someone explain to me how the 'twl is only 1 month away, we didn't even have time to test it out'-argument is defending your point of view? as if you'd actually would've voted for 2 terrs 3 months ago...
it's coming from the same people who are clearly against anything but 1 terr, 2 sharks + 5 spiders. so it's not like you would've tested it out at all, just like you've never tested playing with 1jav+1wb. so don't use bullshit arguments.
in fact; you're actually in advantage that you can't even practise 2 terrs yet; it's even less likely anyone will use it.
and to be honest; even disoblige with a crazy euro in charge wouldn't seriously think about using 2 terrs. (and it's not even likely we're gonna be getting into twlb anyway, so the only 1wb+1jav squad will be gone as well so it'll just be 5 spids-squads, none of you should even care about these changes.. unlimited shipchanges, unlimited uses of ships, who cares? you'd all just use 1terr,2sharks,5spids.. so why all the drama)
as for 2 terrs; i've never seen much advantages in it. it takes too much communication to make it work. sharks/spiders need to know exactly who to attach to at every death, plus sharks would need to know from eachother as well.. this would require a whole team of people in spec pm'ing the players in game.. something way too advanced and something we'll never see in this game.. so it's not gonna happen.
only way i could see some squads using 2 terrs is at start:
start with 2 terrs --> one dies --> immediately change to spider (or w/e ship). (you have 6 changes now anyway)
this could be useful for squads who have either a weak spiderline or 5th spider, or a weak terr.
logically one terr could try to start very aggressive and use his portal immediately to try and burst near the nme terr and get him out of position or to use his portal early in the fr-fight.. then again; you'd need 2 terrs that are equally skilled; so you don't end up changing your better terrier as he dies first to spider and getting punished for that later on..
ps. to knockers; last season wasn't 16 but 12; which was too much to make twl a competitive league.. the better squads didn't have to try at all during the regular season to make it to the playoffs.. and there were way too many replacementsquads every weekend.. that's just not how TWL should be, it has to be something to try and work up to.
pps. a month ago it looked like 10 squads would be competitive for ld; right now i think 8 would be better, even my squad managed to get into top 7 within 2 days. that's insane we have 6 decent wbs at most of which half are rusty as fuck. i can't say i totally mind though..
ppps. jeen please give up on making it to twlb; my squad needs sharks baaaaaaaaaaadly!!
it's coming from the same people who are clearly against anything but 1 terr, 2 sharks + 5 spiders. so it's not like you would've tested it out at all, just like you've never tested playing with 1jav+1wb. so don't use bullshit arguments.
in fact; you're actually in advantage that you can't even practise 2 terrs yet; it's even less likely anyone will use it.
and to be honest; even disoblige with a crazy euro in charge wouldn't seriously think about using 2 terrs. (and it's not even likely we're gonna be getting into twlb anyway, so the only 1wb+1jav squad will be gone as well so it'll just be 5 spids-squads, none of you should even care about these changes.. unlimited shipchanges, unlimited uses of ships, who cares? you'd all just use 1terr,2sharks,5spids.. so why all the drama)
as for 2 terrs; i've never seen much advantages in it. it takes too much communication to make it work. sharks/spiders need to know exactly who to attach to at every death, plus sharks would need to know from eachother as well.. this would require a whole team of people in spec pm'ing the players in game.. something way too advanced and something we'll never see in this game.. so it's not gonna happen.
only way i could see some squads using 2 terrs is at start:
start with 2 terrs --> one dies --> immediately change to spider (or w/e ship). (you have 6 changes now anyway)
this could be useful for squads who have either a weak spiderline or 5th spider, or a weak terr.
logically one terr could try to start very aggressive and use his portal immediately to try and burst near the nme terr and get him out of position or to use his portal early in the fr-fight.. then again; you'd need 2 terrs that are equally skilled; so you don't end up changing your better terrier as he dies first to spider and getting punished for that later on..
ps. to knockers; last season wasn't 16 but 12; which was too much to make twl a competitive league.. the better squads didn't have to try at all during the regular season to make it to the playoffs.. and there were way too many replacementsquads every weekend.. that's just not how TWL should be, it has to be something to try and work up to.
pps. a month ago it looked like 10 squads would be competitive for ld; right now i think 8 would be better, even my squad managed to get into top 7 within 2 days. that's insane we have 6 decent wbs at most of which half are rusty as fuck. i can't say i totally mind though..
ppps. jeen please give up on making it to twlb; my squad needs sharks baaaaaaaaaaadly!!
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