Well all of mine are PC unless you count Final Fantasy Tactics as an RPG, then that one is at the top of the list. But:
Diablo 2 - Believe it or not, I actually still like this game. The gameplay is systematic and I like it. The graphics suck, economy sucks, but I like the gameplay. The item system is also fantastic.
Everquest - This game had the BEST endgame. Since there really wasn't an "endgame" because things were so hard no one could do them and it just kept going. There was so much to do in that game it wasn't repetitive. Plus the economy actually worked, the gold and platinum system was great.
Ultima Online - The skill system was fantastic. Also the general gameplay was good. I liked the pack animals and the mounts as well as the "level" system.
Helbreath - The best skill system I've ever played with. The gaining % to each area of expertise to increase the efficiency of each spell was a great plus. Buying skills was a downer but it was made up for by the %.
Sword of the New World - This game was pretty awesome just because it enabled you to play as 3 people at once. You didn't need to party with people, just needed your one group. Plus the ability to level up while you were afk was awesome for me with so little time when I played it.
World of Warcraft - The graphics were good. The gameplay was good. The skill system was very good. The item system was great. The only problem I have with WoW is the endgame. Too repetitive. Auction House = $$
Astonia 3 - This game was pretty good. It is a time-passer. I honestly wouldn't pay to play it, but it was pretty good in the way that it was systematic like Diablo 2. You could build the "perfect" character if you knew what skills and stats to add to. The item system wasn't too bad, either.
Archlord - I enjoyed this game mostly for the graphics. The item system was pretty dang good, as well. Auction House = $$. Really the only problem I had with this game was the fact that it relied on you to have potions because there was no healing class.
Shaiya - This game was cool. Simply because of a systematic skill system, no stats, and a healing class. I would've liked stats, the item system could've been better, but the graphics made it ok. The healing class was VERY needed and it made the game interesting.
Legend of Dragoon - I might as well put the only RPG I played that wasn't on PC. I thought it was pretty cool. I would play it again.
Diablo 2 - Believe it or not, I actually still like this game. The gameplay is systematic and I like it. The graphics suck, economy sucks, but I like the gameplay. The item system is also fantastic.
Everquest - This game had the BEST endgame. Since there really wasn't an "endgame" because things were so hard no one could do them and it just kept going. There was so much to do in that game it wasn't repetitive. Plus the economy actually worked, the gold and platinum system was great.
Ultima Online - The skill system was fantastic. Also the general gameplay was good. I liked the pack animals and the mounts as well as the "level" system.
Helbreath - The best skill system I've ever played with. The gaining % to each area of expertise to increase the efficiency of each spell was a great plus. Buying skills was a downer but it was made up for by the %.
Sword of the New World - This game was pretty awesome just because it enabled you to play as 3 people at once. You didn't need to party with people, just needed your one group. Plus the ability to level up while you were afk was awesome for me with so little time when I played it.
World of Warcraft - The graphics were good. The gameplay was good. The skill system was very good. The item system was great. The only problem I have with WoW is the endgame. Too repetitive. Auction House = $$
Astonia 3 - This game was pretty good. It is a time-passer. I honestly wouldn't pay to play it, but it was pretty good in the way that it was systematic like Diablo 2. You could build the "perfect" character if you knew what skills and stats to add to. The item system wasn't too bad, either.
Archlord - I enjoyed this game mostly for the graphics. The item system was pretty dang good, as well. Auction House = $$. Really the only problem I had with this game was the fact that it relied on you to have potions because there was no healing class.
Shaiya - This game was cool. Simply because of a systematic skill system, no stats, and a healing class. I would've liked stats, the item system could've been better, but the graphics made it ok. The healing class was VERY needed and it made the game interesting.
Legend of Dragoon - I might as well put the only RPG I played that wasn't on PC. I thought it was pretty cool. I would play it again.
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