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  • RiiStar
    replied
    Originally posted by raizin View Post
    I love the SD matches and wish more squads would take an active part in playing it.

    So far the only problem i seen was with about 1 minute to go, the flag carier lagged out and the flag never came back.
    If the flag is lost, duke it out! It is possible to win with kills.
    It's not something we can fix unfortunately, as we can't lower the time it takes the server to respawn the flag...

    Leave a comment:


  • Money
    replied
    Originally posted by raizin View Post
    I love the SD matches and wish more squads would take an active part in playing it.
    this

    Leave a comment:


  • raizin
    replied
    I love the SD matches and wish more squads would take an active part in playing it.

    So far the only problem i seen was with about 1 minute to go, the flag carier lagged out and the flag never came back.

    Leave a comment:


  • RiiStar
    replied
    I have not had much time to put into this of late with the TWL site taking most of my time...
    I'll look into the kill points, and perhaps changes to map when i can...

    :fear:

    Leave a comment:


  • Lock
    replied
    Reaver, that is the answer! Make killing the flag carrier worth like 5-10 times as much as a regular kill. The map should be tweaked just a bit also. The top right and bottom left portion are just too crowded. Make it more open so camping is not as big of a problem. This league could easily be the best one in tw if it's setting are perfected.

    Leave a comment:


  • Reaver
    replied
    I haven't given it a ton of thought but say a team manages to get the flag and they run and hide for a decent portion of the game, say 1/5 of the game. During that time they manage to rack up 15 kills as well. You could make it so that killing the enemy flag carrier gives points roughly equal to 10-15 kills. That way it doesn't pay as much to just run and hide as the other team can catch up to you in points by just killing your flag carrier.

    Leave a comment:


  • Noah
    replied
    I think it's pretty stupid to claim that the defending freq is the ones getting an advantage of bricks. The attacking team has the exact same brick, and they should have the brains to use it as clever as the defensive team. Take the theoretical situation of the defensive team building up walls in a corner that I see has been used before. The defensive team goes to a corner and puts up their bricks. If the attacking team hides behind the natural walls for as long as they can before the defenders gets a chance to break out they can put down their bricks after the defenders has put up theirs. Put them down in an opening between the walls and then the attackers will have blocked the defenders in the corner with a clear line of fire on them. I can't really picture a situation where the attackers are unable to use their bricks equally good as the defenders. No offense Jones, but I don't see how you can see how the game works out without even playing it. As you said you watched two rounds from spec.

    Another suggestion for the end stats is total flag time for each team.

    Leave a comment:


  • RiiStar
    replied
    The time a brick is alive could be lowered, allowing you to have
    valuable seconds to live etc but not camp behind it for a good period of time?

    The bot had to be modded to basiclly combine base and dueling,
    we never thought about the end stats at all only focusing on
    getting the game play done and into live testing.

    The Ratings are prolly a good point...

    Do you have suggestions about the camping Jones?

    Any other ideas/suggestions to look into?
    We can Mod the map and settings simply enough...

    I mean this has only been going as a live test in twd for a month or so,
    it's still not a finalized thing...
    Last edited by RiiStar; 10-31-2008, 03:49 AM.

    Leave a comment:


  • Noah
    replied
    Originally posted by Jones View Post
    i watched 2 rounds and i drew the conclusion that the team with the flag can run around in one of the corners with the help of bricks until timer goes out, given that they know 1. how to use a brick efficiently and 2. can concentrate their fire on the same guy.
    That would pretty clever except that they would all run out of bricks, and then that wall would quickly be timed out.

    Leave a comment:


  • Noah
    replied
    Code:
    ,---------------------------------+------+------+-----------+------+------+-----------+----.
    |                               K |    D |   TK |    Points |   FT |  TeK |    Rating | LO |
    |                          ,------+------+------+-----------+------+------+-----------+----+
    | Disoblige               /    60 |   60 |    0 |       900 |   10 |    0 |       -80 |  0 |
    +------------------------'        |      |      |           |      |      |           |    |
    |  Anton                       17 |   28 |    0 |       310 |    1 |    0 |       -89 |  0 |
    |  BrokenFist                  22 |   13 |    0 |       260 |    4 |    0 |        23 |  0 |
    |  Might                       21 |   19 |    0 |       330 |    5 |    0 |       -14 |  0 |
    +---------------------------------+------+------+-----------+------+------+-----------+----+
    |                          ,------+------+------+-----------+------+------+-----------+----+
    | Sage                    /    60 |   60 |    0 |       970 |   10 |    0 |       -69 |  0 |
    +------------------------'        |      |      |           |      |      |           |    |
    |  Dutch_                      23 |   19 |    0 |       440 |    3 |    0 |        -5 |  0 |
    |  Lagua                       20 |   25 |    0 |       300 |    4 |    0 |       -53 |  0 |
    |  Mr. Beige                   17 |   16 |    0 |       230 |    3 |    0 |       -11 |  0 |
    `---------------------------------+------+------+-----------+------+------+-----------+----'
    That needs some fixing. Blatant rip off from base end stats. First off nobody will EVER tk in a spider. TeKs is useless since there are no terriers, get rid of it. Flag touches works, but it should be renamed to something like "flag grabs" to reflect better how it works in this game. Lastly the rating looks severely flawed. In needs to be changed as well. An idea for that would be:
    Points earned - Points given + 50 for each flag grab.

    Leave a comment:


  • Jones
    replied
    i watched 2 rounds and i drew the conclusion that the team with the flag can run around in one of the corners with the help of bricks until timer goes out, given that they know 1. how to use a brick efficiently and 2. can concentrate their fire on the same guy.

    Leave a comment:


  • Exalt
    replied
    Originally posted by Noah View Post
    I tested this for the first time as 3v3 and 4v4 today. This really is one of the more amazing things this game has offered me in many years. I really like the map (I don't know how it will be with 5v5 yet), and letting us place a brick was a perfect touch.

    If TWLS comes out next season, I might actually even practice this and play active again.

    First PL restores my faith in staff again, and then this.

    TWSD: 10/10. Thank you guys so much for creating this.
    i agree... i actually like it... it offers a new way of playing the game

    will bring new strategies and stuff instead of the same old every season in the same old leagues

    Leave a comment:


  • Noah
    replied
    Yes, let's all be the "I hate everything" guy like bram. I hear chicks loves that!

    Leave a comment:


  • Dabram
    replied
    Originally posted by RiiStar View Post
    Thanks for the feedback Bram, why not offer up ideas on how to improve it?
    And don't just say make it the old TWSD...
    I hated the old TWSD, I've a better idea though: no SD. I never thought spiders dueling would make for a good league. But adding bricks and attaching to it, makes it really silly.

    Don't mind me though, my personal solution is quite simple: like 99% of the events that get hosted I'll just include SD to the list of things I shouldn't bother playing. I just felt like ranting a bit.


    ps. rofl might is such a newbie.

    Leave a comment:


  • Noah
    replied
    I tested this for the first time as 3v3 and 4v4 today. This really is one of the more amazing things this game has offered me in many years. I really like the map (I don't know how it will be with 5v5 yet), and letting us place a brick was a perfect touch.

    If TWLS comes out next season, I might actually even practice this and play active again.

    First PL restores my faith in staff again, and then this.

    TWSD: 10/10. Thank you guys so much for creating this.

    Leave a comment:

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