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Changing the basing map

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  • Server
    replied
    Originally posted by wadi
    funny how after four years some people still aren't good *cough*
    Maybe someday you will be. Funny how this coming from you.


    Server, I just think your maps suck. Don't read too much into it.
    I dont really care what you say. Because i'm trying to do something here and you arent. Could you just shut up and stop trying to be elite with all those "YOUR MAPS SUCK" ??


    Paul: Why should we keep every old shot? Imo new shots should be made already. Basing wouldnt be so boring then. I say we change basemap for every twlb
    Last edited by Server; 01-23-2004, 06:38 AM.

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  • geekbot
    replied
    We played this. It makes breaking the cram much easier but FR battles are changed drastically too. Instead of most of the action above flag and 1-2 spids covering under, it was maddess above and below. Moving below flag was too easy and led to easy TDs. FR battles are short because there's less safety for the terr.

    Changing the map isn't as easy as it seems.

    Originally posted by Pio
    This is what I think everyone is talking about. It would allow for the terrier to be repped out of the 'crammed' position.

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  • PaulOakenfold
    replied
    A tile or two at the entrance... and then just widen the fr WITHOUT moving the jav holes, if that's possible... so basicaly just 3 tiles longer behind each spider linerupper (what spiders go on when lining), and then maybe making it a bit taller, maybe 3 or 4 tiles?

    I would hate to see the base changed too drasticaly. No, the good basers do fine on hosted base events as well, I don't think they're worried about that Server, I think they're just worried that it's absolutely going to suck and be no fun for a LEAGUE base.

    Ridding of the cram isn't very fair, that's just ridding of another strategy. Though I think these new maps should INCORPORATE the cram strategy, but it should also make room for squads that want to use any strategy they want.

    As for FR battles, they're fun, but having the match be one FR battle is pointless... why not just have the spawn in the fr then? Make WINNING the base accomplishable and REWARDABLE.... no... winning the base in the beginning and then holding it the WHOLE time is no fun, but it SHOULD be able to be held for some time. Meaning, cram and lines should exist, but if they were just a TAD easier to break, the games would be much more exciting.

    Don't impliment this new map just yet, I want to get this league on the road without much fuss, but I'm looking forward to seeing the 4 spider limit put into place.

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  • wadi
    replied
    Originally posted by Server
    bah.. it's boring to play with same map always..

    funny how the "good" basers are afraid of new base so they need 4 more years to get good in the new one

    NO OFFENSE
    funny how after four years some people still aren't good *cough*

    Apologies to Pio, if anyone noticed (I kinda goofed)

    New shots would be made, and it would be much harder for people to cram with my idea. Way more space for attacking spiders/javs to shoot. Before you had 3 tiles to attack into, now you have 5. Small diffrence but i'd bet it would work. But we will never know unless it was tested.
    Actually, when the various maps that fruit/myth/those of us that were there when we churned out 13 maps in like 3 hours, the major problem that showed with the cram is:

    a.) the inability to push the cram out of the way when it is weakened and make an entrance.(I.E. a steady terr can stay "crammed" even when everyone else has died because he can not easily be repped out of position)

    b.) the small area occupied by the spiders allows almost constant shark rep coverage for the defending team. This one's a little more iffy, and refers to that elusive "shark cram skill" that people will argue about.

    What I remember from playing maps with a wider mouth entrance was that cramming was just as, if not more, effiecient since the arc of fire is greater coming out of the entrance. This lead to the attacking terr being forced to make drops further away from the entrance, a situation that makes succesful attacks almost impossible.

    Server, I just think your maps suck. Don't read too much into it.

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  • Server
    replied
    that's still too same.. IMO

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  • Pio
    replied
    This is what I think everyone is talking about. It would allow for the terrier to be repped out of the 'crammed' position.

    Leave a comment:


  • Server
    replied
    bah.. it's boring to play with same map always..

    funny how the "good" basers are afraid of new base so they need 4 more years to get good in the new one

    NO OFFENSE

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  • Stabwound
    replied
    God. Just change one or two block at the entrance, and then maybe expand the flagroom a bit for better FR fights. No need to make this huge elaborate map.

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  • Sufficient
    replied
    Server, can you try making some simpler looking solutions? I think if the base is too convoluted or changed to drastically with lots of diagonal walls, ppl won't be too happy. And can you try out my 2nd entrance on the roof server?

    Btw ... can you also try out similar ears on the bottom of the FR as there are on the top?
    Last edited by Sufficient; 01-22-2004, 12:11 PM.

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  • Desperate
    replied
    Originally posted by Galleleo
    I am not really looking to get the cram banned, I am only looking to make the cram weaker..
    That's the way to go!

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  • Galleleo
    replied
    I am not really looking to get the cram banned, I am only looking to make the cram weaker..

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  • Server
    replied
    my new idea.. more room for fr battles and entrance is starting to be nice imo...

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  • Pio
    replied
    New shots would be made, and it would be much harder for people to cram with my idea. Way more space for attacking spiders/javs to shoot. Before you had 3 tiles to attack into, now you have 5. Small diffrence but i'd bet it would work. But we will never know unless it was tested.
    Last edited by wadi; 01-22-2004, 03:49 PM.

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  • Server
    replied
    gah.. nothing is fine

    how about a double entrance..



    or this

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  • Sufficient
    replied
    Originally posted by Dabram
    Server: Your map looks fun for a simple basingevent, nice long flagroomfights, but for a league the map is simply way too simple. Anyone can get in, so it's much harder to be the better team. I think the best is to have just 1 entrance, so you need to have good teamwork to get in.

    Pio: If your map is supposed to reduce the power of the cram, it won't make much difference. You also killed a powerful javshot that goes directly to the spot where the terr sits when cramming.

    The only thing that might improve basing and doesnt change things too much is removing those two little nubs, like Mattey said in his first post.
    2 entrances bram ... one on the roof and one in the current position ... the only thing is that we'd hafta envelope the FR which is fine bc we don't even use the middle area ears. Why a 2nd entrance on the roof? Well then they are separated enough to still allow defending of both chokepoints. Btw ... I like the idea of having 4 ears total in the FR as opposed to the 2 ears in FR currently implemented.

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