Once again, another long post. I hope you bear with me.
As we all know, ?go base is kind of a joke these days. Gone are the days where there was constantly 25+ players waiting around for a game to start. Now its a struggle to even get 6v6 going.
When I think about how base was when I started basing, a lot of the established players were playing there routinely and it was difficult to get into a game without hookups or just spamming "me please!!". It was almost like a secret club in which everyone wanted to be a part of. Nowadays, anyone who is anyone can get in. Which is a good thing to a certain extent. But then you think about how newer players were introduced to the basing scene through ?go base.
For the most part, you would have 6-7 established players and 1-2 new guys who were joining in the teams. It kept both teams competitive while these guys got to learn how to base, and the new player could play poorly and their team could still win the game. In these situations is when the new players learn and have a couple of solid base games, which then translated to basing squads sending out a squad invite to them. It was an ongoing cycle that kept the basing scene active.
So how do I propose we get back to this? We begin by scheduling a time where our better/best basers come together and just play ?go base games. Perhaps at a time when TW is most active. We collaborate and play base games together daily at a fixed time for a while and just play competitive games in the arena, and heavily advertise it. At the beginning, this would work as a way to make base more lively, we'd have our established players playing competitive base games again and have a bunch of players waiting to get in the next game.
It might take some coordination, but the point is to get the best of our players to play these competitive games in which newer players know they can get chosen to get into these games. We do not have to insist on playing newer players, because if we can establish base as an active arena we can attract old and newer players to come play.
I for one know that when I see ?go base advertised, I don't feel compelled to go there because I know these games will be played to the point that if one person lags out or disappears, the base game is virtually dead.
We need to start small. For example, for the first couple of weeks schedule competitive base games (where our best basers come to play) at 4pm EST to 5:30pm EST (or 6), and end abruptly at that time after the last base game. It makes base become something more limited instead of something people take for granted. As they become more popular we increase the time intervals to keep base alive longer and create more buzz.
The only way this is possible is if we can get our established basers to come on and "put on a show". It will not work if we can't create that old aura of playing the best there is available. If we can attain the old lustre back, we can make base something that is active every day again.
I know the other side is that population is diminished and it won't be possible, but I believe it's worth a try. My idea of starting up a training squad was because I thought it was the best idea to start at the pure bottom of the barrel. But quite frankly, the lowest level that needs to improve to boost up our basing divsion and the relative activity is to start at ?go base.
As we all know, ?go base is kind of a joke these days. Gone are the days where there was constantly 25+ players waiting around for a game to start. Now its a struggle to even get 6v6 going.
When I think about how base was when I started basing, a lot of the established players were playing there routinely and it was difficult to get into a game without hookups or just spamming "me please!!". It was almost like a secret club in which everyone wanted to be a part of. Nowadays, anyone who is anyone can get in. Which is a good thing to a certain extent. But then you think about how newer players were introduced to the basing scene through ?go base.
For the most part, you would have 6-7 established players and 1-2 new guys who were joining in the teams. It kept both teams competitive while these guys got to learn how to base, and the new player could play poorly and their team could still win the game. In these situations is when the new players learn and have a couple of solid base games, which then translated to basing squads sending out a squad invite to them. It was an ongoing cycle that kept the basing scene active.
So how do I propose we get back to this? We begin by scheduling a time where our better/best basers come together and just play ?go base games. Perhaps at a time when TW is most active. We collaborate and play base games together daily at a fixed time for a while and just play competitive games in the arena, and heavily advertise it. At the beginning, this would work as a way to make base more lively, we'd have our established players playing competitive base games again and have a bunch of players waiting to get in the next game.
It might take some coordination, but the point is to get the best of our players to play these competitive games in which newer players know they can get chosen to get into these games. We do not have to insist on playing newer players, because if we can establish base as an active arena we can attract old and newer players to come play.
I for one know that when I see ?go base advertised, I don't feel compelled to go there because I know these games will be played to the point that if one person lags out or disappears, the base game is virtually dead.
We need to start small. For example, for the first couple of weeks schedule competitive base games (where our best basers come to play) at 4pm EST to 5:30pm EST (or 6), and end abruptly at that time after the last base game. It makes base become something more limited instead of something people take for granted. As they become more popular we increase the time intervals to keep base alive longer and create more buzz.
The only way this is possible is if we can get our established basers to come on and "put on a show". It will not work if we can't create that old aura of playing the best there is available. If we can attain the old lustre back, we can make base something that is active every day again.
I know the other side is that population is diminished and it won't be possible, but I believe it's worth a try. My idea of starting up a training squad was because I thought it was the best idea to start at the pure bottom of the barrel. But quite frankly, the lowest level that needs to improve to boost up our basing divsion and the relative activity is to start at ?go base.
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