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Pub Tuning 2017 #1 - Levis - Request For Comments

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  • #31
    Originally posted by hellmouth View Post
    Qan, how difficult would it be to implement a rule which kicks a lev out of LT after a minute with 0 energy? The !buy idea sucks IMO because it means levs effectively can't base.
    .... -1
    3:kyler> who r u btw i keep wanting to ask people "who is 45th pres" but someone gonna say "trump"
    3:45th President> do it
    kyler> who is 45th President
    nah> donald j trump

    Downfall> Shoutout to forwards for randomly giving gunsmith results that made no sense and just made things harder

    Jacklyn> holster is the thing that holds/carry the gun

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    • #32
      Qan, how difficult would it be to implement a rule which kicks a lev out of LT after a minute with 0 energy? The !buy idea sucks IMO because it means levs effectively can't base.

      Comment


      • #33
        Can we make it so that a Terrier is slowed down when a lev is attached? What about an energy cut like when you turn on x-radar?

        Comment


        • #34
          Originally posted by San Tokie View Post
          With regard to the cost of attaching as a lev, why not keep the price of pure pub in the same ballpark? Better yet, what if the levi terr players had to buy their own pub instead? What about taking away the lev's ability to attach altogether? Or taking away a Terrier's warp capability when a lev is attached. Perhaps also taking away the lev's ability to warp in general. What if the levi was an actual suicide bomber? Or if it only had one L3 bomb and then it downgrades to L2?
          I think making it cost over $100K to attach as a Lev is pretty over the top. Also, if LTs bought their own pub, they'd just go there and not have anyone to play with. In other words, it would never be purchased, and would be as good as permanent pure pub. Disabling attaching of Levis altogether would mean no LTs, which are part of the zone, whether or not you like them.

          Taking away a Terr's ability to port when a Levi attaches would be interesting. However, there's no good way to do it, as any smart Terr would just lay a port before a Levi attaches.

          Having 1 L3 bomb and then it degrading to L2 after 1 shot would be sort of costly to implement. It means monitoring every weapon fired, which currently we don't do in pub.

          Having to buy L3 bombs has been discussed before. This might be an interesting option. Anyone have any thoughts on that? An interesting twist would mean that an LT would have to get into mid to a buy zone to be able to make the purchase. If we did this it'd be best to keep cost fairly low -- maybe around $1K-5K -- as otherwise it would disproportionately affect new and/or poor players. The main idea would be to make it difficult to get L3, but still have it available as an option. We could even make it free, but just restrict it to the buy zone. Or require a Levi to touch the flag to get L3, or reach some other area.

          Originally posted by hellmouth View Post
          Qan, how difficult would it be to implement a rule which kicks a lev out of LT after a minute with 0 energy? The !buy idea sucks IMO because it means levs effectively can't base.
          Ah, just realized, there's no way to initiate a detach except from the player's side (in TW, at least; think it can be done on ASSS zones) anyhow. So at best it would be a series of negative prizes that would keep firing until the Levi detached. Possibly an LT could buy an "attach pass" which would let them attach as a Levi for the next 30 minutes, something like that. And if they didn't have such a pass, it would let them attach, but then after X amount of time, would begin firing the negative prizes at them, which would ensure they couldn't fire.

          Originally posted by San Tokie View Post
          Can we make it so that a Terrier is slowed down when a lev is attached? What about an energy cut like when you turn on x-radar?
          Can't be done except across the board ... that is, regardless of the ship type, Terr would slow down. Not useful/breaks the game, as it would modify how Terrs work generally. Energy cut's not possible either, except maybe in a very convoluted way. Hm, might be able to do it with prizes, using a negative amount for EnergyUpgrade. It'd be a big hack though, and likely buggy.
          "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
          -Dostoevsky's Crime and Punishment

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          • #35
            Originally posted by hellmouth View Post
            Qan, how difficult would it be to implement a rule which kicks a lev out of LT after a minute with 0 energy? The !buy idea sucks IMO because it means levs effectively can't base.

            -1
            Originally posted by San Tokie View Post
            Can we make it so that a Terrier is slowed down when a lev is attached? What about an energy cut like when you turn on x-radar?
            +1
            3:kyler> who r u btw i keep wanting to ask people "who is 45th pres" but someone gonna say "trump"
            3:45th President> do it
            kyler> who is 45th President
            nah> donald j trump

            Downfall> Shoutout to forwards for randomly giving gunsmith results that made no sense and just made things harder

            Jacklyn> holster is the thing that holds/carry the gun

            Comment


            • #36
              Originally posted by forwards View Post
              -1
              +1

              -100

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              • #37
                Also, if you're gonna reduce lev bomb power like you appear to have done, you should give 2 rockets.

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