This year the system changed from a 2 10/9 8 7 6 to 40 star cap, and in basing it changed as well. I think it's best we review the changes now while they are still fresh in peoples minds. I have been active in I think 3 dt's so I'm not the best judge to compare the two systems. However, that being said here are the benefits and drawbacks I saw.
Benefits:
More potential "competitive" captains
This zone lacks people willing to captain. Having people who are not rated highly in the old system going up against people rated super high in every league was a huge detriment. With the new system the captains individual ratings matter a lot less because the 10 star other captains don't have the advantage of being rated a 10, but competing against 9 or 10 stars. This allowed Gladiators jav team to do OK, as well as commodo's wb team to do ok all without having a 10 star on the roster (until best came). This is huge because finding captains is I think the hardest part about DT.
More variance in people added
I tried to alter lineups a lot, in the old system i feel like 9/10 would almost all be playing all the time while 8 stars (of which there were 1000 in wb) would only get 1 to be playing. 7-8 stars should get to play a lot in a competitive atmosphere if they are playing less in twl as i assume twl people add 9-10 stars all the time, it also helps them become more than 7-8 stars. (Arbitrary rating obviously - often wrong but whatever)
Less dependence on people showing
There was great turnout I think for this dt but this system allowed more even games if a teams 9-10 stars couldn't make it they weren't at a disadvantage, as 7-8s seemed to be more valuable anyways.
Drawbacks:
Ratings were EHHH? I helped with these so I can take some blame. The gap between 6-7 star seemed to be larger than the gap between 9-10 star so that could be addressed in the future. 6 was sort of a default rating if it was really unknown from twd experience. A lot of 7-8s clearly knew how to team and hunt out the 6s from other teams, we want all lineups to be viable not just 7 8 8 8 9 or whatever. (this led to less 6s playing which sucks I think)
Less competitive games?
I've heard this is the case although I don't know if my team had this experience. Warbird yes for sure but that was not from ratings, just 9s not performing to what they are capable of. Jav was competitive outside of 3-4 matches (2-3 of which the other team was trolling lineups or 4v5) but I guess that's only like 60-70% competitive. We had all competitive base games which is good, and in most games we added 65 stars or less out of the 67 cap. I think this issue is a byproduct of figuring out the new system and which lineup works best as well.
Too much benching!
This was my least favorite part of dt by far. I was lucky enough to have decent 6 star options in broken, spooked, and mvp, decent 7 star options in aprix, kovalchuk, and morph, all who showed a lot. But I couldn't play them all. In fact broken only played 1 game. In jav i had 4 9 stars of which I can only play 2, and I have no fucking clue what to do in that ship anyways so i'm benching these players that are 100000x better than me as if I have a clue which one of them is better than the other. This new system allows for more possible lineups to be competitive so we need more teams, and to do that we need more captains. I had an excellent bunch of guys willing to play/bench at any time and not complain, but we need to be logging how many people on avg are showing to each event so we know how many teams we can afford to put together.
Final thoughts: Thanks Mythril, henry, major, and all those who contributed to making this dt happen. This system allows for more teams because of the ability to add a variety of lines and be competitive but we were unable to capitalize on that this go around. Next time if we go back to the old system than other people will know best how many teams we need, but for this system we needed 2 more teams (imo) as there were too many people being benched that could have made a competitive team together if given the opportunity. If we do go back to the old system finding caps becomes harder to balance I think. We need to get some of the lower stars more into twd so that they arn't able to be hunted out before their team has reached 25 deaths.
Finally thank you to my team for being extremely cool while I added lines. A lot of you I should apologize to for not adding when you showed, I will solo out Amnesti/Broken for this because you have only played one game so far. Obviously not your fault and I'm sorry. Good luck to everyone in playoffs.
Benefits:
More potential "competitive" captains
This zone lacks people willing to captain. Having people who are not rated highly in the old system going up against people rated super high in every league was a huge detriment. With the new system the captains individual ratings matter a lot less because the 10 star other captains don't have the advantage of being rated a 10, but competing against 9 or 10 stars. This allowed Gladiators jav team to do OK, as well as commodo's wb team to do ok all without having a 10 star on the roster (until best came). This is huge because finding captains is I think the hardest part about DT.
More variance in people added
I tried to alter lineups a lot, in the old system i feel like 9/10 would almost all be playing all the time while 8 stars (of which there were 1000 in wb) would only get 1 to be playing. 7-8 stars should get to play a lot in a competitive atmosphere if they are playing less in twl as i assume twl people add 9-10 stars all the time, it also helps them become more than 7-8 stars. (Arbitrary rating obviously - often wrong but whatever)
Less dependence on people showing
There was great turnout I think for this dt but this system allowed more even games if a teams 9-10 stars couldn't make it they weren't at a disadvantage, as 7-8s seemed to be more valuable anyways.
Drawbacks:
Ratings were EHHH? I helped with these so I can take some blame. The gap between 6-7 star seemed to be larger than the gap between 9-10 star so that could be addressed in the future. 6 was sort of a default rating if it was really unknown from twd experience. A lot of 7-8s clearly knew how to team and hunt out the 6s from other teams, we want all lineups to be viable not just 7 8 8 8 9 or whatever. (this led to less 6s playing which sucks I think)
Less competitive games?
I've heard this is the case although I don't know if my team had this experience. Warbird yes for sure but that was not from ratings, just 9s not performing to what they are capable of. Jav was competitive outside of 3-4 matches (2-3 of which the other team was trolling lineups or 4v5) but I guess that's only like 60-70% competitive. We had all competitive base games which is good, and in most games we added 65 stars or less out of the 67 cap. I think this issue is a byproduct of figuring out the new system and which lineup works best as well.
Too much benching!
This was my least favorite part of dt by far. I was lucky enough to have decent 6 star options in broken, spooked, and mvp, decent 7 star options in aprix, kovalchuk, and morph, all who showed a lot. But I couldn't play them all. In fact broken only played 1 game. In jav i had 4 9 stars of which I can only play 2, and I have no fucking clue what to do in that ship anyways so i'm benching these players that are 100000x better than me as if I have a clue which one of them is better than the other. This new system allows for more possible lineups to be competitive so we need more teams, and to do that we need more captains. I had an excellent bunch of guys willing to play/bench at any time and not complain, but we need to be logging how many people on avg are showing to each event so we know how many teams we can afford to put together.
Final thoughts: Thanks Mythril, henry, major, and all those who contributed to making this dt happen. This system allows for more teams because of the ability to add a variety of lines and be competitive but we were unable to capitalize on that this go around. Next time if we go back to the old system than other people will know best how many teams we need, but for this system we needed 2 more teams (imo) as there were too many people being benched that could have made a competitive team together if given the opportunity. If we do go back to the old system finding caps becomes harder to balance I think. We need to get some of the lower stars more into twd so that they arn't able to be hunted out before their team has reached 25 deaths.
Finally thank you to my team for being extremely cool while I added lines. A lot of you I should apologize to for not adding when you showed, I will solo out Amnesti/Broken for this because you have only played one game so far. Obviously not your fault and I'm sorry. Good luck to everyone in playoffs.
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