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  • milosh
    replied
    Originally posted by Vehicle View Post
    Things that piss me off about belimbeta:
    The shrap is straight retarded
    Getting DC'ed for ship changes because the bot is retarded
    Not getting credit for kills outside of base
    Warping at "10 seconds until go"
    I removed the no kills outside of base thing a while ago. I just fixed the warping at 10 seconds and will implement it soon. What's wrong with the shrap? And when and why did you get DC'ed? Also... it is possible to make suggestions without sounding so obnoxious and insulting.

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  • Vehicle
    replied
    Things that piss me off about belimbeta:
    The shrap is straight retarded
    Getting DC'ed for ship changes because the bot is retarded
    Not getting credit for kills outside of base
    Warping at "10 seconds until go"

    Leave a comment:


  • Xp.
    replied
    hmm if ur looking to combine everyone together u should just add the jav dueling league to baseelim,wb dueling leagues to elim..u could have as many dueling arenas that will fit around the original elim,baselim maps...maybe same for spiders..

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  • RednaZ
    replied
    Forgot a word in there, gets a little confusing.

    *and staying ALIVE outside is a necessary skill you need for twd aswell as twl.

    Ofcourse you need to go inside eventually.

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  • MetalKid
    replied
    Originally posted by RednaZ View Post
    I'm not against the 1 second spawning rule, but it takes a lot more time to get to base than 1 second and staying outside is a necessary skill you need for twd aswell as twl.
    How can you say that? If you stay outside too long, you get specced and lose all your lives. Or is it different in belim in that you actually have to be inside completely or it doesn't count? It isn't just some line that they begin to count?

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  • RednaZ
    replied
    Originally posted by pascone View Post
    same reason you can't spawn in elim
    I'm not against the 1 second spawning rule, but it takes a lot more time to get to base than 1 second and staying outside is a necessary skill you need for twd aswell as twl.

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  • milosh
    replied
    If you don't like something just say so; you don't have to get upset or think it's permanent.:shock1:

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  • pascone
    replied
    Originally posted by RednaZ View Post
    Actually played a couple games now. I don't like like the streak spamming at all but the most annoying thing is NC kills outside of base in baseelim? Why the hell would kills outside base not count? They count in jd, they count in lj, heck they even count in any hosted game.
    same reason you can't spawn in elim

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  • milosh
    replied
    Removed no count for outside base and implemented all changes previously stated with the exception of the double warp annoyance. I will fix that soon.

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  • Capital Knockers
    replied
    Originally posted by RednaZ View Post
    Actually played a couple games now. I don't like like the streak spamming at all but the most annoying thing is NC kills outside of base in baseelim? Why the hell would kills outside base not count? They count in jd, they count in lj, heck they even count in any hosted game.
    I agree, that pissed me off. It counts everywhere else, always has. Why change it? People need to be able to fend those kills off, and get them, just like any others.

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  • RednaZ
    replied
    Actually played a couple games now. I don't like like the streak spamming at all but the most annoying thing is NC kills outside of base in baseelim? Why the hell would kills outside base not count? They count in jd, they count in lj, heck they even count in any hosted game.

    Leave a comment:


  • milosh
    replied
    It is calculated the same way now... previously it wasn't but I changed it (thus being why I said you're out of the loop). There are no longer ratings of 1000+ because the formula has changed back to the old way. It's not my fault that you suck and can't get over a 400 rating, so don't blame the formula because it's the same. The reason it may seem a little different is because right now everyone's ratings are low and thus your Ave will be low which makes your rating lower.
    Last edited by milosh; 10-14-2008, 12:11 AM.

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  • Ward
    replied
    Originally posted by milosh View Post
    You're obviously out of the loop. The rating is calculated the same as Robo_Ref's and the old !rank command is now !stats as its a more fitting title. The !rank command is now used to find... well... ranks! Wow, that makes sense.
    No it's clearly not calculated the same way, you dumbass idiot. Say I have 162 kills and 111 deaths. Under the old system this discrepancy would have translated into well over 450+ rating.. here I only have 337. When I just started your elim beta, I had about 2.5:1 kill/death ratio after first 3 games. My rating was 1100+. Now tell me how in the world your ranking system is even similar to what it was before

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  • milosh
    replied
    Originally posted by Ward View Post
    Why couldnt you just make the ranking system like it was on Robo_Ref's before with !rank command? Everyone's used to it. Aside from that, it's ambiguous what determines your rank, and what a 'good' rank even looks like. Before, when kills = deaths, your rank is at 300 assuming the average rank of players you've killed amounts to 300. Now we see shitty newbies like Spacely with 1100+ something rating for god knows what.
    You're obviously out of the loop. The rating is calculated the same as Robo_Ref's and the old !rank command is now !stats as its a more fitting title. The !rank command is now used to find... well... ranks! Wow, that makes sense.

    Leave a comment:


  • Ward
    replied
    Why couldnt you just make the ranking system like it was on Robo_Ref's before with !rank command? Everyone's used to it. Aside from that, it's ambiguous what determines your rank, and what a 'good' rank even looks like. Before, when kills = deaths, your rank is at 300 assuming the average rank of players you've killed amounts to 300. Now we see shitty newbies like Spacely with 1100+ something rating for god knows what.

    Leave a comment:

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