http://web.archive.org/web/200210071...m/erating.html
Old elim rating: Wins/losses*Ave, everyone starts at 300 rating.
I say no full charge greens, it's a lame tactic imo. Also I don't see why there should be a bonus for winning, this will just promote hiding and winning is it's own reward (winners have less deaths than those who are knocked out.)
Old elim rating: Wins/losses*Ave, everyone starts at 300 rating.
I say no full charge greens, it's a lame tactic imo. Also I don't see why there should be a bonus for winning, this will just promote hiding and winning is it's own reward (winners have less deaths than those who are knocked out.)

ended up doing to their rating. I doubt elim will get 40 players often. Hell, I doubt it will get 20 players often.
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