^^
also, 5 mins is too short, either make it a point race to some specified amount, or give us like 8-10 mins a round.
balance points gained with flag just a tad? seems a bit high atm. i.e. 50 instead of 60.
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I must reiterate these settings ARE EXACTLY LIKE GO BASE SINCE THEY WERE ORIGINALLY THE GO BASE SETTINGS!
The fire power and spider settings have not changed except for the addition
of attaching settings and anti-warp...
Even in go base if a spider has full Energy and another spider shoots em,
it takes 4 shots... this is not random damage...
I am looking at lowering the reward for flag and making it focus more
on using the flag to kill to get most points from it.
Perhaps then 5mins is too short a round?
I want to find a happy medium on time before drastically changing the
game style from what it is to a race to X amount of points.
This is good though, keep the ideas and suggestions coming.
Its for you the public to help tweak it to make it as fun as possible for everyone.
We've done the leg work, you help lift it to what it will end up being.
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1. make the flag less valuable cuz spids just get flag and run and end up winning a boring sd round.
2. instead of time make it to like "first to 2000 points" or sumthing cus with this 5 min there is not many chances of comebacks.
3. change random dmg
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No need to change the recharge timing of flag carrier, it will suck ass. The speed is ok, a good spider team would be able to chase and destroy the defenders and retake flag with some tactics in mind.
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I think the team that has the flag get's a little too much of an advantage. It's going to be hard to find the balance but you'll know it's balanced when this is true: The team that has the flag can backtrack and they want to protect the flag carrier because they get bonus points, but protecting the FC is very hard because they're so slow. Also, it shouldn't be a huge bonus, like it shouldn't be a guarantee that you're going to win if you have the flag, you should earn extra points per kill and points periodically, but probably not as many points as they currently earn periodically. Keep everything the same but two things: 1) decrease the movement speed while holding the flag even moreso than it does now, same goes if the FC attaches to another player. 2) Not quite as many points awarded periodically (I don't know what it's currently set to in terms of points and how often, but it should be a little less). The goal in doing the first change is to make is so that the team that has the flag can only run away from the other team as fast as the FC can run, or force the FC to attach to their teamates and then continually detach, but like I said, if you decrease the FC's movement speed enough then it should be fine. Is there an option to also decrease the energy recharge rate of the person holding the flag?
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It was 10mins per round...
3 rounds X lineup times = 40min ?
Some ppl said it was too long...
So it was then lowered to 5min = lineup time.
Again it can change, id like to find a happy medium...
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i love twsd, its great.
i would say change time to 10 minutes though then it'll be fine
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Anti-warp isn't like the rest of TW it's close range and does work...Originally posted by tragiK View Posti haven't read the rest of the thread so i dunno if these points have been brought up yet
- antiwarp doesn't seem to work - honestly i don't know if it's necessary, i would just take it out
- several new implementations are good ideas - the flag, flag penalty, attaching penalty, 3v3, the new map
- attaching should not be allowed for the one holding flag. this is easily abused by a team who takes the early lead. teaming should be encouraged, not an easy escape by the flag holder with a simple attach (teammates attaching to the flag holder still allowed)
Just means you can't blanket the arena with it...
But! It can be tweaked to have a slightly larger radius.
Remember this is basically a Public Test phase in TWD until end of TWL
You Can't define which/one ship can and cannot attach based on who has the flag, can only be based per ship type...
So they'd need to be a ship other than spider to stop them being able to attach.
The flag settings are as best we could get. They cannot be changed,Originally posted by Papa Diop View PostI don't know if it can be implemented, but what if flag only spawns in the beginning (same place) when one team gets 3 deaths (don't know if it can ruin a game when a team decides to start running early on, avoiding getting killed).
the flag is like warzone, and actually spawns in a circle radius like powerballs do.
The more people in the arena the further from center it spawns.
Im sure teams will learn to compensate for this...
?go twsdx is setup to run any1 vs any1 with a rank system (no bot require)Originally posted by Papa Diop View PostCan there be a practice arena with a bot? Like wbduel. That way people can constantly test it out on their own, making teams.
perhaps i can get spidduel updated to be used like wbduel...
We wanted a new game type.Originally posted by royCE View Postworst piece of shit idea i ever seen. make spiders attachable is just plain stupid.
had 36 kills in a match and still lost cus they kid kept running and attaching.
played a minute of the match and found that i can grab a flag and have my team go to each corner of the map and just wait till i attach and so on.
take out the attaching.
Not wbduel with spiders, not base with only spiders...
1. USE UR ANTI WARP AND STOP THEM WARPING...
2. YOU JUST NEED TO BE CLOSE TO STOP EM WITH ANTI!
3. CREATE SOME TACTICS WITH UR TEAMMATES AND ATTACH TO THEM TOO???
This is a Public test royce, if at the end of TWL most have an issue with it
then attaching can be removed...
No it wasn't, the sysop has uploaded the cfg from ?go twsdx to the twsd arenas...Originally posted by RageRitual View Post?go spidduel would work for that.
Not sure if this was intentional or not but the flag seems to reset itself half way into the matches (yesterday it did not) and shows some kind of ranking between yourself and your team mates. Then the scores in the F2 menu all reset. With only 5 minute rounds is there really a point to resetting the flag like this? Hopefully it is just a glitch and an easily fixable one so SD will continue to thrive.
I'll get dads revenge to fix that.
We're working on it, hopefully will have it sorted soon (need to see if its a bot or arena issue)Originally posted by Audit View PostFIX !MYFREQ!!!!
Other than that I like itLast edited by RiiStar; 09-23-2008, 06:06 PM.
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?go spidduel would work for that.Originally posted by Papa Diop View PostCan there be a practice arena with a bot? Like wbduel. That way people can constantly test it out on their own, making teams.
Not sure if this was intentional or not but the flag seems to reset itself half way into the matches (yesterday it did not) and shows some kind of ranking between yourself and your teamates. Then the scores in the F2 menu all reset. With only 5 minute rounds is there really a point to resetting the flag like this? Hopefully it is just a glich and an easily fixable one so SD will continue to thrive.
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worst piece of shit idea i ever seen. make spiders attachable is just plain stupid.
had 36 kills in a match and still lost cus they kid kept running and attaching.
played a minute of the match and found that i can grab a flag and have my team go to each corner of the map and just wait till i attach and so on.
take out the attaching.
k ur done reading...now go to it...
ur still reading...
go...
now?
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Can there be a practice arena with a bot? Like wbduel. That way people can constantly test it out on their own, making teams.
If it isn't possible, I'll just wait patiently in front of the screen for people to log on.
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I'm not even a pro spider or rarely spid, but I liked the arena and the gameplay very much. Maybe tragik has a point saying flag carrier shouldn't be able to attach, if two team mates are on each side of the arena, he could just constantly attach between the two of them. Could ruin the game early on.
Little remark about the beginning maybe. Most teams now warp in the beginning, hoping to get a random good position to get to mid fast and brick the flag area. I don't know if it can be implemented, but what if flag only spawns in the beginning (same place) when one team gets 3 deaths (don't know if it can ruin a game when a team decides to start running early on, avoiding getting killed).
That way teams can really prepare themselves properly on getting flag and the beginning of the game will always start with a huge spid battle around the flag area when you have time to settle properly. Think that might be cool.
Ha! Just thought that you also can make time longer until flag gets spawned, so you get less random, lucky warps in the beginning.
Big thumps up for the ones who created this! Rushers don't got that much chance in this game like in warbirds
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Only problem I had was not being able to !myfreq in spec. This was really fun, I like everything about it just how it is. Please don't change anything
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