3 things:
number 1: ephemeral is my new hero of the moment.
number 2: the time-based suggestion is interesting, but wouldn't accomplish anything. once a team would have more than half of the held base time, the other team could easily just quit attacking and fly around forever... at least with a points-based system it's harder to get to that point total where you don't have a chance to comeback. also, there would be no incentive to keep attacking once you have the flag because you wouldn't reap in nice kill bonuses. so basically your idea reverts base matches to a turtle-match that has a high probability of ending 10 minutes early. good innovative suggestion vihta, but wouldn't work worth a damn. keep thinking along that vein though, i like the idea of incorporating time held as a PART of the overall score.
number 3: m_m god is a sellout. i'm going ?cheater him right now
number 1: ephemeral is my new hero of the moment.
number 2: the time-based suggestion is interesting, but wouldn't accomplish anything. once a team would have more than half of the held base time, the other team could easily just quit attacking and fly around forever... at least with a points-based system it's harder to get to that point total where you don't have a chance to comeback. also, there would be no incentive to keep attacking once you have the flag because you wouldn't reap in nice kill bonuses. so basically your idea reverts base matches to a turtle-match that has a high probability of ending 10 minutes early. good innovative suggestion vihta, but wouldn't work worth a damn. keep thinking along that vein though, i like the idea of incorporating time held as a PART of the overall score.
number 3: m_m god is a sellout. i'm going ?cheater him right now
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