bounce a set # of times (1x or 2x) or for a set time (like 4 secs) would allow for javlike shots to be made with less destructive bullets, increasing sniping?
Bouncing Shrapnel - shrap can be annoying, but low level bouncing shrap might not be taht overpowering. or it could enhance the little used bombs of some ships.
Bouncing bombs - how come only the jav gets to shoot crazy angled pool shoots? maybe even give someone the ability to bounce 2x!
Temporary increase/decrease of stats - someone mentioned giving an enemy crazy high rotation and such like in enigma. This could be pretty cool as a weapon against someone or toned down could allow for say a short +25% stat boost for yourself.
Temporary inverted controls - i remember the levi originally flew backwards and it was a bit difficult to figure out how to fly. maybe an enemy could be targeted with inverted controls to make them an easy target.
meat shield - probably been brought up before, but how many times do you detach just to be killed instantly, saving the terr but annoying you. maybe you could pm this ability for a death that allows you to get a really high energy boost, but it takes away all weapons (and maybe speed/thrust), leaving you as a meat shield for the terr.
freeze tag - probably not possible, but maybe you could have an ability that freezes an enemy. this could either leave them vulnerable to be killed or it could actually make them invulnerable but also inactive for a set period of time, effectively taking them out w/o killing them.
ship size decoy - maybe you could temporarily increase the appearence of a ship like in prodem evol. Or, it could be a false representation: you'd look big but be normal sized. Or, you could just have a gigantic decoy that distracts ppl.
inverted reps - once again, probably impossible, but since you got different bursts for different ships i got creative. give a ship an inverted rep, kinda like the meatshield idea that would draw fire/mines/enemies to one ship.
mini me - like the large ship idea but the opposite effect - temporary weasle sized ships
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