Originally posted by Lofty
I've recently held a conversation which gave me the opportunity to share some of my views on the highly debatable and controversial topic of what truly makes up skill in this game.
I know some of you are fans of the talent-factor arguments, and others shove the metaphysical aspects aside and claim it's just a point and shoot thing, while others argue it's a matter of pure intellect. The following log goes over another theory that some of you may be interested in considering.
jones> the skill level nowadays is much higher in my oppinion
Stasua> And too many damn newbs too
Lofty> I agree Jones..I can see the shift of skill from when i came back from retirement in january of last year, until today
Stasua> Kinda takes the fun out of it once in a while, but ya can't really do anything about that
Lofty> Within this year and a half, especially since the same month I came back the automated TWD system came into play, it gave so many more people the opportunity to dd
Lofty> Since before that it had to be hosted
Lofty> So now all these players can play whenever they want
Lofty> And its just so much more radical now in dd than it was a year and a half ago
Lofty> Yeah so many more people are skilled at dd now than a year ago
Lofty> Sometimes I find myself blaming it on luck and that they are all newbies because I keep judging using the overall skill pool model from the past, shortly after I came back from retirement
Lofty> But then I realize that there's just a mass shift in skill
Stasua> Those who picked up and started playing this game a year ago and DD alot are still inconsistent
Stasua> So you can say it is luck alot of the time
Lofty> Yeah but I still see a lot of more advanced shit random no-named people pulling these days
Lofty> Back when the system was first implemented, the automated TWD system, the ones who came out on top were those already experienced in DD, and those with the most talent who caught on the quickest
Lofty> And now...the rest of the mass is catching up, and that makes things frustrating, especially for those who are too stubborn to accept that people get better, or that the skill pool is shifting upwards
Stasua> Well people who play other games before they start playing SS get an advantange sometimes
Lofty> In this game it's mostly a thing of talent
Lofty> Some people just have it, some don't; hand-eye coordination, proper visual evaluation, it's mostly genetical things that can't be altered, and how your mind works
Stasua> lol
Lofty> But motivation is necessary in any case, but how far you'll get is determined by talent
Stasua> Well, you can use that point for VFX
jones> and me...
Lofty> This game is approximately = 65 % [max. confidence value up to BUT not higher than maximum talent value]; 20 % intelligence; 15 % ambition/motivation
Stasua> 10% reflex
Lofty> Reflex goes into the talent factor
Lofty> For the most part it's a variable that spans relatively to your mind capability, and how well it can react
Lofty> You can train it, but how far your limits are is determined by your mind's competence
Lofty> Anyway, I think I've figured it out more or less
Lofty> Confidence in this game is relative to the talent factor
Lofty> The more talent you have, the more weight the confidence factor has
Lofty> Because confidence is the vehicle through which it is determined how far you can go to your talent limits
Lofty> But without talent, confidence factor becomes obsolete
Stasua> I think you need confidence to help your talent improve
Stasua> Well, your skill level
Lofty> You need confidence to get more bang out of your talent buck
Stasua> That works
Lofty> Say your max talent value is 46
Lofty> And your confidence variable is 23 (I wont give confidence a maximum/minimum value because unlike talent, it's more a state of mind and can change, whereas talent is more genetically restrained)
Lofty> That means that you will only be able to use up to 23 measurement units of your maximum talent potential
Lofty> Even though your maximum talent value is 46
Stasua> WTH does that mean man?
jones> I see..
Lofty> The more confidence you have, the further you can reach towards your maximum talent value
Lofty> It works the other way as well
Stasua> What is a variable?
Lofty> If your confidence variable is 48, but your maximum talent value is 20
Stasua> Talent value...
Lofty> Then you will only be able to go to your maximum talent value of 20
Stasua> and this means...
Lofty> And all the surplus confidence will be obsolete
Zerofade> rofl statua
Lofty> I'm just giving relative variables
Lofty> To use in comparison
Lofty> Dont pay attention to what the numbers are
Stasua> K
Stasua> Keep talking
Lofty> I'm just using it to show an analogy which can be understood
Lofty> Suppose talent is measured in units of 1
Stasua> I understand what you said
Zerofade> how do u measure talent
Selex> Suppose
Lofty> It's not measured officially, but suppose it was
Lofty> Obviously different people have different levels of talent
Lofty> So lets say we use 1 as the standard measurement usage for talent
Lofty> And suppose someone's mind capability has it that 40 units of talent is their maximum talent potential value
Lofty> Now lets say confidence is also measured in units of 1
Lofty> And someone's confidence level is at 20 units
Lofty> That means they will only be able to utilize their talent up to 20 units
Zerofade> ..
Lofty> Due to the confidence that is fueling their performance
Lofty> Even though their maximum potential, talent-wise is capped at 40 units
Lofty> If someone has little talent, say 5 units is their max talent value
Lofty> Then any confidence value above 5 really makes no difference
Lofty> Because their maximum talent only allows to 5
jones> Is it like, believe in yourself that you are able to kill the big names in say a duel or something and you will try more automatically the more you believe?
Lofty> Yeah sort of
Lofty> In a way
Lofty> I know I'm arrogant and I don't often accept people as being better or higher than me, that helps me use my talent to the maximum and I dont really get held back
jones> O, I see
Lofty> Of course, if my talent level was too low it wouldn't matter if I thought I WAS the best
jones> I fail in that confidence...
Lofty> I'd still suck because my talent can't live up to my confidence value
Lofty> But confidence value must live up to the highest talent level you have, otherwise a portion of talent won't be used
Lofty> Of course this is just my subjective model of talent/skill/confidence topography, but I think it helps explain certain non-materialistic values easier
jones> I think I understand some of these
jones> But it all comes down to 2 things, that this game is made upon
Lofty> I'll post this convo on a forum, maybe some other people will bring up perspectives which help digest some of these factors
jones> aim and dodge, this is just my opinion, I may be ignorant and stuff...
jones> oh, nice
Lofty> Yes, aim and dodge are heavily influenced by talent factor
Lofty> but you can't make yourself live up to your best aim or dodge potential if you dont have the confidence to fuel it
jones> the way you know how you move how you believe at the same time you dodge or move into a position to shoot...
jones> I know I dont have enough confidence
Lofty> Seems most people don't; I can't really relate since I've never had this issue, I'm pretty arrogant in most fields in life
Lofty> It has it's ups and downs I suppose
jones> You know...
jones> I regret I never joined solstice with my main name and started playing there for real :/
jones> I did a wrong turn
jones> uhm, out of curiousity, do you have any dueling guides or something?
Lofty> No I never wrote dueling guides, but I did contribute a lot to the Best Wb Styles thread, check my posts out there
That's my take on skill factors in this game. I'm sure lots of people have their own ideas on this subject, some might be certain variations of what I put up; feel free to share any.
I know some of you are fans of the talent-factor arguments, and others shove the metaphysical aspects aside and claim it's just a point and shoot thing, while others argue it's a matter of pure intellect. The following log goes over another theory that some of you may be interested in considering.
jones> the skill level nowadays is much higher in my oppinion
Stasua> And too many damn newbs too
Lofty> I agree Jones..I can see the shift of skill from when i came back from retirement in january of last year, until today
Stasua> Kinda takes the fun out of it once in a while, but ya can't really do anything about that
Lofty> Within this year and a half, especially since the same month I came back the automated TWD system came into play, it gave so many more people the opportunity to dd
Lofty> Since before that it had to be hosted
Lofty> So now all these players can play whenever they want
Lofty> And its just so much more radical now in dd than it was a year and a half ago
Lofty> Yeah so many more people are skilled at dd now than a year ago
Lofty> Sometimes I find myself blaming it on luck and that they are all newbies because I keep judging using the overall skill pool model from the past, shortly after I came back from retirement
Lofty> But then I realize that there's just a mass shift in skill
Stasua> Those who picked up and started playing this game a year ago and DD alot are still inconsistent
Stasua> So you can say it is luck alot of the time
Lofty> Yeah but I still see a lot of more advanced shit random no-named people pulling these days
Lofty> Back when the system was first implemented, the automated TWD system, the ones who came out on top were those already experienced in DD, and those with the most talent who caught on the quickest
Lofty> And now...the rest of the mass is catching up, and that makes things frustrating, especially for those who are too stubborn to accept that people get better, or that the skill pool is shifting upwards
Stasua> Well people who play other games before they start playing SS get an advantange sometimes
Lofty> In this game it's mostly a thing of talent
Lofty> Some people just have it, some don't; hand-eye coordination, proper visual evaluation, it's mostly genetical things that can't be altered, and how your mind works
Stasua> lol
Lofty> But motivation is necessary in any case, but how far you'll get is determined by talent
Stasua> Well, you can use that point for VFX
jones> and me...
Lofty> This game is approximately = 65 % [max. confidence value up to BUT not higher than maximum talent value]; 20 % intelligence; 15 % ambition/motivation
Stasua> 10% reflex
Lofty> Reflex goes into the talent factor
Lofty> For the most part it's a variable that spans relatively to your mind capability, and how well it can react
Lofty> You can train it, but how far your limits are is determined by your mind's competence
Lofty> Anyway, I think I've figured it out more or less
Lofty> Confidence in this game is relative to the talent factor
Lofty> The more talent you have, the more weight the confidence factor has
Lofty> Because confidence is the vehicle through which it is determined how far you can go to your talent limits
Lofty> But without talent, confidence factor becomes obsolete
Stasua> I think you need confidence to help your talent improve
Stasua> Well, your skill level
Lofty> You need confidence to get more bang out of your talent buck
Stasua> That works
Lofty> Say your max talent value is 46
Lofty> And your confidence variable is 23 (I wont give confidence a maximum/minimum value because unlike talent, it's more a state of mind and can change, whereas talent is more genetically restrained)
Lofty> That means that you will only be able to use up to 23 measurement units of your maximum talent potential
Lofty> Even though your maximum talent value is 46
Stasua> WTH does that mean man?
jones> I see..
Lofty> The more confidence you have, the further you can reach towards your maximum talent value
Lofty> It works the other way as well
Stasua> What is a variable?
Lofty> If your confidence variable is 48, but your maximum talent value is 20
Stasua> Talent value...
Lofty> Then you will only be able to go to your maximum talent value of 20
Stasua> and this means...
Lofty> And all the surplus confidence will be obsolete
Zerofade> rofl statua
Lofty> I'm just giving relative variables
Lofty> To use in comparison
Lofty> Dont pay attention to what the numbers are
Stasua> K
Stasua> Keep talking
Lofty> I'm just using it to show an analogy which can be understood
Lofty> Suppose talent is measured in units of 1
Stasua> I understand what you said
Zerofade> how do u measure talent
Selex> Suppose
Lofty> It's not measured officially, but suppose it was
Lofty> Obviously different people have different levels of talent
Lofty> So lets say we use 1 as the standard measurement usage for talent
Lofty> And suppose someone's mind capability has it that 40 units of talent is their maximum talent potential value
Lofty> Now lets say confidence is also measured in units of 1
Lofty> And someone's confidence level is at 20 units
Lofty> That means they will only be able to utilize their talent up to 20 units
Zerofade> ..
Lofty> Due to the confidence that is fueling their performance
Lofty> Even though their maximum potential, talent-wise is capped at 40 units
Lofty> If someone has little talent, say 5 units is their max talent value
Lofty> Then any confidence value above 5 really makes no difference
Lofty> Because their maximum talent only allows to 5
jones> Is it like, believe in yourself that you are able to kill the big names in say a duel or something and you will try more automatically the more you believe?
Lofty> Yeah sort of
Lofty> In a way
Lofty> I know I'm arrogant and I don't often accept people as being better or higher than me, that helps me use my talent to the maximum and I dont really get held back
jones> O, I see
Lofty> Of course, if my talent level was too low it wouldn't matter if I thought I WAS the best
jones> I fail in that confidence...
Lofty> I'd still suck because my talent can't live up to my confidence value
Lofty> But confidence value must live up to the highest talent level you have, otherwise a portion of talent won't be used
Lofty> Of course this is just my subjective model of talent/skill/confidence topography, but I think it helps explain certain non-materialistic values easier
jones> I think I understand some of these
jones> But it all comes down to 2 things, that this game is made upon
Lofty> I'll post this convo on a forum, maybe some other people will bring up perspectives which help digest some of these factors
jones> aim and dodge, this is just my opinion, I may be ignorant and stuff...
jones> oh, nice
Lofty> Yes, aim and dodge are heavily influenced by talent factor
Lofty> but you can't make yourself live up to your best aim or dodge potential if you dont have the confidence to fuel it
jones> the way you know how you move how you believe at the same time you dodge or move into a position to shoot...
jones> I know I dont have enough confidence
Lofty> Seems most people don't; I can't really relate since I've never had this issue, I'm pretty arrogant in most fields in life
Lofty> It has it's ups and downs I suppose
jones> You know...
jones> I regret I never joined solstice with my main name and started playing there for real :/
jones> I did a wrong turn
jones> uhm, out of curiousity, do you have any dueling guides or something?
Lofty> No I never wrote dueling guides, but I did contribute a lot to the Best Wb Styles thread, check my posts out there
That's my take on skill factors in this game. I'm sure lots of people have their own ideas on this subject, some might be certain variations of what I put up; feel free to share any.
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