What can be said when people respond with ‘this sucks because I don’t like it’? Surely no one believes that this is an argument that will persuade anyone to change their mind. Building an effective argument requires you to put aside personal perspectives and forming a position that cannot be simply written off as someone who is selfishly clueless.
This means that effective reasoning would includes things like why this might hurt new player retention or further reduce existing player population. Huge bonus points if you can suggest quantified methods for determining the validity of your reasoning; simply saying ‘this will hurt the zone’ doesn’t carry much weight if you can’t support it beyond it just being your opinion.
I think that everyone agrees that there is ‘no going home’ when it come to the way the zone used to be; but this doesn’t mean that we should not learn from past mistakes. What is more important is that the zone ‘features’ (arenas, events, leagues, etc.) grew with each passing year. Now the zone population has decreased but the ‘features’, and the resources needed to run and maintain them, have not and this needs to change.
This is a hard lesson to learn, downsizing sucks in any situation whatever the reason. But, for example, to keep holding events when active player population is at a low number is shortsighted and does much damage to the zone than good. Even at the height of zone popularity it was a mistake to try to be all things to all people. We have an unstable ball of server-side code that has been appended over and over it an attempt to compensate not being able to revise the client. Everyone wh0o plays regularly can see what the result of this has been. Sacrifices have to be made to the breadth of the zone so that it continues to survive; fall back to its core competencies. Get the zone stable and make new player retention as one of the highest priorities.
eph
This means that effective reasoning would includes things like why this might hurt new player retention or further reduce existing player population. Huge bonus points if you can suggest quantified methods for determining the validity of your reasoning; simply saying ‘this will hurt the zone’ doesn’t carry much weight if you can’t support it beyond it just being your opinion.
I think that everyone agrees that there is ‘no going home’ when it come to the way the zone used to be; but this doesn’t mean that we should not learn from past mistakes. What is more important is that the zone ‘features’ (arenas, events, leagues, etc.) grew with each passing year. Now the zone population has decreased but the ‘features’, and the resources needed to run and maintain them, have not and this needs to change.
This is a hard lesson to learn, downsizing sucks in any situation whatever the reason. But, for example, to keep holding events when active player population is at a low number is shortsighted and does much damage to the zone than good. Even at the height of zone popularity it was a mistake to try to be all things to all people. We have an unstable ball of server-side code that has been appended over and over it an attempt to compensate not being able to revise the client. Everyone wh0o plays regularly can see what the result of this has been. Sacrifices have to be made to the breadth of the zone so that it continues to survive; fall back to its core competencies. Get the zone stable and make new player retention as one of the highest priorities.
eph
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