I think it would be nice if over time, if you had a piece of gear, like burst or the bouncing ball thing that if they got upgraded in power just for staying alive and not using it. for instance, a lev surviving on teleportation would be able to get a longer duration boost from his boosters for staying alive. but once he uses them then they're back to normal if he gets it back. or if a terr who is in base survives an onslaught on weasels without using the ball attack and picked up lots of greans it would give him a extra ball per green or every other green so that if they came again that he'd have a better chance. it also woul let his teammates stay on their jobs defending because they know he'd have a little safer time defending himself. that and you could have an upgraded radar for the ships that can get it that if they survive the weasels with the lower version later with the help of greens they can get a less energy intensive one.
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Upgradable gear?
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could even have a variable weapon.... forinstance a lev shot that either is it's normal shot or is a massive emp shot that diables ships in the area for a small time. so for the first 1-5 greens it's one shot and the next 1-5 greens it's the other.
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ahaha marmott's are funny because they're basically fancy weasels.
Nibbs, I don't believe any of the things you described can be done using the current version of Continuum .38 (well, without fancy bots). Interesting thoughts, but not exactly things that can be implemented.
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Originally posted by muk
i think they game should have never changed in the first place!
BAH HUMBUG TO CHANGES BY GOLLY JEEPERS
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I like changes, but anything that you have to buy in safe zone seems stupid to me.. I've been playing for a couple years now, and never once have I bought anything in a safe zone. If I can't green it, I don't need it.http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread
"Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo
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