Originally posted by Bosshawk
lets be real here
the funny thing is most guys complaining about the cram is the squads that
a: dont have spider depth to play 5 spiders
or
b: dont have the sharks who can cram worth crap
or
c: simply cant cram worth crap
with the lag in TW these days...lining is easily broken
i dont care how well your line...brookus's and terrs like him drop a high portal and lag through the line for kicks...
and the lag isnt getting better its getting worse...
i sit during twlb games and all you hear by "vets" is that "any cram can be broken by a good jav" yadda yadda yadda
if thats the case why are we having this discussion at all?
we are having it because teams are having trouble beating a good cram.....and that is the problem.....
i saw a go base team the other day with 3 wb's and a jav own a 4 or 5 spider lineup.... any lineup can win if the team commits to their philosophy and has the teamwork and skill to back it up.....
restricting ships is only being offered because those squads dont have the spider depth or the desire to adapt to the way the game has changed.....and im sorry but lining in this lag is easily breakable....
you say a jav can break a cram easily?
break ours!
break spastic's!
you might do it once in a while....with a lucky shot by your jav, but when our sharks are on you will be very lucky to break it "if and only if our guys are doing their job"
this game is about mistakes as well, and the squad that makes the least is the squad that will win....
:eek: :eek:
lets be real here
the funny thing is most guys complaining about the cram is the squads that
a: dont have spider depth to play 5 spiders
or
b: dont have the sharks who can cram worth crap
or
c: simply cant cram worth crap
with the lag in TW these days...lining is easily broken
i dont care how well your line...brookus's and terrs like him drop a high portal and lag through the line for kicks...
and the lag isnt getting better its getting worse...
i sit during twlb games and all you hear by "vets" is that "any cram can be broken by a good jav" yadda yadda yadda
if thats the case why are we having this discussion at all?
we are having it because teams are having trouble beating a good cram.....and that is the problem.....
i saw a go base team the other day with 3 wb's and a jav own a 4 or 5 spider lineup.... any lineup can win if the team commits to their philosophy and has the teamwork and skill to back it up.....
restricting ships is only being offered because those squads dont have the spider depth or the desire to adapt to the way the game has changed.....and im sorry but lining in this lag is easily breakable....
you say a jav can break a cram easily?
break ours!
break spastic's!
you might do it once in a while....with a lucky shot by your jav, but when our sharks are on you will be very lucky to break it "if and only if our guys are doing their job"
this game is about mistakes as well, and the squad that makes the least is the squad that will win....
:eek: :eek:
I think there should be more ideas on how to actually improve basing without restricting the rights/flexibility of the team. We want diversity too in ships and in strats.
Ppl have already suggested some ideas:
Change ...
1) basing map
2) ship settings
3) player-in-game-size (9v9?)
4) win requirements (first to 120k pts)
5) flag pts and kill pts
Remember ... basing should emphasize 1) teamwork 2) diversity in ships (basing is not all wbs or all javs like TWLD and TWLJ)
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