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is there a way you could put 2 flagspawn areas and give each team one to begin with?
that way the random warping to see if you get close to the center is out of play. also, it balances the teams a little bit. if your team manages to get both flags, youll be pretty easy to kill becasue you will now have 2 members that are slow instead of one. doing that would give each team an equal starting point and not leave it to any chance at all for the initial flag grab.
ofcourse, with my limited flag spawn area knowledge stuff. its probably not possible anyways
but anyway
1996 Minnesota State Pooping Champion
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Originally posted by Zeebu View Postis there a way you could put 2 flagspawn areas and give each team one to begin with?
that way the random warping to see if you get close to the center is out of play. also, it balances the teams a little bit. if your team manages to get both flags, youll be pretty easy to kill becasue you will now have 2 members that are slow instead of one. doing that would give each team an equal starting point and not leave it to any chance at all for the initial flag grab.
ofcourse, with my limited flag spawn area knowledge stuff. its probably not possible anyways
but anyway
So i don't think this will be an ez option to implement.
Originally posted by project dragonDoes the team get any bonus if they have flag (like, periodical reward of points like in pub/base) of is it the flagger that is the only one that gets a bonus?
Confirmed from dads, the whole team gets a small bonus from flag every so often...Last edited by RiiStar; 10-04-2008, 11:54 PM.PubBot8> Going to 69 :greedy:
Jacklyn> I'll play with this clit thing later
Dr.Coiff> i've played with it
3:Mirror <ZH>> fly around and boom blow everyone up
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Best thing happend to TWD in a long time!
Awesome, great job!1:Vergilius> ive been wondering something
1:Gazo> tell me!
1:Vergilius> suppose that i would clone myself
1:Vergilius> but i change the y chromosome into an x chromosome, thus making a female version of myself
1:Vergilius> and then fuck that clone
1:Vergilius> would that be masturbation or incest?
1:Jason> i think soupero is slightly underdeveloped or something
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i just played this, and the verdict is: it's borderline retarded. i wonder, how can this be a league? even as an event it would just be too shitty to stay around very long.
It's basically like this: the best hider/runner wins! And to make hiding even more fun, you get BRICKS, the goal basically becomes: attach, press f4 (unless you're an hardcore TWSD'er than you probably make another key your brick key), bullet a bit and die quickly enough to get another brick! This basically goes on untill someone gets lucky and spawns right infront of your guy who holds the flag (with the spawnzone being EVERYWHERE this is well possible) and kills him!
Also note how it's of no use for the 'chasing' team to have bricks as the other team should always just keep running away, once you stop moving u basically give the other team a chance to win. Sigh it's really so fucking boring. It's like playing vs Nemo. in elim except this time he is the winner if he can outrun you for a couple of minutes. While in the past he'd get specced for such louzy behaviour, now this 'sport' has become a league of it's own. just.. wow.
/rant
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Somehow I knew what you were going to say and the tone with which you would say it before I read anything Bram. I was just curious if it was possible to have two flags Rii, and have it so that they spawn practically right in front of each team's safe, so that both teams have a fair start from the beginning and it's not just a luck of the spawn kind of thing. Provided your team is good enough to hold onto their flag there shouldn't really be much chasing unless you want to. If it's not possible then the flag carrier should take a bigger penalty on their speed and maybe increase the radius of the antiwarp? If none of this is possible then I would suggest having the bot prize everyone negative energy for the first 5 seconds so that teams can move toward the flag but not warp and get lucky. Just some ideas I'm throwing out there to help remedy the problem instead of just calling it stupid and giving up.1:Best> lol why is everyone mad that roiwerk got a big dick stickin out his underwear, it's really attractive :P
3:Best> lol someone is going to sig that
3:Best> see it coming
3:Best> sad
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Thanks for the feedback Bram, why not offer up ideas on how to improve it?
And don't just say make it the old TWSD...
I'll look into it Reav, question is can the bot handle 2 flags?PubBot8> Going to 69 :greedy:
Jacklyn> I'll play with this clit thing later
Dr.Coiff> i've played with it
3:Mirror <ZH>> fly around and boom blow everyone up
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I played this for the first time a week or so ago and i had fun
i was much impressed with the improvements over the old SD.
however when i played we had stronger spiders in and there wasn't a load of running, i could see that being a pain.
I also don't have a handy brick key as i've rejigged all my controls over the years and brick got shunted to the useless section as the only time's i ever need them is in tanks and glider and even then i can cope ok without them. I could of course make it a more accessible key but i probably won't be playing sd that much.
cuase of that i'd drop the brick and add a bit more tiles to the map instead - but thats only my lazy arse opinion as the bricks can lead to more tactical options if also campyness :P
i'm not sure SD has enough interest to make it as a league but thats why i welcome the novel approach and flagging of the game that makes it unique and enjoyable game.
good work RiiIn my world,
I am King
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I tested this for the first time as 3v3 and 4v4 today. This really is one of the more amazing things this game has offered me in many years. I really like the map (I don't know how it will be with 5v5 yet), and letting us place a brick was a perfect touch.
If TWLS comes out next season, I might actually even practice this and play active again.
First PL restores my faith in staff again, and then this.
TWSD: 10/10. Thank you guys so much for creating this.Da1andonly> man this youghurt only made me angry
5:ph> n0ah will dangle from a helicopter ladder and just reduce the landscape to ashes by sweeping his beard across it
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Originally posted by RiiStar View PostThanks for the feedback Bram, why not offer up ideas on how to improve it?
And don't just say make it the old TWSD...
Don't mind me though, my personal solution is quite simple: like 99% of the events that get hosted I'll just include SD to the list of things I shouldn't bother playing. I just felt like ranting a bit.
ps. rofl might is such a newbie.
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Originally posted by Noah View PostI tested this for the first time as 3v3 and 4v4 today. This really is one of the more amazing things this game has offered me in many years. I really like the map (I don't know how it will be with 5v5 yet), and letting us place a brick was a perfect touch.
If TWLS comes out next season, I might actually even practice this and play active again.
First PL restores my faith in staff again, and then this.
TWSD: 10/10. Thank you guys so much for creating this.
will bring new strategies and stuff instead of the same old every season in the same old leaguesRaCka> imagine standing out as a retard on subspace
RaCka> mad impressive
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i watched 2 rounds and i drew the conclusion that the team with the flag can run around in one of the corners with the help of bricks until timer goes out, given that they know 1. how to use a brick efficiently and 2. can concentrate their fire on the same guy.TWDTJ & TWDTB FINALIST 2019
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