could cut the bottom half off the map
- less room for noobs
- easier to learn what to do
- harder for levs to green
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Killing my fun in pub.
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Just wanted to say, reading this thread, and have the ability to make necessary code changes, or suggest things up the right channels if there's a consensus about something that should be done in pub (because I also really thing pub's important).
Was thinking, what about bringing back voting in pub? If you want to stop levis for a time, vote to stop them. Then, next hour, it falls back to the zone default, and you can vote against them again, if you want?
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You could say "who wants to terr when every spid can have anti" and see what's wrong with that. AW is available to every spid, but I don't think I've ever been antied. I'm one of the apparently very few people that uses it. Just because it's available doesn't mean that everyone will use it.
Also I don't think that they typical player that mains wb in pub even knows what AW is, much less how to use it effectively, or would want to stop killing (gasp) to use it.
Anyway I don't think that putting AW on wbs would help that much. They still can't run fast enough to catch LTs and the energy drain combined with afterburner for chasing would mean that a WB could give chase for 0.2 of a second before having to fire.
Since the map dev guys are going spastic with making useless changes right now, how about re-instuting pure pub? It would do a lot more to help promote basing than changing the tileset or moving the flag.
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who wants to terr if every wb can have anti? cure is worse than disease
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The best and most simple way to even up the LT is to allow Warbirds to buy Anti-Warp. That would basically solve the problem.
Amen.
Live Long and Prosper.
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Just bring the original pub map back. That will solve all the problems
New pub map keeps getting worse and worse, base is so cluttered with random walls and holes (that are blocked for some reason with that stupid red brick), it makes no sense at all. And if pubbers get a feel for the original pub base, they will be more inclined to participate in ?go base since it will be familiar and not a base they have never seen.
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I am so sick of the levis ruining pub all the time!! wtf is wrong with staff?
Also very sick of megaman too
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+1 for literacyOriginally posted by Twenty Four View PostThat is a really long post, I actually read it all too. afk
-24
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That is a really long post, I actually read it all too. afk
-24
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Same thing I've said many times before. I'll elaborate again because that's what I do. Also, new arguments against LTs.Originally posted by paradise! View PostNot enough people per freqs to be able to hunt them. 16 person freq cannot have an able crew in base when 4-5 people are chasing an LT. factor in the 8-10 pea-brains in spawn area, and you're left with a virtually dead base. And do you know how rare it is to even find a 16 person freq nowadays?
pointless.
reduce the damage of the lev, i'm sick of dying to lev bombs that are an entire screen away.
Incoming novel on why LTs are bad...
Say you're in a nice 12v12 pub vs pub game going on, which seems pretty average.
Then Jackass McJackasson and his buddies arrive and immediately go to a priv freq to begin LTing. It's not just an LT on that freq, of course, it's a whole army of lackeys repping and meatshielding anyone that tries to interfere.
Now you have maybe 5-7 privs dedicated to lobbing bombs at the 12v12 game going on. The pub freqs have a few options. Wonder which one is the best.
-- Ignore the LT.
Well, you can ignore the LT, but you can't ignore that big blue bomb that exploded half a screen away from you and killed you because you had low energy. And you were just going on a run to push the enemy freq out of the FR and win the game. In other words, a team that is unaffilated with the basing game just ruined it. Remember that the LT freq has no stake in the basing game at all and will kill anything near a bomb tube. Depending on who is nearby, a single LT bomb can erase the teamwork of an entire freq. And TW is based on teamwork, right? This option isn't attractive.
-- Hunt the LT alone.
This used to be at least somewhat feasible, back when LTs were generally alone. Ports and reps made it incredibly hard to kill even one LT, but one person could get a lucky shot or catch the LT off guard. Now, of course, when you have a shark repping away chasers and bullets and people sitting on the terr and pressing CTRL at anything that flies by, one person is never going to get through to an LT, unless it's a lucky shot in spawn right when the LT ports. So, hunting the LT alone doesn't work, and has never worked.
-- Gather a team to hunt the LT.
This option has the greatest chance of stopping the LT. The only real way to fight a team is to team up. It's certainly possible for a few people to team up and harrass an LT and his freq. However, what's the cost on the basing game? Before the LT arrived, you were in a 12v12 basing game. Now that some of your team is dedicated to chasing the LT, though, the game is 6v12. Only an extremely skilled team can beat a team twice its size, but you aren't going to find those kind of people in pub. Now your team is losing the game. Again, a team that is unaffilated with the basing game just ruined it.
Yet, you still can't kill that pesky LT! Why? Because the LT has so many advantages over the chasing team.
-1. The LT can just warp away. Antiwarp negates this, but the antiwarp radius is so small, and the spider so slow, that the AW has to be mounted on the chasing terr AND be in danger of being shot by the LT's guards. Eventually, the LT can fly around in open space outside of the AW radius and warp away anyway.
-2. The way that shark repels work in TW, a shark moving at high speed leaves behind a stationary repel that persists for a long duration. To throw off chasers, all a shark has to do is attach to the LT, deattach, and repel, within fractions of a second, something that the chasing terrier can't react to and still give chase to the LT. Depending on the situation, a shark could even sit on the LT and repel chasers. Obviously, of course, the shark can simply just sit on the LT and repel any bullet that even seems like it will come close.
-3. The way the bullet physics work, ships attached to the running LT can hit the pursuing terrier easier than ships attached to the pursuing terrier can hit the LT. The running LT fires bullets in the reverse direction of its travel, meaning that the bullets have high relative speed compared to the pursuing terrier. The pursuing team's bullets, on the other hand, only inherit the firing ship's speed + the normal bullet's speed. In other words, the running LT's weapons are much faster than the chasing terrier's weapons.
-4. Since the LT has a levi bomb, flying near walls and asteroids means that the LT can fire blue bombs at walls, asteroids, and at the chasers themselves, and kill them with relative ease. As shown in subpoint 3, it's very hard for chasers to dodge these bombs because the relative speed of the levi bomb is very fast.
-5. The LT freq's lackeys set up a screen of fire, preventing good chasing. The chasing freq has to contend with both the LT's reps and the shark's reps, and the LT's goons. It's already hard enough to hit a lone LT, but the LT's guards make it nigh impossible.
So even hunting the LT team with your own team won't work. There's one option left.
--Uninstall Continuum.
All joking aside, let's conisder the effect of LTs on pub. Unskilled levis earn money by pressing tab at people in base that are fighting and using teamwork. TW is built specifically on teamwork. When newbs download the game for the first time, they must first learn how the game works in the first place, then learn how to fly around, then learn how to fight, then learn how to work with a team, then learn effective tactics and strategy within a game.
TW already has the problem that newbs just bounce off the game when they download. But when they actually make an effort to learn the game and how to play it correctly in base, they die. They die over and over again to something they can't control: blue bombs. It's already unfeasible for even vets to combat LTs, so how are we supposed to think that newbs will be able to live with them? The newbs can hardly fight on a level playing field now because there are no newbs for them to fight against. How are newbs supposed to learn how to play TW when they die all the time, and all their progress is wasted, because one person wanted to sit around all day and press tab?
Continuum is just dead. There are virtually no more people downloading the game anymore, and most of the new players created are just aliases. There's been a lot of hollow talk about reviving Continuum with Facebook, ad campaigns, new websites, whatever. It's not going to do any good to advertise the game to more people when new people can't even get a start in the game to learn it right because they die to something that they can't combat. New players need to learn how to fly and fight in spiders. Yet, they see people flying around and killing them with literally no effort, and new players have literally no means of retaliation. That's no way to revitalize Continuum. It's having the opposite effect.
TLDR: LTs kill pub, remove them
Of course, no staff will do anything to fix LTs, apparently the status quo of repelling new players is just fine with them.Last edited by MegamanEXE; 08-26-2012, 06:11 PM.
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Not enough people per freqs to be able to hunt them. 16 person freq cannot have an able crew in base when 4-5 people are chasing an LT. factor in the 8-10 pea-brains in spawn area, and you're left with a virtually dead base. And do you know how rare it is to even find a 16 person freq nowadays?
pointless.
reduce the damage of the lev, i'm sick of dying to lev bombs that are an entire screen away.
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How about you faggots stop crying and kill LT's like we used to back in the day. Also none of that leveling up faggot shit, tw pub isn't distension. You huge faggots.
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