The first version of the practice bot has been tested in SSCU Trench Wars yesterday, in the shape of a priv basing bot.
It didn't work out very well due to constant and many lagouts and people leaving. Also the !help command bugged so the captains had a hard time figuring out how to manage their team.
Apart from that the bot did very well, compared to the automated twl hosting. It wasn't slow, never lagged out, keeps track of exact scores, substitutes without trouble.
Also it's a lot more customizable.
And it would work? Without any staff supervision... it could get to be more troubles if each squad starts an argument and no one from staff was there to witness a mistake on the bot's part.
Yes, each team has one or more captains. The captain arranges the lineup, and indicates when he's ready.
Available commands for regular players and captains right now are:
!myfreq - puts you on the freq of your team
!notplaying - command for everybody. Nobody will be able to pick you if you send this to the bot
!setcaptain <player> - for captains only; hands the captain position to another player
!list - show all players currently rostered on the team
!add <player>:<ship> - add player in the specified ship number.
!remove <player> - removes player from your team
!switch <playerA>:<playerB> - switches the ship between those two players
!change <player>:<ship> - change the ship of a player
!sub <oldplayer>:<newplayer> - substitute oldplayer with newplayer
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Ofcourse, there will be supervision over the bots and games until we can be sure that the bots work fine 99% of the time.
If the bot messes up in a TWD game, a squad can appeal, if they provide screenshots. The worst that could happen then is that the game will be declared void.
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