These rules were modified/added for the following reasons gathered from other TWL staff but mostly from the public:
- appeals are not handled promptly, and communication is not always clear
- loyalty of members will be tested much earlier to prevent squad dissolvings due to loss of players before the old "soft-lock"
- New playoff style allows teams to play more than just 1 game, savouring the feat of being able to make the playoffs
- At this very moment, only TWLD can be hosted without a bot (TWLJ requires the line of removal, and TWLB requires the timer). Allowing our TWBots to have such modules will be one of the bot-devs focal pending jobs. With TWBot fully equipped with the TWL hosting modules, we can have a second set of bots run off a different bot "pod" in case our primaries were to fail.
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2.05 Squads are only allowed to drop from the league on Sunday before 5pm EST. When the squad is dropped, we will announce this on the TWL site, in-game through zoners, and on the TWL forums. We will then pick the squad who is the highest ranked non-TWL squad on the TWD ladder (given that they are fully eligible).
2.06 TWL will now feature the Swiss Tournament bracket system. After the regular season games, the top 4 teams from each division will be ranked from #1 to #8 by their Wins/Losses, Head-to-Head record, and +/- in this order. These games are only 1 round. This is how it works:
Round 1:
#1 plays #5, #1 wins
#2 plays #6, #2 wins
#3 plays #7, #3 wins
#4 plays #8, #4 wins
Round 2:
#1 plays #3
#2 plays #4
#5 plays #7
#6 plays #8
The four teams with the best records based on Wins/Losses, Head-to-Head record, and +/- will advance to semi-finals. They will be re-ranked from #1 to #4. These games are best of 3 rounds. They will play each other to a single-elimination match-up in this manner:
#1 plays #4
#2 plays #3
Then for the finals, the winners of these two games will play each other to a 3 round match-up once again to claim championship.
4.01 Only in the instance where the game boots a considerable amount of people off at a time, which can only be explained as being a “server problem” will the scheduled game be post-poned to a later date.
4.08 In the instance where the TWLBot crashes, the host must Private Message a TWL-OP immediately and the TWL-OP will give directions to the host to either wait for RoboQueen to restart or use alternative bots to restart the game immediately.
5.04 to 5.07 will be removed completely due to the alteration that roster soft-locks are effective immediately upon putting in the first player in the first TWL game played. Pre-season TWL does not apply here, only regular season games count.
5.08 Is still applicable. Players who have come back from long vacations or have not played in a long time (which implies that they are not currently with any TWL squad, is still able to join a TWL squad up until the end of Week 4. This means the player can join the TWL squad before 6pm EST of that TWL weekend’s Sunday.
5.10 Players who have been axed from a squad for reasons not pertaining to bad behaviour to the squadmates, cheating, or double-squadding may consider speaking with a TWL-OP up to and including Week 4 and we may consider allowing you to join another TWL squad.
6.02 If your squad is planning to send an appeal for the game you just played, you must message a TWL-OP within minutes (preferably immediately) in-game that you are planning to do so. This appeal must be made in 1 hour after the end of your last game on the same day. No appeals will be accepted after this time.
6.04 All appeals will be looked at promptly at the deadline set by rule 6.02. A decision on the appeal will be made within 30 minutes to an hour from then. This decision will be announced in-game, on the TWL website, and on the forums. However, if the appeal requires us to check if a player is evading ban, we will announce that we may need additional time to gather the information necessary from our BanG-OP. If a player sends in an appeal that is disregarded for at least 48 hours (meaning no communication between the squad that is appealing and the TWL Staff), the appeal will go to the favor of the squad that is appealing. Outrageous appeals due to this last bit of the this particular rule will result in the suspension of the squad’s ability to send in appeals.
Section 7.xx may be completely revamped whether or not the public and TWL staff’s decision on whether we should separate the dueling and basing leagues succeed or fail.
Rules 11.xx will be followed by the method described in method in Rule 2.06.
- appeals are not handled promptly, and communication is not always clear
- loyalty of members will be tested much earlier to prevent squad dissolvings due to loss of players before the old "soft-lock"
- New playoff style allows teams to play more than just 1 game, savouring the feat of being able to make the playoffs
- At this very moment, only TWLD can be hosted without a bot (TWLJ requires the line of removal, and TWLB requires the timer). Allowing our TWBots to have such modules will be one of the bot-devs focal pending jobs. With TWBot fully equipped with the TWL hosting modules, we can have a second set of bots run off a different bot "pod" in case our primaries were to fail.
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2.05 Squads are only allowed to drop from the league on Sunday before 5pm EST. When the squad is dropped, we will announce this on the TWL site, in-game through zoners, and on the TWL forums. We will then pick the squad who is the highest ranked non-TWL squad on the TWD ladder (given that they are fully eligible).
2.06 TWL will now feature the Swiss Tournament bracket system. After the regular season games, the top 4 teams from each division will be ranked from #1 to #8 by their Wins/Losses, Head-to-Head record, and +/- in this order. These games are only 1 round. This is how it works:
Round 1:
#1 plays #5, #1 wins
#2 plays #6, #2 wins
#3 plays #7, #3 wins
#4 plays #8, #4 wins
Round 2:
#1 plays #3
#2 plays #4
#5 plays #7
#6 plays #8
The four teams with the best records based on Wins/Losses, Head-to-Head record, and +/- will advance to semi-finals. They will be re-ranked from #1 to #4. These games are best of 3 rounds. They will play each other to a single-elimination match-up in this manner:
#1 plays #4
#2 plays #3
Then for the finals, the winners of these two games will play each other to a 3 round match-up once again to claim championship.
4.01 Only in the instance where the game boots a considerable amount of people off at a time, which can only be explained as being a “server problem” will the scheduled game be post-poned to a later date.
4.08 In the instance where the TWLBot crashes, the host must Private Message a TWL-OP immediately and the TWL-OP will give directions to the host to either wait for RoboQueen to restart or use alternative bots to restart the game immediately.
5.04 to 5.07 will be removed completely due to the alteration that roster soft-locks are effective immediately upon putting in the first player in the first TWL game played. Pre-season TWL does not apply here, only regular season games count.
5.08 Is still applicable. Players who have come back from long vacations or have not played in a long time (which implies that they are not currently with any TWL squad, is still able to join a TWL squad up until the end of Week 4. This means the player can join the TWL squad before 6pm EST of that TWL weekend’s Sunday.
5.10 Players who have been axed from a squad for reasons not pertaining to bad behaviour to the squadmates, cheating, or double-squadding may consider speaking with a TWL-OP up to and including Week 4 and we may consider allowing you to join another TWL squad.
6.02 If your squad is planning to send an appeal for the game you just played, you must message a TWL-OP within minutes (preferably immediately) in-game that you are planning to do so. This appeal must be made in 1 hour after the end of your last game on the same day. No appeals will be accepted after this time.
6.04 All appeals will be looked at promptly at the deadline set by rule 6.02. A decision on the appeal will be made within 30 minutes to an hour from then. This decision will be announced in-game, on the TWL website, and on the forums. However, if the appeal requires us to check if a player is evading ban, we will announce that we may need additional time to gather the information necessary from our BanG-OP. If a player sends in an appeal that is disregarded for at least 48 hours (meaning no communication between the squad that is appealing and the TWL Staff), the appeal will go to the favor of the squad that is appealing. Outrageous appeals due to this last bit of the this particular rule will result in the suspension of the squad’s ability to send in appeals.
Section 7.xx may be completely revamped whether or not the public and TWL staff’s decision on whether we should separate the dueling and basing leagues succeed or fail.
Rules 11.xx will be followed by the method described in method in Rule 2.06.
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