i'd honestly like to see something done with the shark's emp bomb. i think it'd be absolutely downright awesome if instead of the bomb just falling out like a bloody hunk of stool and relying on momentum to carry it, perhaps we could give it just the tiniest bit of acceleration. i'm not talking the speed of a jav bomb. it could move very slowly, but just give it some forward acceleration and then watch cram breaking take on a whole new look.
how about instead of removing shrap, we change the graphics for it to shark teeth, and then whenever a shark gets a shrap kill, the bot will announced (via an arena message of course) the following:
It's like the Discovery Channel up in here, and <insert dead player's name> just got a taste of shark week! Rack up another shrap kill for <insert shark's name>!
in all seriousness though, i'm in agreement with bram and a2m. shrap is pretty much the only thing that makes sharking at least somewhat bearable. it's already a thankless, mind numbing job. don't strip it down any further.
i'd honestly like to see something done with the shark's emp bomb. i think it'd be absolutely downright awesome if instead of the bomb just falling out like a bloody hunk of stool and relying on momentum to carry it, perhaps we could give it just the tiniest bit of acceleration. i'm not talking the speed of a jav bomb. it could move very slowly, but just give it some forward acceleration and then watch cram breaking take on a whole new look.
I'm with bram on this one. Sharking is boring enough as it is, and its hard enough WITH shrapnel to get kills without gayass camping spiders complaining about tks even though their deaths mean nothing in the grand scheme of things. I already hate sharking and complain about doing it, get rid of shrap and I'll abandon it altogether.
yes make sharking an even more tedious job, because there's so many people who enjoy playing this ship. if anything sharks should be encouraged to green and get their shraps maxed out, and then bomb/mine as much as possible to inflict max damage. (an underrated way of defending the fr or getting the upper-hand in fr-fights).
too bad all sharks are drones these days and listen to their camping-spider teammates who get upset when they get teamkilled for the greater good, and hardly ever get a shrap-kill.
so fuck off with ur bad ideas Turd Bad!!
ps. a random factor which has way more impact on the game are full charge greens, which can't even be picked up by sharks. which means spider/terr are still WAY ahead of the shark in having advantage from a random factor.
pps. i'm against removing either, because it would make basing more boring than it already is, and good players actually excel when basing becomes more chaotic.
been thinking this also. luck factor is just too big atm. out of turbans ideas which all would be improvement, i'd like to add that shark shraps could be like javs. not a 1 hit kill basically.
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