speaking of 2v2 league, I don't think the maps were ever updated for the season 1 winners for when Rack and myself took a giant dookie on the competition. hopefully it's updated before starting another season of it
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Current state of TWD Cup & Pivoting to another league
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Originally posted by zidane View Postspeaking of 2v2 league, I don't think the maps were ever updated for the season 1 winners for when Rack and myself took a giant dookie on the competition. hopefully it's updated before starting another season of it1:Riverside> you guys eat schmores in america?
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Originally posted by Jessup View PostBtw Elo rating system imo won't work well in Trench Wars. It will favor players on stacked teams and require way too many games to get any decent reflective ladder on players abilities. There is too much potential for a players ELO rating being carried on a high star player's back who they play with constantly. You all realize ELO rating was for chess players and it based off INDIVIDUAL PERFORMANCE. A Win / Loss stat is a reasonable addition for a rating formula in a ladder placement but to ignore every other skill like time alive and kills/deaths and assists ect will not be reflective in 5 vs 5 team based games in TWDD, TWJD and TWBD.
Elim and 1 vs 1 duel this could be a little better but still is heavily based on opponent quality.
in leagues that promote parity like TSL and TWDT it would be very useful. if teams are rated equally, having the winning team earn more points or be rated better makes perfect sense
1996 Minnesota State Pooping Champion
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Mark ELO based off wins / game impact.
Separate it into different divisions such as LoL or Overtwatch.
Bronze
Silver
Gold
Platinum
Diamond
Top 10
Doesn’t have to be exactly like that, but something along those lines. And have people play eachother based on what their ELO is. So Bronze and Silver would play together. Then Gold/Plat, then Diamond/Top 10.
As far as how people would fit into each division goes. Have play in matches of around 5-7 at the beginning and then rank players based off how they perform.4:cripple> everyone DOWNLOAD my cheat engine it removes .5 sec off ur respawn and adds a 3rd into regen energy link is here: www.pornhub.com/man.kills.fly.during.anal.html
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Originally posted by Banks View PostMark ELO based off wins / game impact.
Separate it into different divisions such as LoL or Overtwatch.
Bronze
Silver
Gold
Platinum
Diamond
Top 10
Doesn’t have to be exactly like that, but something along those lines. And have people play eachother based on what their ELO is. So Bronze and Silver would play together. Then Gold/Plat, then Diamond/Top 10.
As far as how people would fit into each division goes. Have play in matches of around 5-7 at the beginning and then rank players based off how they perform.
Dying here as I imagine the trash talk.......
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Originally posted by RaCka View Post
They use ELO systems in other games that work relatively well. I don't think any system will be 100% perfect, I'm sure there will be some issues but it's a step in the right direction with a lot of potential. There's no reason why we shouldn't at least give it a shot and see if it improves the current system.
We're getting everything set up for TSL and a TWEL 2v2 tournament to run along side one another. We're going to save a 1v1 TWEL for a future date. Announcements coming for both leagues within the next few days.
Perhaps you guys should use the current TWD stats from the ladder/games played as data input to jump ahead making a proper ELO bell curve with a center alignment.TWDT-J CHAMPION POWER 2018
TWDT-B CHAMPION POWER 2018
TWDT TRIPLE CROWN MEMBER POWER 2018
TSL TRIPLE CROWN FINALIST 2018
TSLD CHAMPION 2018
TSLB CHAMPION 2018
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Originally posted by Jessup View Post
Ok I am game to try it but just concerned because ELO ratings need a good number of games before it begins to shape itself properly. As I said for ELIM and TWEL I have more confidence with it. The team groups of 5 in dd/jd and 8's for basing is where my concern resides.
Perhaps you guys should use the current TWD stats from the ladder/games played as data input to jump ahead making a proper ELO bell curve with a center alignment.
Lots still being discussed behind the scenes, but we should (hopefully) have a bit more to share after this weekend.
Also, huge shoutout to Rab and BIET (as always) for teaming up on the improved TSLB drafting logic. I've seen some lineup compilations using test per-ship star ratings, and it's a massive improvement over how the previous TSLB season went.
More to come.zidane> big play
Omega Red> dwop sick
mr mime> its called an orca smash u uncultured fk
WillBy> ^^
1:Chief Utsav> LOL
1:Rule> we dont do that here.
cripple> can u get pregnant if u cum in gf's ass
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Originally posted by Jessup View Post
?? lol ok dude.. I'm convinced you are 15. Please find something else to do with your time then badly verse against me in a game that was made before you were even born.
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you would have to eliminate cramming. see if BIET is willing to code the arena to reset the cram fight (both teams spawning into ear like at the start of the game) when one terr dies and the other lives for 10 seconds (to make sure there's no double Tek about to happen).
this ensures the entire race to 5 minutes is flagroom battle and not cramming.
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Alternatively you could do something similar to baseduel where you get a point from wiping enemy team then resetting flag room battle, or have team wipes/terr kills give some extra flag time (+30 seconds as an example) for your team while making it a race to 8 minutes or so.
Food for thought.
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Originally posted by Turban View PostAlternatively you could do something similar to baseduel where you get a point from wiping enemy team then resetting flag room battle, or have team wipes/terr kills give some extra flag time (+30 seconds as an example) for your team while making it a race to 8 minutes or so.
Food for thought.
Totally unrelated, another option to add to ideas: could also do best of X wipes (with FR warp after wipe) for rapid, intense engagements. Fighting game of basing. YOU WIN"You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
-Dostoevsky's Crime and Punishment
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I like the idea of blitz flagroom battles with one asterisk: flag needs to stay king.
If games are won based on clears, a meta could reasonably form that ignores the flag altogether. If we're making games fully flagroom battles, maybe it's time for most points in X minutes to make a comeback?Vehicle> ?help Will the division's be decided as well today?
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2:BLeeN> veh yes
(Overstrand)>no
2:Vehicle> (Overstrand)>no
2:BLeeN> ok then no
:Overstrand:2:Bleen> veh yes
(Overstrand)>oh...then yes
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Originally posted by Turban View PostAlternatively you could do something similar to baseduel where you get a point from wiping enemy team then resetting flag room battle, or have team wipes/terr kills give some extra flag time (+30 seconds as an example) for your team while making it a race to 8 minutes or so.
Food for thought.Originally posted by Vehicle View PostI like the idea of blitz flagroom battles with one asterisk: flag needs to stay king.
If games are won based on clears, a meta could reasonably form that ignores the flag altogether. If we're making games fully flagroom battles, maybe it's time for most points in X minutes to make a comeback?
Not sure what the limitations are, but warping a bot on a 3rd freq over the flag could do the trick too, if needed.zidane> big play
Omega Red> dwop sick
mr mime> its called an orca smash u uncultured fk
WillBy> ^^
1:Chief Utsav> LOL
1:Rule> we dont do that here.
cripple> can u get pregnant if u cum in gf's ass
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Originally posted by VehicleI like the idea of blitz flagroom battles with one asterisk: flag needs to stay king.
If games are won based on clears, a meta could reasonably form that ignores the flag altogether. If we're making games fully flagroom battles, maybe it's time for most points in X minutes to make a comeback?
I posted last night just before bed and didn't really flesh it out, but if doing a Bo3 or Bo5, it would probably be a much-shortened amount of flagtime to win each round (such as 1-2 min) OR clear. (Or, alternatively, first to X points or clear.) You'd have multiple paths to victory without sacrificing the importance of the flag, but still keep the tempo up and always leave open a chance for a comeback. Upset wins/fortune reversals really enhance the drama or overall story told by a game.
There are many possible innovating ideas and directions that would be worth testing out."You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
-Dostoevsky's Crime and Punishment
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