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Should we raise resolution limits in TWDD/TWJD?

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  • and you get that concencus for the "Majority" of WB's that play in this zone from the handfull of people that have posted in this thread?

    Come off it.
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    • Originally posted by Turban View Post
      although you probably are talking about javelins and basers in general, i'm most definitely not saying there is no advantages in playing on a higher resolution as that would be a big lie. all i'm saying is that we should not make such a huge fuss about this topic as the advantage you get on 1920x1080 over 1280x1024 is miniscule at best. although those that still use 1024x768 would have a great disadvantage if their opponent has 1920x1200; but not many warbirds use that resolution anymore (at least the good ones).

      and it's not like the limits are set in stone yet. i don't mind if they lower the resolution limit back to 1440x1024 in TWDD (or 1440x900/1280x1024 in TWLD) as long as the resolution limits will remain at 1920x1200 for TWLJ/TWLB/TWJD/TWBD. however, i will continue to use 1280x986 (windowed) in TWL, whether it's TWLJ, TWLB or TWLD. say what you want, but i don't care enough to play full screen and give this game my 100% focus.

      .. although, it would be nice if the limit was the same in all arenas in trench wars. but whatever, you can't always get what you want ..

      also, if i already haven't said this: i do get your arguments about how increasing the resolution limit in TWDD/TWLD could be a bad thing for the league, but to be honest it's worth testing out. what you should do is gather some statistics that prove that the increased resolution is giving an advantage to the players and then something could be done about it. TWL won't be here for another couple of months anyways, so we can still do some testing (which is what TWD is for) and you can go gather some evidence if you really want it removed.
      You are retarded, to say the least.

      Your only argument is that strays are dodgable on both resolutions due to huge time frame, whereas the res disadvantage isn't because of the stray reason. You are really stupid, if you omit the crucial factors such as positioning, team swarm and general awareness of team-enemy relationship, which is obviously CLEARER when you can see the moving and pointing ships on YOUR SCREEN, instead of guessing off radar, which is also much more laggy than your screen. The 'more skill argument' from your side is yet another clueless argument made by some nerdy javelin/baser you are, since put in 4 high res players vs. 4 1280x1024 ones and you will see where im getting at. High res player does not need to risk playing in close range, because he can successfully aim off at enemy from afar and have enough time to shoot again before the low-res guy gets dangerously close. Since radarbattles will be lost vs. every high res player, so those poor guys will focus on rush, which will not work because 4 guys clearly see them upcoming and have time to fire of 2 shots.

      So, please do not talk about warbirds again, because you are clueless. Thx.
      2:blood> i think vt is a terrible player to be honest
      2:vt> what makes you think i am terrible
      2:blood> irrefutable empirical evidence

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      • Originally posted by veetee View Post
        You are retarded, to say the least.

        Your only argument is that strays are dodgable on both resolutions due to huge time frame, whereas the res disadvantage isn't because of the stray reason. You are really stupid, if you omit the crucial factors such as positioning, team swarm and general awareness of team-enemy relationship, which is obviously CLEARER when you can see the moving and pointing ships on YOUR SCREEN, instead of guessing off radar, which is also much more laggy than your screen. The 'more skill argument' from your side is yet another clueless argument made by some nerdy javelin/baser you are, since put in 4 high res players vs. 4 1280x1024 ones and you will see where im getting at. High res player does not need to risk playing in close range, because he can successfully aim off at enemy from afar and have enough time to shoot again before the low-res guy gets dangerously close. Since radarbattles will be lost vs. every high res player, so those poor guys will focus on rush, which will not work because 4 guys clearly see them upcoming and have time to fire of 2 shots.
        sorry, but i have to ask this question. are you dumb? or just retarded?

        there is a thing called a mother fucking radar in this game that you can use to achieve all those things you listed, it's not really hard to predict where your team is heading to. if you have any sort of intelligence, you can do positioning, swarming, luring and even knowing how much energy your opponent has (sounds) easily, it doesn't require much knowledge or skill at all. sure, with higher resolution these things get easier, but you can still achieve the same fucking thing with 1280x1024.

        ultimately, increased resolution will only give you slightly more time to react and make it slightly easier to aim (or rather, anticipate/predict where the opponent is going before aiming) -- though for some it's harder to aim on 1920x1200 as there's so much more going on the screen. positioning and all that stuff can already be done, rather easily too, on a lower resolution.

        as for that "general awareness of team-enemy relationship" shit you said, sorry. just no.

        also, solution for your "lost radar battles" thing:

        lets decrease the radar zoom to make it possible to see even further with the radar. it's an easy fix, takes 10 seconds at most -- and would bring back the radar battles if your opponents have 1920x1200. pff.

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        • Originally posted by Displaced View Post
          and you get that concencus for the "Majority" of WB's that play in this zone from the handfull of people that have posted in this thread?

          Come off it.
          exactly.

          i have only seen two or three good warbirds (no, i don't mean you vt or kthx) reply to this thread that have been against the increased resolution limit in twdd. how about we try to get more so-called good warbirds to post their thoughts about this endless argument and then talk again. at the moment it's just the same people arguing about this silly topic, it's not like the resolution limit is set in stone for twld/twdd yet. but at least you could try to backup your claims that "increased resolution gives a huge advantage" before posting.

          Comment


          • Originally posted by Turban View Post
            sorry, but i have to ask this question. are you dumb? or just retarded?

            there is a thing called a mother fucking radar in this game that you can use to achieve all those things you listed, it's not really hard to predict where your team is heading to. if you have any sort of intelligence, you can do positioning, swarming, luring and even knowing how much energy your opponent has (sounds) easily, it doesn't require much knowledge or skill at all. sure, with higher resolution these things get easier, but you can still achieve the same fucking thing with 1280x1024.

            ultimately, increased resolution will only give you slightly more time to react and make it slightly easier to aim (or rather, anticipate/predict where the opponent is going before aiming) -- though for some it's harder to aim on 1920x1200 as there's so much more going on the screen. positioning and all that stuff can already be done, rather easily too, on a lower resolution.

            as for that "general awareness of team-enemy relationship" shit you said, sorry. just no.

            also, solution for your "lost radar battles" thing:

            lets decrease the radar zoom to make it possible to see even further with the radar. it's an easy fix, takes 10 seconds at most -- and would bring back the radar battles if your opponents have 1920x1200. pff.
            actually vt is completely correct when he says there is a huge advantage when positioning, teaming, radarbatles and what not are concerned. how do you expect a 1280 guy to be of any use when there are 9 1920 guys doing an all out radarbattle while testing the patience? sure he can use the radar, but what is that going to help him with when the enemy can see him? the radar is only about as big as 1600...

            as for the evidence of advantage, it is there, it's just that, umm, there's no competition in this zone yet to give good enough feedback. or should I show you a link where i went 7-0 (19-9) vs. Savanger 2v4 at 40-48?
            TWDTJ & TWDTB FINALIST 2019

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            • when is this joke of a resolution limit gonna end?
              1:Rasaq> i scrub really hard with toilet paper so little pieces of it get stuck to my anus hair and then later on when im watching tv i like to pull them out slowly because it feels pretty good

              1:Mutalisk> heard that n1111ga okyo got some DSLs

              Paradise> No names but there's actually a black man in the arena right now.

              Jones> MAAAAN1111GA UCHIHA

              Paradise> NO NAMES. NOT A SINGLE NAME.....but 3/6 of the players on Force are of a certain descent. I will not go any further.

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              • Originally posted by Jones View Post
                actually vt is completely correct when he says there is a huge advantage when positioning, teaming, radarbatles and what not are concerned. how do you expect a 1280 guy to be of any use when there are 9 1920 guys doing an all out radarbattle while testing the patience? sure he can use the radar, but what is that going to help him with when the enemy can see him? the radar is only about as big as 1600...

                as for the evidence of advantage, it is there, it's just that, umm, there's no competition in this zone yet to give good enough feedback. or should I show you a link where i went 7-0 (19-9) vs. Savanger 2v4 at 40-48?
                one could still do radar fights in a vertical angle, but i guess no one wants to do that because the arena is shaped like a rectangle. also, it would be easy (very easy) to decrease the radar zoom to make it possible to see even further with your radar and that could solve the "radaring" issue, among with a couple of other things. could you comment on this one? would it really be that bad to make the radar 2200x2200 or something? :fear:

                besides, it's already hard as hell (or close to impossible) to rush or surprise a good player if they are trying, increasing resolution limit may make it harder but it's not like they were going to be in trouble anyways.

                Comment


                • Turban I agree with you that it should be tested, but there are so many variables involved it would take months of testing, not just two months until TWL. Do it after this twl until the next one. Two months wont cut it. And decreasing radar zoom isn't nearly as effective as a larger res. With radar you can't tell what direction the enemy is facing, only what direction they're moving, you can't see bullets/bombs on radar, the extra fraction of a second to dodge a stray can and will help (how could it not? there are hundreds of bullets being fired per game and it only takes 1 stray to turn a 5v5 into a 5v4). A higher res limit is much more significant than decreased radar zoom. Decreasing radar zoom might help some, but if one person is 1900 and another is 1280 then what's the point of making the radar bigger? The guy with 1900 res can still see the bullet coming from much further away.
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                  • Why are people still arguing about whether there is or isn't an advantage? There is an advantage and if you want to argue it, stop, you are NOT a good warbird nor were you ever. Anybody that was ever a decent warbird or is a decent warbird now can immediately notice the advantages of being able to see further. Ok enough said on that topic.

                    I like the res change but if it was changed back I don't think it'd be a terrible thing either.
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                    • Originally posted by saetep View Post
                      Turban I agree with you that it should be tested, but there are so many variables involved it would take months of testing, not just two months until TWL. Do it after this twl until the next one. Two months wont cut it. And decreasing radar zoom isn't nearly as effective as a larger res. With radar you can't tell what direction the enemy is facing, only what direction they're moving, you can't see bullets/bombs on radar, the extra fraction of a second to dodge a stray can and will help (how could it not? there are hundreds of bullets being fired per game and it only takes 1 stray to turn a 5v5 into a 5v4). A higher res limit is much more significant than decreased radar zoom. Decreasing radar zoom might help some, but if one person is 1900 and another is 1280 then what's the point of making the radar bigger? The guy with 1900 res can still see the bullet coming from much further away.
                      +1

                      gj protep
                      1:Rasaq> i scrub really hard with toilet paper so little pieces of it get stuck to my anus hair and then later on when im watching tv i like to pull them out slowly because it feels pretty good

                      1:Mutalisk> heard that n1111ga okyo got some DSLs

                      Paradise> No names but there's actually a black man in the arena right now.

                      Jones> MAAAAN1111GA UCHIHA

                      Paradise> NO NAMES. NOT A SINGLE NAME.....but 3/6 of the players on Force are of a certain descent. I will not go any further.

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                      • It's definitely refreshing to see a change since it is something new. But if staff decided to revert back to the old resolution, it wouldn't be the end of the world. I played on 1600x1200 the other day after not playing for a couple of months, and no doubt I noticed a clear advantage for me. I was able to rush players much easier, while avoiding strays and having more reaction time. So I will definitely support 1600 res, because if I got active again this is the res I want to play on.

                        Like I said, I hope staff keeps it because I feel by and large a lot of people do have higher resolution these days as opposed to the old subspace days in the past, and it doesn't cost an arm and a leg to buy bigger monitors. But it's whatever, I hope they make the decision with the poll. We'll see.
                        RaCka> how can i get you here
                        death row> well basically im holdin off cuz i jus joined sweet. so its not u, its me
                        RaCka> YOU'RE DUMPING ME?!?!?!?
                        death row> LOL I KNOW I JUS READ THAT LINE AGAIN

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                        • Originally posted by death row View Post
                          It's definitely refreshing to see a change since it is something new. But if staff decided to revert back to the old resolution, it wouldn't be the end of the world. I played on 1600x1200 the other day after not playing for a couple of months, and no doubt I noticed a clear advantage for me. I was able to rush players much easier, while avoiding strays and having more reaction time. So I will definitely support 1600 res, because if I got active again this is the res I want to play on.

                          Like I said, I hope staff keeps it because I feel by and large a lot of people do have higher resolution these days as opposed to the old subspace days in the past, and it doesn't cost an arm and a leg to buy bigger monitors. But it's whatever, I hope they make the decision with the poll. We'll see.
                          But in the game you played in (http://twd.trenchwars.org/showgame/90029109) only 2 out of 10 had resolutions higher than 1280/1440. You can't expect 8 out of 10 people to go out and buy 200 dollar monitors when it is free for people with high resolution monitors to play at 1280/1440. Also people could go buy these 24" widescreen monitors that go to 1920x1080, but they will still be at a disadvantage to people with 1920x1200,1920x1440 and probably even 1600x1200.

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                          • Originally posted by death row View Post
                            It's definitely refreshing to see a change since it is something new. But if staff decided to revert back to the old resolution, it wouldn't be the end of the world. I played on 1600x1200 the other day after not playing for a couple of months, and no doubt I noticed a clear advantage for me. I was able to rush players much easier, while avoiding strays and having more reaction time. So I will definitely support 1600 res, because if I got active again this is the res I want to play on.

                            Like I said, I hope staff keeps it because I feel by and large a lot of people do have higher resolution these days as opposed to the old subspace days in the past, and it doesn't cost an arm and a leg to buy bigger monitors. But it's whatever, I hope they make the decision with the poll. We'll see.
                            Actually, I love playing on 1680x1050 because of the reasons you posted, it's just the fact that I want my whole team to be able to produce such resolution, which in turn, forces me to bench people who have the skill but lack the res.
                            TWDTJ & TWDTB FINALIST 2019

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                            • Originally posted by Burnt View Post
                              But in the game you played in (http://twd.trenchwars.org/showgame/90029109) only 2 out of 10 had resolutions higher than 1280/1440. You can't expect 8 out of 10 people to go out and buy 200 dollar monitors when it is free for people with high resolution monitors to play at 1280/1440. Also people could go buy these 24" widescreen monitors that go to 1920x1080, but they will still be at a disadvantage to people with 1920x1200,1920x1440 and probably even 1600x1200.
                              Trust me, I'm not disputing what you're saying. But I think you may be missing my point. I totally agree it's an advantage with higher resolution for the obvious reasons stated above. I'm not too sure if what you posted is indicative to those players not having the ability to play at a higher res, it may be a preference issue also. I spoke with one of my squaddies, Racka, he said he would still use the 1280x1024 res just due to the fact he is more familiar with it. I'm sure there are many that share his thought process. Does not mean he nor they couldn't support a higher res. Do you see what I mean?

                              I mean, the poll does show a pretty big favor in it so that has to count for something.
                              Last edited by death row; 07-14-2010, 11:40 PM. Reason: typos
                              RaCka> how can i get you here
                              death row> well basically im holdin off cuz i jus joined sweet. so its not u, its me
                              RaCka> YOU'RE DUMPING ME?!?!?!?
                              death row> LOL I KNOW I JUS READ THAT LINE AGAIN

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                              • Originally posted by Jones View Post
                                Actually, I love playing on 1680x1050 because of the reasons you posted, it's just the fact that I want my whole team to be able to produce such resolution, which in turn, forces me to bench people who have the skill but lack the res.
                                hey yr ridiculouz

                                im want 2 b nice but yr ridiculouz!

                                k aside from that res cap is terrible. t his is coming from somebody who has played TWL or whatever the fuhell the league was called back then before dock> forced the res cap upon all of TW when 99% of competitive players were against it. yea and that was maybe 10 years ago when it made a lil more sense cuz of the state of technology. what other dam game forces restrictions upon its players to compensate for people unable to buy a $40 used monitor from 10 years ago that is able to get res? wait wait in fact what damn zone does that? none none none to both questions i say.

                                higher resolution means more visibility of teammates, which is definitely more valuable than having more visibility of enemies. its more valuable cuz it means that you can maneuver better as a team as you can see yr teammates from a further distance. it means the game relies more on teamwork. it all has to do with the team dynamics of the match. this is what i think we should be going for, more teamwork and strategy, it increases the depth of play that 5v5 TW wbs struggles for. shuld do everything we can to make it not seem like 5v5 elim imo.

                                its also better for having to worry less bout them random strays which certainly do happen. less luck less luk, more skill based.

                                beyond strays and teamwork a greater res has minimal benefitzz. ya a 1920 reser can see a 1280 reser from a lil further until they come close enuff to where yr on their screen, but once they do that the 1280'rs are the ones with the advantage. ppl in this thread are overexaggeratin the positives of a greater res, or at the least they are focusing on the wrong aspects of it. the benefits of increased teamwork def outweigh any other advantage.

                                teams can rush toegther better, defend rushes better as a unit, cover better for each other, isolate stragglers better, etc.

                                so if we insist upon compensating for poor technologicers it should be said that a team with all 1280 ressers vs a team with all 1920 ressers - - - the 1280 ressers will still win the majority of the games even if they are marginally better, its jsut that if the majority of the people have greater than 1280 res the dynamics of 5v5 wbs will change, and for the better. teamwork will become more important.

                                and it would just make for a refreshing change. TW is just too mucgh of the same thing for too long.

                                thanx 4 listening love 2 u.. wark yr an asshole i say this as an objective entity. thanx 4 listening love 2 u.


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