I changed my mind, the system modeled after chaos zone's pyramid league is better than the idea of splitting up TWL. It still allows TWL as a whole to be annual, it involves the less skilled squads in a better way (by not destroying them while playing vs them in TWL), and it makes TWL better for top tier squads. Who wants to play pointless matches vs a squad you're way better than? I think this is a problem -f- encountered in the qualification of TWL, where they didn't want to play boring matches to qualify for TWL.
But most importantly, one thing the tiered system really excels in is competition. Some people that play this game have a strong backbone, so to speak, and they can play any squad and lose to them again and again and not mind it provided they know they're getting better. Some people are easily disheartened by losses and would sooner give up or just complain endlessly. With the Pyramid system people of similar skill would be playing vs each other, so it eliminates the problem with people that give up easily (to an extent), and it also allows for those players that want to get better by aspiring to be involved in the higher tier. It also removes the lopsided boring matches.
Also, like scoop said, with TWL-split-up system it would be an endless cycle of squad hopping from squad to squad (much more so than now).
But most importantly, one thing the tiered system really excels in is competition. Some people that play this game have a strong backbone, so to speak, and they can play any squad and lose to them again and again and not mind it provided they know they're getting better. Some people are easily disheartened by losses and would sooner give up or just complain endlessly. With the Pyramid system people of similar skill would be playing vs each other, so it eliminates the problem with people that give up easily (to an extent), and it also allows for those players that want to get better by aspiring to be involved in the higher tier. It also removes the lopsided boring matches.
Also, like scoop said, with TWL-split-up system it would be an endless cycle of squad hopping from squad to squad (much more so than now).
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