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Changing the basing map
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Guest repliedI thought about that, in the place you just put them the terr could sit on it and not be hit or repped out of 'cram'. How did the map play with the nubs there?
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was thinking about those 2 nubs.. are those good there or should i move those a little? like this?
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It would be neat maybe if there were a couple different maps in different twbd arenas so you could have a choice of map if you wanted to.
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Guest repliedNope, but I would like to see match bot in some of the fr test arenas, and gather enough people to play.
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Have you tried it?Originally posted by Vitron
Could we have some of these map ideas put in... lets say base3?
Also I'm not sure if I'm found of the idea of having two entrances. Yes you want the have it a 'bit' simplier to get into the fr... But it needs to be balanced, with two entrances it isn't balanced.
I'm not sure it has to be soo much easier to get in if you are coordinated in defense, at least equal with lining...
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Guest repliedMabye let the terr have it's hiding spot.
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This is my fave map so far, the indents to either side of the cram means a javbomb has a better cance of exploding right under the cram, also ships can move into and out of them for cover, the block in the middle is also useful for bursts, javshots or hiding in a spider if the cram failed and you got pushed into a semi-line.Originally posted by Server
EDIT: Also as far as the inability to rep the terr out of the cram, that still exsists BUT if the terr chooses to stay in that small hole he's gonna die simply because the entrance is bigger and you can make that shot easier. I love this map serv.
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Guest repliedCould we have some of these map ideas put in... lets say base3?
Also I'm not sure if I'm found of the idea of having two entrances. Yes you want the have it a 'bit' simplier to get into the fr... But it needs to be balanced, with two entrances it isn't balanced.Last edited by Vitron; 01-26-2004, 11:27 AM.
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This last map looks good IMO, not to drastic changes. but still different.
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I think these two things already happen with the current base map?Originally posted by CrvenBan
Those two nubs in the middle of fr could create at least 2 probs as I see it:
1. camping spid that would be sitting on fr wall just about lining place would be well protected and probably still able to shoot at entrance (but map design make lines easier to break so...)
2. nubs create two uneven parts of fr. Upper has much more space in it, while lower seem more pressed together. As defending team you could let them in, but keep controll of upper area and still have whole opposing team pushed down in big group.
Worth a test tho
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