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++++ Small Weasel Petition ++++

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  • JD MoFo
    replied
    I think their 1 hit kill bullets fit the weasel perfectly

    Leave a comment:


  • The Rydian
    replied
    Originally posted by CaptainPoopface View Post
    The sneaking through holes seems to be a big objection among weasel haters. I'd concede that if weasel spawns with a portal. So you can't sneak into base, but if you're chased, you can at least port away, or attack your attacker in the ass. Weasel is still sneaky and devious, and there is still only one flag entrance to guard.
    Awwr. D: But I love infinite stealth+cloak and hole sneaking. Which is why I'm suggesting level two bullets and such as something to give up to get it. ^^;

    Not like anybody (besides batman) dogfights in a weasel.



    Originally posted by Andy H.K. View Post
    I kind of like these ideas.
    Yay!

    Originally posted by Andy H.K. View Post
    Anyway I believe the cloaker themselves should have x-radar. Cloaker was the best counter against another cloaker back then years ago.
    Meh. I'd rather see sharks get X-radar.

    Originally posted by Andy H.K. View Post
    As for shark, I believe it's also beneficial to let them always has x-radar, since you already give jav one.
    Then you might see one outside of base. Maybe even more than two at once! XD Slow life drain for sharks with x-radar, though? Not startinmg with it would be too much of a disadvantage.

    Originally posted by Andy H.K. View Post
    As for level two bullets.... personally I am not going to like it but if it's good for the basing game I'm all for it. We should really test this out.
    Either level 2 bullets with faster ship speed (to catch people that just shot while having avoided their shots) or two semi-fast shots of level 2 like lancaster (when multi'd, not the faster succession when it's not)? No clue which would be more fair.

    Originally posted by Andy H.K. View Post
    In this whole thread, when we talk about small weasel, we are not just talking about shrinking its size. What we have been talking about is a very specific ship setting for cloaker:
    Heh, I've been sort of trying a compromise. ^^;

    Leave a comment:


  • dee
    replied
    When I logged in on Friday and read the .txt file saying we will have small weasels as the weekend event, I thought "Wow awesome, this should be fun". I got into the ship and to my disappointment, it wasn't at all the small x. To start, the graphics weren't even changed? I mean yes the actual weasel was shrunk down but not the graphic (seemed like you were mocking us). The energy was upped i think to 1400 (or 1300?). Still a rep, still a rocket, can cloak infinity AND recharge really fast with both on. The bullets were still slow. I don't think any real changes were made apart from making it even STRONGER and LAMER because you could actually rush with this X while cloaked (I tried it and chased a wb across the map and killing him while cloaked the whole time). It was insulting, even after all this arguing to see that all the changes to the x were actually opposite to what the small x is supposed to resemble in settings.
    Now I don't know if it's just a misunderstanding as to what small weasel we imply but Andy has it perfectly:

    Originally posted by Andy H.K. View Post

    In this whole thread, when we talk about small weasel, we are not just talking about shrinking its size. What we have been talking about is a very specific ship setting for cloaker:
    • 1020 energy
    • 1 tile big
    • negative recharge with both stealth+cloak on
    • Has X radar
    • No rockets and repel
    • slightly faster bullet speed than the current one
    Those settings are what I had in mind when i logged on in the weekend. Dads, I don't know what your problem is with the small x and you haven't really showed any arguments as to why we should not have small X. (I'm not just attacking you but your the only staff on here posting)

    The big X we have now actually encourages being lame because of its infinite cloaking ability. I could continue on about how terrible the big X is but Andy, JD and others have already done a great job pointing out defaults.
    I'm going to finish up here, I vote for small weasels and hope whoever is in charge of the pubs to come forth to at least give us some reasons to deny our petition. (Apparently it's not dads since dads told me he is not in charge of these kinds of things when I asked him in game).

    d=

    Leave a comment:


  • DankNuggets
    replied
    Really well done, just like a McCain attack add.

    Go ahead and "throw us a bone" by NOT giving us the ship settings we asked for.

    It also helps when (just like with the nightwasp) you make the ship so overpowered that it becomes something that neither party agrees to. Clever, really. Get people who were on the fence to come to the other side by exaggerating the "ills" of your opponent. Classic.

    Not to mention that this is all being done in the exact way it should be: with current players posting their opinions in the SSCU Trench Wars Forum. Really classy with the "whine" post -- i guess you see the only form of creative advice regarding the pubs as "whining". Good to know that public development views the opinions of those its supposed to serve as "whining"/

    Also kudos to not putting up a poll, since it would backfire on you if a majority of people DID want it back, given all your "weasels destroy basing" talk. I'll concede that polls aren't the best way to decide NEW pub dev ideas since they force people to pick between things they're not accustomed to. However, these two settings have been used extensively, and everyone who would vote in the poll would have a good bit of knowledge regarding both options.

    You've done a lot of good for sparking interest in the pubs, but your stone-faced approach to ignoring the few relevant threads regarding public development is depressing. I even liked the new map you made, too bad that whole line of thought seems to have died out as well.


    EDIT: well if dad's isn't in charge, then i'm sorry for getting pissed at you directly, please transfer my aggession to whoever's supposed to be responsible ... TUO?
    Last edited by DankNuggets; 09-16-2008, 12:21 PM.

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  • Andy H.K.
    replied
    Originally posted by JD MoFo View Post
    We shouldn't be thankful for bones, we should expect a fair decision.
    Not a decision from someone who is biased to begin with.
    Since he's the one with the final say we may as well just watch how things go. Making suggestions is the only thing we can do and negotiation is the only thing we should rely on.

    Even the lowly weasel would have its time.

    Weasel War Dance!

    Leave a comment:


  • JD MoFo
    replied
    Originally posted by CaptainPoopface View Post
    But it seems clear that Dads hates the weasel, so maybe we should be grateful that he threw us a bone.
    We shouldn't be thankful for bones, we should expect a fair decision.
    Not a decision from someone who is biased to begin with.

    Leave a comment:


  • CaptainPoopface
    replied
    Yeah, this weekend's weasel was overpowered and had the sucky slow bullets. I agree that it probably reiterated the weasel haters' hatred for weasels, rather than restoring it to a balanced, viable ship choice. But it seems clear that Dads hates the weasel, so maybe we should be grateful that he threw us a bone.

    I believe there is a compromise where the weasel can be given characteristics such that it is on an even keel with other ships and not low-down cheap and worthless like it is now. I believe the previous settings (cloak + stealth drains energy; ship fits through holes; no rocket or rep; faster bullets) were fully adequate, but there may be an alternate solution that everyone likes more than the current one, and I'd like to explore that.

    Level 2 bullets are a reasonable suggestion, provided their energy drain is also adjusted. I think higher ship speed and bullet speed are necessary. The sneaking through holes seems to be a big objection among weasel haters. I'd concede that if weasel spawns with a portal. So you can't sneak into base, but if you're chased, you can at least port away, or attack your attacker in the ass. Weasel is still sneaky and devious, and there is still only one flag entrance to guard.

    May the discussion continue.

    Leave a comment:


  • Andy H.K.
    replied
    Originally posted by The Rydian View Post
    Dads, please give me your opinion on this?
    Small weasel.
    Cloak and Stealth, no drain for both activated (slower charge when both are) like usual.
    No X-radar, but stick it on sharks. Or levs? Sharks have three repels and they could really screw up a weasel trying to work it's way into a hole before it dies, or keep it out of the base. A visible repel at a home would be an easy "somebody kill this x" signal to the rest of the team as well.
    Level two bullets, slow speed like usual?
    No clue on what it's flying speed could be.

    This would give them back the covert flaghunt aspect, but make them not landmines (meaning camper) or one hit kill ninjas like they have been. They'd be a non-attack ship for the most part, like sharks?
    I kind of like these ideas. Anyway I believe the cloaker themselves should have x-radar. Cloaker was the best counter against another cloaker back then years ago. As for shark, I believe it's also beneficial to let them always has x-radar, since you already give jav one. As for level two bullets.... personally I am not going to like it but if it's good for the basing game I'm all for it. We should really test this out.

    Originally posted by The Rydian View Post
    This weekend event is fun and all (death everywhere like usual!), but I can't help but feel that the weasel being given no charge penalty for it's stealth/cloak/xradar was done... to make it scary. When this weekend event is over people are going to be all "THANK GOD".
    Originally posted by Kontrolz View Post
    This weekend with the small cloakers should be a nice reminder for everyone, they absolutely destroy any form of "basing" that may take place in pure pub.

    There was some nice basing going on for about 20 minutes, some good back and forth then, then small weasel douches start up. After you see one five more are sure to follow within a couple of minutes and that's exactly what happened.

    Now you've got one freq with a good mix of spids/terrs/sharks/lancs/javs against another freq with over five weasels just slipping in through the cracks. What happens to the well balanced freq? Glad you asked, they all turn javelin to try to kill the cloakers and eventually it turns into a javelin vs. weasel elim/tk fest and any real basers leave.

    Pure pub my ass. Thank god this is only for the weekend.
    The reason is simple: it got too many stuff.

    Yes, this one is truly overpowered. You have my word.

    you can go into base so easily, and rocketing Lv3 hit so hard. Even as a terr your only viable option is to portal. infinite stealth+cloak, well, you get the idea.

    In this whole thread, when we talk about small weasel, we are not just talking about shrinking its size. What we have been talking about is a very specific ship setting for cloaker:
    • 1020 energy
    • 1 tile big
    • negative recharge with both stealth+cloak on
    • Has X radar
    • No rockets and repel
    • slightly faster bullet speed than the current one
    Which is the small "x" we've been seeing for some time, not the chimeric abomination we're seeing in this weakend event.

    Some suggestions for further thinking:
    1. The "faster bullet" point may need to drop
    2. Try out lv 2 bullet
    It is a heaven's gift that we have a forum.

    Leave a comment:


  • dads revenge
    replied
    Next week: REALLY BIG CLOAKERS

    Leave a comment:


  • Kontrolz
    replied
    This weekend with the small cloakers should be a nice reminder for everyone, they absolutely destroy any form of "basing" that may take place in pure pub.

    There was some nice basing going on for about 20 minutes, some good back and forth then, then small weasel douches start up. After you see one five more are sure to follow within a couple of minutes and that's exactly what happened.

    Now you've got one freq with a good mix of spids/terrs/sharks/lancs/javs against another freq with over five weasels just slipping in through the cracks. What happens to the well balanced freq? Glad you asked, they all turn javelin to try to kill the cloakers and eventually it turns into a javelin vs. weasel elim/tk fest and any real basers leave.

    Pure pub my ass. Thank god this is only for the weekend.

    Leave a comment:


  • The Rydian
    replied
    This weekend event is fun and all (death everywhere like usual!), but I can't help but feel that the weasel being given no charge penalty for it's stealth/cloak/xradar was done... to make it scary. When this weekend event is over people are going to be all "THANK GOD".


    Dads, please give me your opinion on this?
    Small weasel.
    Cloak and Stealth, no drain for both activated (slower charge when both are) like usual.
    No X-radar, but stick it on sharks. Or levs? Sharks have three repels and they could really screw up a weasel trying to work it's way into a hole before it dies, or keep it out of the base. A visible repel at a home would be an easy "somebody kill this x" signal to the rest of the team as well.
    Level two bullets, slow speed like usual?
    No clue on what it's flying speed could be.

    This would give them back the covert flaghunt aspect, but make them not landmines (meaning camper) or one hit kill ninjas like they have been. They'd be a non-attack ship for the most part, like sharks?



    Originally posted by JD MoFo View Post
    Still obese (even though we can fit through gaps, but whats the point of that wtf?)
    It really is that small. Try picking up greens and seeing the difference. The graphics just didn't change.

    Leave a comment:


  • JD MoFo
    replied
    good job its only for a weekend with this botched set-up GG

    Leave a comment:


  • dads revenge
    replied


    Boy am I glad I still have the normal settings saved and yes this is for this weekend only. Case closed!

    Leave a comment:


  • Andy H.K.
    replied
    Why can you seriously not see what the people want, instead of some half baked idea that you think will fit in, in some random weekend setting.
    Putting it in this way is better:

    "Hear from the end-user"

    We believe we had a small weasel setting that was fine and improved TW.

    We don't consider our words absolute, but nevertheless accountable opinions.

    We are not saints, we are a small group of players who have been experiencing, experimenting and testing the setting of ship 6 for a long while.

    We love the game.

    We hope the staff would talk to us, telling us what they think of our opinion, their reason of making certain decisions in ship settings.

    We have faith in our game developers, who ,like us, want to improve TW.

    I don't want to consider this week's weekend setting a mockery to the community. To us, to themselves.

    Leave a comment:


  • JD MoFo
    replied
    Ok, so whats the deal with this?

    You expect a shitty weekend setting, which isn't even the actual 'small weasel' setting to actually be some sort of victory for small weasel?

    It still has rockets.
    It still has repel.
    Can still cloak indefinatly.
    Still obese (even though we can fit through gaps, but whats the point of that wtf?)

    however you nearly did the job right

    We can fast shoot.
    Have Xradar

    seems you are splicing the weasel now with all sorts of random settings.

    Why can you seriously not see what the people want, instead of some half baked idea that you think will fit in, in some random weekend setting.

    wheres this poll everyones asking for then?

    Leave a comment:

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