"I like the idea of a new pub map, but this one isn't perfect".
Originally posted by ph
anyway, the new map was a step in the right direction but some key things made it fall on its face.
TagMor> the new one will kill basing
Originally posted by TagMor
Duel entrances "waters down" the significance of occupying fr.. No longer can a skilled and well balanced freq hold fr for any considerable amount of time
Originally posted by Left_Eye
The map could be cleaned up a lot more, but it improved the essence of TW.
Originally posted by kolar
think the map Unliked made needs some corrections and could potentially be used again in the future, the larger arena of the base overall could acomidate a larger population cap also
I have tested this base quite thoroughly, however nothing can test a base better then time.
I have come to the following conclusions:
this base is by far the best boki-style base we have had so far.
there are many shots that can be made by wbs, lts, and especially javs.
this base while excellent for dueling, is severely lacking in its capacity to hold flag games. the skill of a team is no longer the capability of its players, but only the number of terrs it has.
this base has very low defense, basically allowing anyone to walk in almost unimpeded in the right circumstances.
with the current population cap, holding the base is near impossible.
the two bases as of now are about equal in achieving a better tw experience.
with certain modifications, this base -could- surpass the one we have used for years.
it's certainly been done before, as there is a ?go oldtrench1-6
however, this base still needs final edits before i will say its better then the one we already have, which is why i have voted for the old one.
btw,
AN ADDITION OF A WORKING KOTH WOULD BE A GOOD THING,
but it would remove from the basing gameplay with more dueling wbs that arent basing.
and spaceybase was indeed tested by moot, and doesnt even compare to unlikeds base, and has many more shortcomings.
The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.
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Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.
Well i like the old map but geeze its been around now almost 3 friggin years. its time for a change. and wile your at it you should make the charks not be able to green mutlifire bullets. crap.
Well i like the old map but geeze its been around now almost 3 friggin years. its time for a change. and wile your at it you should make the charks not be able to green mutlifire bullets. crap.
That map has been up for much longer than that. You really want to know how long? Since around/before 2002. That map was created during my first time as staff.
That map has been up for much longer than that. You really want to know how long? Since around/before 2002. That map was created during my first time as staff.
the difference between you and the pub map is that at least it was consistent,
it makes me sick when i think of it, all my heroes could not live with it so i hope you rest in peace cause with us you never did
I prefer the new one simply because the other one got far too boring and in the pub arenas theres too many people to have only 1 entrance to the base, but the flagroom could be bigger.
. Basically TW has found the problem of it's public arena, but weve only learned how to pluck a note.. not play the whole song (AKA we just need to modify it more.) What I don't understand is why the actual base needs so much modification. The base structure itself has stayed stable and the same for the past decade. Yes I do think the tiles need change... but the base doesnt.
. Stuff like the safes or the asteroids sure you should change it. In the oldtrench maps.. the safes did change... so did the tiles in the spawn from tree or bush like structures to just asteroids.
. Trench War's way of originality in Continuum is IMO 3 things. 1) Classic and basic Public Arena. 2)Events. 3)Bots. These things are very vital to Trench Wars.. But since the Public Arena is most important, TW should focus on it. Sadly that hasent been the case much over the years. But seeing things like bots in the Public Arena aswell as timed games seem interesting. I did like that idea very much.
. The one iconic figure in the public arena is the asteroid belt. It's like a wedding ring of TW to pwnage. :P
. The things I suggest change:
1) Tiles
2) Safes
3) Maybe some LVZ Gfx such as asteroids suggested by a few people over the months
4) replace the Weasal with the NightWasp
[Nov 07 11:13] RuBbEr BoMb: all your base belong to us
The newer map by Unliked was more LT friendly, which have always been a big part of the public community. If I'm not mistaken either, there were more people hunting LTs together in groups (in the non pure pub) and more flagroom fights (in pure pub) than with this older map. The map could be cleaned up a lot more, but it improved the essence of TW. Not to mention it also brought some older players back to pub to fool around more than the older map, since they have already been there and done that.
I vote for change. However, I think there are too many obstacles in the new flagroom, manouverability is hampered in flagroom and all those tiles makes it so easy for a good jav to lame from roof or from below in base.
I like the side entrences but they should be harder to use. As it is now it's very hard to prevent someone from entering flagroom. Maybe double doors will do or something to make it harder to manouver in the side entrences.
The newer map by Unliked was more LT friendly, which have always been a big part of the public community. If I'm not mistaken either, there were more people hunting LTs together in groups (in the non pure pub) and more flagroom fights (in pure pub) than with this older map. The map could be cleaned up a lot more, but it improved the essence of TW. Not to mention it also brought some older players back to pub to fool around more than the older map, since they have already been there and done that.
You're retarded
GG?
Bounty <ZH> - I just went from 3 to 39 bounty in one shot
Dr. Snyder - Why'd you attack the world trade center?
I agree with many people that this is not an accurate or efficient way of sampling opinions on the bases. It really should be facilitated in the arenas, or advertised regularly with a link to the thread, including a reminder to ?message Kim in-game to register.
On to business
Note: I generally play the RoboBoy pub that warps you into the FR and has no leviathans.
The new map with dual entrances is a vast improvement over the original. I found the placement of bricks and gaps to be well thought out, allowing for more strategic variety. The side entrances spice up the gameplay tremendously.
My biggest gripe with the old base is that it is very easy to dominate the entrance, using just a single shark, or people sniping it from the sides, or a lanc doing drive-bys with multifire. An entire team of pussies waits outside the base, no one daring to make a move, just trying to pick off the drive-byers. I and maybe one other foolishly brave soul repeatedly try to go at the entrance while getting easily picked off by the FR entrance campers. It's boring for both teams, these dull 3 or 4 minute rounds (if only people understood Game Theory! :P When we all go for the blonde, none of us gets the blonde.).
By contrast, the way games tend to go bad on the new map is that the flag changes hands repeatedly, and rounds become very long.
If you compare these two things, the way the game starts to suck on both maps, I find the new map's flavor of sucktitude much more bearable, enjoyable even. When I almost invariably find myself on a team of pussies on the old map, I have to wait around for another crazy terrier, shark, or rare person willing to switch ships. If no one shows up, I leave with dejection in my heart and bitterness in my soul, to say nothing of my unquenched bloodthirst. In the new map, even if I am the ONLY fearless kamikaze flag-hungry berserker, I can often sneak in or plow in and prolong the rounds enough to motivate the team or encourage some attrition of the opposing team. I do not feel shackled to a team's lameness. Also, if a round grows very long, I still find myself having a blast because of all the DEATH. Sure, I might get frustrated and leave because neither team could close the deal after 45 minutes, but at least I got to kill people, most likely by employing devious strategems as opposed to the same camped shot over and over.
It is a godsend, this new map.
Pros:
+ many different jav shots, not the same ones everyone knows
+ multiple access points to FR makes it harder to dominate, so the FR team must be vigilant in keeping attackers away
+ disappearing bricks in the side entrances balance them well - people are easy targets for a jav inside FR, and a shark can seal each side with a single mine
+ placement of a brick beneath the flag is very nice - side snipers in FR have to time their shots or adjust their aim more precisely
+ greater complexity of the blocks at the top of FR add a new dimension to FR tactics. A single skilled jav or wb can cause havok from up there.
+ flag battles are more frequent, more intense, more fun
+ team jav limit is a great idea but should be lowered even further for 35 players
Cons:
- I hate roofers, and they become more obnoxious for having so many more options. But at least their style of play has more complexity to it. Unbeknownst to a great many douche-tards, few flag games were ever won from the roof anyway.
- I do not like the neutered weasel with slow bullets, infinite cloak, no X radar. I wish it could wease through at least some of the cracks, although it might become overpowered in that case.
- safe zones should not have an open entrance facing the map for levs to cheaply bomb from (on the occasions I play pub 0, out of sheer desperation)
The new map is not perfect, sure, but I think it addresses precisely the weaknesses of the old one. The adjustments are such that the game is never dull; there is more room for tactics and counter-tactics, and the carnage is constant. Well done, Unliked.
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