1) I think most people are for the cram reset, we should def test it. Not sure the time left is relevant, but maybe something will pop-up that will make us say "hmmm"
2) The whitelist isn't a ban... it's just for the first 30 seconds after a game finishes. There will be plenty of opportunities for people not on the list to cap, and find their way on it eventually when they're more experienced. We're not male landowners preventing people from ever capping. We're saying when you become a veteran you can !cap whenever you want. Almost everyone should eventually be able to cap base, but it should be a privilege, not a right, to have an impact over 15 other player's game experience.
Just like we don't let anyone cap TWDT. Capping is an inherent responsibility because you're impacting the next 15-20 minutes of someone's game experience. You want the highest percentage probability of a good game with decent lines on both sides. This benefits newbies too, but they don't seem to understand that.
The vast majority of experienced players all support a whitelist. It's trolls and bad players on forums who want the power to add themselves in whatever ship they please and do as they like and ensure they play every game. Of course they don't support the measure. They don't have to earn the right, they just have to type !cap fast and they and do whatever and turn it into a shit experience for everyone but themselves. Why would they want to give that up?
I've excoriated tons of vets, too, for playing specials (wb/jav/lanc) in ?go base against scrubs and ruining the game just so they can have fun at the expense of 15 other people. Capping is a responsibility. You have control over other's fun.
3) Then use my list as a baseline, and add the players people feel should be on it (ie, Midoent) using your data-driven approach. We can keep adding names as we go.
4) I have a 59.9% winrate because I try to add balanced lines and add newer players. I also perform an artificial cram reset and let enemy teams in when the lines are bad, and have been for years, to try to get more FR battles. I could probably push that to 70-75% if I was going all out. I wouldn't want a win% much higher than 60, would mean you're going too hard in ?go base.
I see Major out there with a 90% winrate : D
2) The whitelist isn't a ban... it's just for the first 30 seconds after a game finishes. There will be plenty of opportunities for people not on the list to cap, and find their way on it eventually when they're more experienced. We're not male landowners preventing people from ever capping. We're saying when you become a veteran you can !cap whenever you want. Almost everyone should eventually be able to cap base, but it should be a privilege, not a right, to have an impact over 15 other player's game experience.
Just like we don't let anyone cap TWDT. Capping is an inherent responsibility because you're impacting the next 15-20 minutes of someone's game experience. You want the highest percentage probability of a good game with decent lines on both sides. This benefits newbies too, but they don't seem to understand that.
The vast majority of experienced players all support a whitelist. It's trolls and bad players on forums who want the power to add themselves in whatever ship they please and do as they like and ensure they play every game. Of course they don't support the measure. They don't have to earn the right, they just have to type !cap fast and they and do whatever and turn it into a shit experience for everyone but themselves. Why would they want to give that up?
I've excoriated tons of vets, too, for playing specials (wb/jav/lanc) in ?go base against scrubs and ruining the game just so they can have fun at the expense of 15 other people. Capping is a responsibility. You have control over other's fun.
3) Then use my list as a baseline, and add the players people feel should be on it (ie, Midoent) using your data-driven approach. We can keep adding names as we go.
4) I have a 59.9% winrate because I try to add balanced lines and add newer players. I also perform an artificial cram reset and let enemy teams in when the lines are bad, and have been for years, to try to get more FR battles. I could probably push that to 70-75% if I was going all out. I wouldn't want a win% much higher than 60, would mean you're going too hard in ?go base.
I see Major out there with a 90% winrate : D
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