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  • #31
    Originally posted by Dreamwin View Post
    I like the sound of 15. +5 per league or so.
    yeah lower twl restrictions is good...speaking for freebie...we might have a 40 person roster but only about 20 of us are active and would participate in twl for all 3 leagues, i dont see why others cant (yes i know we suck balls but anyway)
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    • #32
      Idea

      I will speak about my twl experience and propose an idea that I believe it can be great for twl and the situation we are in right now.

      The experience:

      I was captain of stray in twl season 11.

      Stray had like 20 players at the start of twl. We were only going to play twld. We didnt really needed any more players. I was actually more worried on how to make everyone play twl, because I wanted to give everyone a chance to play.

      At the start of twl, we lost the first games, and they were against "noob" squadrons. It didnt really affected me and my best players, because we knew about our potential and that we could change the situation. However, some players didn't like it and abandoned the squadron.

      We had then, 14 players.

      Twl is played on a long period of time, and with time, some of these players went inactive. And the ones that weren't inactive, woundlt show for every game. My squad started having trouble on showing players for the games. We didnt show enough for 1 game, and we almost got "banned" from twl because we almost didnt show enough in a second game , which made me create this thread at the time http://forums.trenchwars.org/showthread.php?32367
      Not only stray was suffering from inactivity, but others squads as well.

      It was a hard moment for the squadron. But luckily, we went through it and we were champions.

      The idea:

      Let the squadrons, during twl, be able to recruit new players.Remove "Hard Lock"


      1st reason - You don't want squads during twl end up dying, right? This is bad for twl, for the zone, for the players, and it destroy competition. Look at the example that i gave about Stray. Inactivity almost destroyed it yet it was a great squadron, which is what we want for twl. Competition. If I was able to recruit during twl, the squadron woundlt suffer and we would be able to show players for every game with no worries. You don't want squads dying during twl. The current system of replacing the squadron that dies is terrible. The squadron dies and then the other squadron get in the middle of twl, start with 0-X score.We need to incentivate squadrons to keep alive and strong. Recruiting new players can give them a hope.

      2nd reason - You want MORE players to play this game and MORE activity. Giving others players a chance to join twl in the middle of it is going to incentivate them to play more this game.

      So... in others words:

      Let squadrons recruit during twl... this can help to solve the problem of inactivity during twl caused by the falling of the game population and also gonna incentivate others players to compete and play more frequently

      that's it. bye.
      Last edited by Cornelius; 07-30-2010, 10:27 PM. Reason: english mistakes :p
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      • #33
        Hard lock CANNOT be removed.

        I'm not even going to say why, as it is apparent that everyone knows why. Except the previous poster.






        hell, it exists to prevent people from jumping squads in twl. considering the average players loyalty is next to none, if your squad has sucked for the first 6 weeks then you might as well leave it and join a better one eh? fuck no. stick with it.
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        • #34
          Originally posted by Da1andonly View Post
          Hard lock CANNOT be removed.

          I'm not even going to say why, as it is apparent that everyone knows why. Except the previous poster.


          hell, it exists to prevent people from jumping squads in twl. considering the average players loyalty is next to none, if your squad has sucked for the first 6 weeks then you might as well leave it and join a better one eh? fuck no. stick with it.
          There is SOFT LOCK and HARD LOCK

          Soft lock is for twl players.
          Hard lock is for any player.

          3.06 Soft Lock
          All Trench Wars League rosters will experience a soft lock after the last Round 1 match. This means that any players that de-roster from a Trench Wars League squad will no longer be eligible to join another League squad for the remainder of the season. Players from non-TWL squads may still join.

          3.07 Hard Lock
          All Trench Wars League rosters will experience a hard lock after the last Round 3 match. This means that no more roster additions will be allowed.


          You've played multiple twl leagues. I advice you to read the rules someday. Have been there for years.
          Last edited by Cornelius; 07-31-2010, 01:25 AM.
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          • #35
            How about if you're twl roster drops below 10 you're allowed to recruit up to 5 more players as long as they weren't previously on another twl squad when hard lock started. That way squads won't die from inactivity during twl and we won't have even worse squads joining twl part way through (this is coming from someone that used to join paky dude's squads, so I know what it's like to get kicked from twl because of an inability to show players). Or have a second "free agency" period at the halfway mark through twl (basically just go from hard lock back to soft lock for a week) to let captains recruit if people aren't showing or left the squad.

            To be honest, the main reason squads die from inactivity during twl is because people stop playing twd. No one logs on during the week, and eventually people just stop logging in on weekends too. You could consider making twd limits 5 higher than twl limits. That way you could either use those spaces to recruit active players that you wouldn't use in twl, or inactive vets that you're just friends with and enjoy playing with from time to time.
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            • #36
              keep both hardlock and softlock the way it is, for reasons stated earlier.

              Cornelius: leaving your crappy squad, changing alias, altering your static/dynamic ip, and altering your mac address, then jumping onto another squad mid season is so hard? not.
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              • #37
                Originally posted by Displaced View Post
                keep both hardlock and softlock the way it is, for reasons stated earlier.

                Cornelius: leaving your crappy squad, changing alias, altering your static/dynamic ip, and altering your mac address, then jumping onto another squad mid season is so hard? not.

                If you think in this way , It isn't much harder to get in twl doublesquaded. triplesquad, evade ban, whatever.

                The cheaters are always going to cheat.
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                • #38
                  how about around week 6 of twl regular season there is a 'transfer window' for about a weeks time - as soon as round 5 or 6 matches end, each squad has exactly 1 week to recruit any people they want and when the week's transfer window is closed no changes can be made. Plus as it's mid-season, if a squad that is struggling with a 1-4 standing ended up recruiting a few top players who were being benched on a squad say...Quake (which had about 3 decent wb lines in it) and were fed up as they knew they werent in favour of being started at all in the season so want to switch squad, this would increase the twl competitiveness greatly. This is much like the premiership (football/soccer) this way people can chop and change their rosters and add new players...i mean twl takes up about 3 months...that's alot of time and in that time newer players could develop and become twl worthy so shouldnt have to sit out and wait another 6 months for the next twl. Its just an idea to keep everything interesting and keeping squads alive during mid season and spicing it up a little. I'm happy with TWL the way it is, but I'd enjoy something like this being added in.
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                  • #39
                    As far as the rosters go there are plenty of things you could do, like people mentioned you could base it on the number of divisions the squad is involved in, or you could base it on squad life time. I think both are reasonable but if you look at the big picture squad life time could be more beneficial. If you promote squad longevity by allowing squads that have been around longer to have more players on their roster and more assistants then it's going to promote squad longevity. I don't think squads being around longer automatically means it's going to create rivalries and make things interesting but as history shows it generally does. One of the bigger problems in TWL these days is that there aren't many squad rivalries, and if there are it's more because a captain from one squad doesn't like a captain from another squad, not because that squad has been a good competitor for a while and therefore not really a squad rivalry. Squad rivalries made things interesting, and that's exactly what this whole zone needs. If you're a captain of a squad keep your squad going as best possible...If you decide to implement it, it should be retroactive as well.

                    To my squad: I've got some computer hardware problems, not really sure how to fix it and I don't have the time/interest to do so at the moment even if I did so I don't know when I'll be online again, feel free to boot me from the roster, at your own risk
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                    • #40
                      I am all for adjusting hard-lock rules, that is there are few options I have in mind.

                      1. Remove hard-lock completely and hence let non-twl players join a twl squad up to the roster cap. /least credible idea because it may be in favour of casual stacking/
                      2. Let staff decide if a non-player can join a particular squad after hard-lock. This would be the case if the player would impact positively a team that could be struggling to show up or be around the bottom on the ladder. This could prevent squads from dropping as well as letting some squads to recruit newer players that could always work as a 5th/sub for a game. I believe there would and should be only few cases as such, with very strict criteria.
                      3. Let every squad be allowed to recruit, say, 2 players after hard-rock that haven't been a part of season 14 yet.

                      I would like an update on whether the rescap is increased for tw leagues or not. As well as an update on roster cap decision. It's roughly one month before qualifications end, so any formal information regarding the subject is crucial to captains, I believe.

                      vt.

                      P.S. to Reaver: There will be no need to boot you. We already have many players like epi who log on once a month to casually play a twd for fun, so you might as well join that list.
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                      • #41
                        Just wonder wark... and this is a minor detail...

                        but how is fierce an A and deadly divas a C?

                        Ok, granted... deadly divas without our top 5 playing is complete trash... but

                        fierce is complete trash with anyone they play..

                        and therefore... I think everyone is a C who is currently on the TWD ladder...

                        why? because everyone fucking sucks balls nowadays... there is no good competition... why is deadly divas raping you all? that's just sad
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                        • #42
                          Originally posted by Exalt View Post
                          there is no good competition... why is deadly divas raping you all? that's just sad
                          Freebie is 8-2 in dd vs deadly divas and we suk dik...so this is false.
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                          • #43
                            It was just an example, I figured if the idea was taken someone would put some more thought into how squads were ranked.
                            Rabble Rabble Rabble

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                            • #44
                              1. do not change the hard lock / soft lock rules

                              2. lower your roster limits if you must, however:
                              (a) For Sk8: this will only affect those "elites" like Ghoul, Nimrook, etc. that are around just for the hell of it.
                              (b) For Other Squads: this may provoke more squad creation - as stated by Vatican - however, you must implement this rule into TWD in order for these squads to be created NOW. Otherwise, captains will simply tell their pilots "you'll probably be in our top 20", then come TWL qualifications, they find out they are NOT top 20 players on squad, are axed, and have no where to go.

                              3. what's going on for squads from last season's finals? As some squad(s) do not exist anymore.
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                              • #45
                                Figure out what you want to set the limits to, be it 25, 30 or 35, and set it NOW so TWD squads can stabilize prior to TWL beginning, this is VERY IMPORTANT -- especially if you are going to make a drastic change from previous years' limit of 35 max.

                                If you made finals last year and you are still a squad that plays TWD, congrats you are in TWL. If you did not make finals you must qualify; no 3rd place teams get moved up because a squad dissolved.

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