I read the whole thread pretty carefully, and I wasn't clear why you removed pure pubs and announced that it was a permanent thing before bringing them back again. Maybe you could explain it for me?
Lets go there and judge it, maybe a topic for new thread?
I don't see too much wrong with it, except for 4 flags instead of 1 I'm guessing Dads Revenge wants feedback
I'm all for a new map, even one that makes it harder for levs/lts, AS LONG AS, all pubs have the same rules and permit the traditional Lev/LT to play with the rest of the ships.
Zeebu's, you don't need to limit LT's ablility (except flabby pointed out that there use to be blocks to block certain base shots, but that also limits warbird and jav shots too). I kill LT's attacking base from the outside ALL THE TIME as a lev, and warbirds from inside base manage to do it as well, and there are even more cleaver ways to kill LTs from inside base.
This brings up another problem of few pubs and even fewer regulation (non-pure) pubs. When you seperate the good basers that don't know anything about levs and LTs from the basers that do, then you begin to have problems like basers that don't know how to effectivly deal with LTs.
And even more important as far as good game play, you get too many levs and LT groups in one zone and none in the rest, you can even get people that want to base in one zone and people that want to dual in the other and you will find no one basing in that zone, not because levs are permitted, but because everyone is dualing.
This is why we need to have more pubs and consistant rules... and unmodified levs and LTs need to be in all (and yes even in league zones).
Reasonable solutions so far include changing the map to some degree, limiting priv freq numbers to some degree, timed games possibly, and giving a ship or ships more ablility to deal with the LTs as they stand now, for example, easier to purchase antiwarp. In addition to this, there needs to be a some sort of change(s) that would increase pub populations to a point there would normally be 3 full pubs with all the same rules, but I would like to see more, but while there are fewer people in TW, 3 full pubs is ok.
We are grouping certain types of players in specialized zones too much.
PS.. everyone should read Clownboy56's post on this thread on page 3.
It didnt help that those two blocks that stop the LT shot into the top of the FR got removed. These probably should have been put back before trying this out...
reading though the history apparently Terriers in TW used not to be able to move with someone attached.
remove all the blocks that allow lev bombs in the base and dont allow levs to fire when attached to a ter.
i like this idea and i think it could actually work in a basing environment without dicking everything up too bad
It didnt help that those two blocks that stop the LT shot into the top of the FR got removed. These probably should have been put back before trying this out...
reading though the history apparently Terriers in TW used not to be able to move with someone attached.
i play pure pubs from time to time now because theyre kinda fun. i sound anti-lev but really, im not. give me a way to be in the base attack/defending the flag room and not be utterly disrupted by the LT's
actually, is there a way to not allow the levs to shoot bombs when attached? if you could do that, i would never have another complaint. the reason levs are so annoying is that theyre attached to a ter and you cant base and kill an LT at the same time. you cant leave base for a few seconds shoot a lev in a wb and make it back in before fr is lost.
put levs in pure pub with today's settings, and just dont allow levs to shoot while attached. all tk rules apply maybe allow more tk's for the lev but make the punishment harsher (get out of lev and have a timer set for 2 hours to not be able to play it or something) this still allows a very watered down version of lting which would be to attach, have the ter fly to the spot to shoot, detach fire recharge then reattach. this allows for big bombs and big booms, but easier to kill them when it happens. this would promote teaming wiht the levs, levs say 'firing' or something and all their team knows to try to move then a bunch of blue dots shit shitfucked.
add levs if they cant shoot bombs when attached, that would actually be fun
Ephemeral.. again, stick to the topic at hand, but i'll add you told me once that not only do you buy into republican propagnada you also produce it.. i can see why u dont like getting slapped in the face by realiety.
Wrong again. Now go slow and try to actually read/understand this, the thread is about changing/improving TW. My opinion is that you leaving TW, or at least stopping your inane cut and paste political diatribe, will improve TW. Can you understand this? Thread about TW improvement, my opinion about improving TW.
Instead of dodging the legitimacy of the point and redirecting it to your political agenda, (btw, I am not a Republican, so you are wrong again) try telling us about how your political spamming has NOT hurt TW.
i agree with ajant, a limit on javs and levs, and less tolerance vs teamkilling would be nice (a levi should even get banned for several hours or so for teamkilling 5+ times, and a jav should just be automatically shipchanged to wb after 5+ tks or so, this also makes it well possible for others to jav, and when you're in a jav you'll be far more careful with where you're shooting at)..
also i've always been for making it more difficult to lev-terr / easier to defend yourself vs lev-terrs than just taking the easy road and getting rid of levis completely (it makes no sense as they've always been a part of the pub)
so i'd say give antiwarp and x-radar to ships like spider and (maybe) lancaster. get rid of the x-radar from the jav, this just to try and get more people in a ship (spiders) that leads to more teamplay instead of the jav which is too often used as an anti-teamship (half a team just bombing away in their javs, only making it more difficult to defend flagroom or get into flagroom)..
I started way back in 2003. Pure pub did not exist then. Levis bullets were lethal on 1 hit, and levis had no repels. There were usually 4-5 decently filled pubs as well.
I initially liked playing the levi. I used to love the challenge to make it in the safe, to the roof, or to flag room without a terr. That could be frustrating at times do the fact everyone was out to get levis.
I miss the days of when you could have an active base game going with a levi in the flag room. Eventually the other frequency would penetrate the flag room and kill the levi. That was so long ago I would have forgotten about it, had it not been mentioned in this thread.
For the longest time, I was too stupid to realize the flag was the objective of the base. Although I knew obtaining control of the flag room was a motive, I thought the flag was a fancy useless graphic. Regardless of that, I still had fun in levi and dogfighting.
The days went by and I became more skilled at LTing, learning the shots and ways to avoid being hunted and killed. I did play base, just not as much. When playing base, I would get bombed a few times, and learn to stay away from the common bombing zones. It's kind of like when you touch the hot stove, you burn yourself. You learn to avoid burning yourself.
Then Mr Pure Pub came, and there was no point to LTing. If the arena allowed levis, the base was deserted. I then started playing warbird in the spawn.
Now these days, still playing warbird, it's annoying to open TW and find 1 arena, which is pure pub. All the players are in the base and there is no one to dogfight, and elim, duel, twdd, wbelim and tourny are empty.
Not that you cared about my lifestory, but it may have just a little relevance. All in all, I would like to see levis allowed in all pubs. The timer activated in the top 1 or 2 arenas, and no warping at beginning of the round. Someone had a good idea of giving the winning frequencies spiders antiwarp, I think this is a very plausible idea in the settings I suggested. I think levis should not have repels, because I seemed to do just fine back when they didn't.
BTW Moot, I'm really unhappy that you removed pure pubs for a while just to make some kind of point. Whatever that point was totally passed me by, you shouldn't need to resort to that sort of tactic. By Lemmin
Ajant, ok
Well, hopefully some consistant changes can be made, and pub population will come back a little. I just hate having only one regular pub, and I am not happy with only 2.
Ajant, I in agreement, except for timed games which I am 100% undecided about (I could go either way, good amount of pro and cons and none win me over.. but hay lets have a timed game weekend and see). Only one I am not big on is #4 since a team will loose its ass if they go all jav and lev anyway.. problem takes care of itself.
Unfortunatelly, new people love jav and don't really care about team at all. You can have 7,8 javs and they just bomb entrance without thinking at all, and don't really care about team effort to get flag. That's why I support limiting number of javs and levs in game. Or make them available to more experienced players only (based on usage or date first played or w/e).
Who am I to decide anyway? :fear: Just suggestions
Ajant, I in agreement, except for timed games which I am 100% undecided about (I could go either way, good amount of pro and cons and none win me over.. but hay lets have a timed game weekend and see). Only one I am not big on is #4 since a team will loose its ass if they go all jav and lev anyway.. problem takes care of itself.
Leave a comment: