Post your ideas on how we could improve pub further to create more interest for new players.
Here's some mad ideas... I'll add more ideas to this list:
1) Add 2 large turrets/cannon on edge of flagroom base- 1 for each side. A ship would have to enter flag room and touch this and they would be put stationary while moving the turret/cannon. It can shoot only once per 20 secs but the bullet will continue to move (short distance) even if hits a ship (if 3 ships were in it's path- 3 ships will explode). Or just bullets/ missile/ cannon balls take low damage and rapid fire.
2) Adding gates that slide across when a player touches a small button to block the enermies path. These gates can be destroyed after a few hits. Destroying the gate will disable the button for 30 seconds.
3) The bit before entering base looks abit dull so spice it up abit by possibly adding a small/large banner or just a rectangle where messages slide across inside- Welcome to Trench Wars: Updates ... ....
4) Mayb when a ship kills a certain number of players, say 5, their ship gets promoted (a / symbol will appear on the ship). They can be promoted 3 times at max. 5 kills / 10 // 20 /// or mayb use ^ symbols on each promotion. Mayb their ship can turn slightly faster or move faster or they recieve a random item from the buy list (seems more appropriate).
5) Following idea 4 if a ship gets promoted 3 times they inherit a barrier which is basically a semi-transparent bubble that surrounds the ship. If a bullet/ bomb hits this player- the barrier (bubble) disappears (like an extra live in a way) and if a bullet hits them again- the ship will explode.
6) Again mayb if a player gets upgraded 3 time or mayb this could b a buyable option but players could get a turret added on their ship that automatically fires and aims at players just like in hyperspace!
7) Walls can be damaged after a certain number of hits... Mayb they turn slightly darker or crack but the walls never break appart. After 30 seconds they return back to normal appearance.
8) Mayb improve the background detail and make it look interesting by adding a close up of earth (not too close thou) that can be visable for a player in base- make the planet rotate slightly. Adding moving objects like shooting stars/ commets/ rocks etc (problem i guess with this is people might mistake this for a bullet- so these objects would have to move slow).
9) Posting this idea for fun... Make a new ship, ship 9 whatever. This ship moves like a Levi but when you fire a missile- u control the missile and leave ur ship behind! When you hit a wall or a player you return back to controlling ur ship. This missile will travel long distances. If someone blows up ur empty ship ur missile (being u) will explode. So make sure ur ship is well hidden. Controlling the missile will be very hard btw. People will be able to attach to this ship so that they can defend ur empty ship. The bomb damage will be the same as a jav bomb. Oh and one thing... This ship can't enter base.
10) Lets replace the flag with a large ship ?controlled by the first person that touches the ship or computer controlled. Players can attach to this- as many as 8. The ship can only move around flagroom. Make flagroom much bigger. The large ship would have a large health bar visable to everyone. Object would be for this ship to survive for 5 mins without dying. Best of 3. If the ship gets destroyed before 5 mins are up, whoever last shot at the ship would get control or computer would control the ship for the other team and 5 min timer will start again. The only way to repair this ship if to get Greens (won't heal by itself if left). The ship will only have a basic gun similar to the lancaster + nothing else.
-this could be weekend event.
11) Have a quiz/ trivia night every Saturday on pub (not necessary but may add interest).
12) Add Walls that rotate in base. They either do this automatically or even (if possible) rotate when a player flies into it.
13) Make the background inside the base grey/ metalic with other features like mini bridges or tunnels that hide your ship when you enter. This will make base more realistic looking and kewl
14) Following on from idea 13 you could even make base look like the inside of a huge ship with big thrusters at bottom of the base + metalic looking background in the base of the ship.
15) When base is full- maybe make 3 teams compete for the flag instead of just 2.
16) Keep pub as it is but the second after a game starts, 2 attachable armour pieces get scattered inside the base (random places each time). Flying into one of these pieces not only adds a piece onto your ship (making ur ship appear unique depending on the ship and the piece) but increases the ships energy + weapon power. Each piece gives u random energy from 100-1000 and random power. Now as soon as the game ends or you leave base with the power piece still attached, it disappears off your ship. Leaving the base would scatter the item again. If you kill someone with this power piece, it becomes yours. Also people that wear the piece would appear as a red dot on radar.
17) In special circumstances... lets say a player in base gets a bounty above 85 (has got to get all his/her kills inside base) a forcefield or barrier is automatically set around the actual flag so if anyone on the opposing team touches flag for more than 3 seconds- they will get warped. The flag would be left exposed for anyone on opposing team to claim. The barrier/forcefield can only happen once per round however (meaning that if 2 people get 85 bounty in 1 round... the barrier around flag would only happen once).
I'm probably getting carried away now.
Here's some mad ideas... I'll add more ideas to this list:
1) Add 2 large turrets/cannon on edge of flagroom base- 1 for each side. A ship would have to enter flag room and touch this and they would be put stationary while moving the turret/cannon. It can shoot only once per 20 secs but the bullet will continue to move (short distance) even if hits a ship (if 3 ships were in it's path- 3 ships will explode). Or just bullets/ missile/ cannon balls take low damage and rapid fire.
2) Adding gates that slide across when a player touches a small button to block the enermies path. These gates can be destroyed after a few hits. Destroying the gate will disable the button for 30 seconds.
3) The bit before entering base looks abit dull so spice it up abit by possibly adding a small/large banner or just a rectangle where messages slide across inside- Welcome to Trench Wars: Updates ... ....
4) Mayb when a ship kills a certain number of players, say 5, their ship gets promoted (a / symbol will appear on the ship). They can be promoted 3 times at max. 5 kills / 10 // 20 /// or mayb use ^ symbols on each promotion. Mayb their ship can turn slightly faster or move faster or they recieve a random item from the buy list (seems more appropriate).
5) Following idea 4 if a ship gets promoted 3 times they inherit a barrier which is basically a semi-transparent bubble that surrounds the ship. If a bullet/ bomb hits this player- the barrier (bubble) disappears (like an extra live in a way) and if a bullet hits them again- the ship will explode.
6) Again mayb if a player gets upgraded 3 time or mayb this could b a buyable option but players could get a turret added on their ship that automatically fires and aims at players just like in hyperspace!
7) Walls can be damaged after a certain number of hits... Mayb they turn slightly darker or crack but the walls never break appart. After 30 seconds they return back to normal appearance.
8) Mayb improve the background detail and make it look interesting by adding a close up of earth (not too close thou) that can be visable for a player in base- make the planet rotate slightly. Adding moving objects like shooting stars/ commets/ rocks etc (problem i guess with this is people might mistake this for a bullet- so these objects would have to move slow).
9) Posting this idea for fun... Make a new ship, ship 9 whatever. This ship moves like a Levi but when you fire a missile- u control the missile and leave ur ship behind! When you hit a wall or a player you return back to controlling ur ship. This missile will travel long distances. If someone blows up ur empty ship ur missile (being u) will explode. So make sure ur ship is well hidden. Controlling the missile will be very hard btw. People will be able to attach to this ship so that they can defend ur empty ship. The bomb damage will be the same as a jav bomb. Oh and one thing... This ship can't enter base.
10) Lets replace the flag with a large ship ?controlled by the first person that touches the ship or computer controlled. Players can attach to this- as many as 8. The ship can only move around flagroom. Make flagroom much bigger. The large ship would have a large health bar visable to everyone. Object would be for this ship to survive for 5 mins without dying. Best of 3. If the ship gets destroyed before 5 mins are up, whoever last shot at the ship would get control or computer would control the ship for the other team and 5 min timer will start again. The only way to repair this ship if to get Greens (won't heal by itself if left). The ship will only have a basic gun similar to the lancaster + nothing else.
-this could be weekend event.
11) Have a quiz/ trivia night every Saturday on pub (not necessary but may add interest).
12) Add Walls that rotate in base. They either do this automatically or even (if possible) rotate when a player flies into it.
13) Make the background inside the base grey/ metalic with other features like mini bridges or tunnels that hide your ship when you enter. This will make base more realistic looking and kewl
14) Following on from idea 13 you could even make base look like the inside of a huge ship with big thrusters at bottom of the base + metalic looking background in the base of the ship.
15) When base is full- maybe make 3 teams compete for the flag instead of just 2.
16) Keep pub as it is but the second after a game starts, 2 attachable armour pieces get scattered inside the base (random places each time). Flying into one of these pieces not only adds a piece onto your ship (making ur ship appear unique depending on the ship and the piece) but increases the ships energy + weapon power. Each piece gives u random energy from 100-1000 and random power. Now as soon as the game ends or you leave base with the power piece still attached, it disappears off your ship. Leaving the base would scatter the item again. If you kill someone with this power piece, it becomes yours. Also people that wear the piece would appear as a red dot on radar.
17) In special circumstances... lets say a player in base gets a bounty above 85 (has got to get all his/her kills inside base) a forcefield or barrier is automatically set around the actual flag so if anyone on the opposing team touches flag for more than 3 seconds- they will get warped. The flag would be left exposed for anyone on opposing team to claim. The barrier/forcefield can only happen once per round however (meaning that if 2 people get 85 bounty in 1 round... the barrier around flag would only happen once).
I'm probably getting carried away now.
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