Whatever happened to changing the basing map? Take out the two little nubs that terrs park against next TWD reset.
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Changing the basing map
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That was another idea that was brought up, Changing the little crosses from this:
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to this:
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Nothing really drastic, just a few tiles here and there. Cpt., are changes going to be implemented in at least a trial run?Last edited by Mattey; 01-19-2004, 02:57 AM.Mr 12 inch wonder
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Well, removing the nubs would only make the terr's life a bit more risky. If he has good sharks, he still won't be killed that easily. The jav has a lot better shot at him though.6:megaman89> im 3 league veteran back off
Originally posted by Dreamwin3 league vet
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The nub removal is not supposed to make the terr easier to kill, it's supposed to make it easier to knock the cram out of the way. I'm a little ambivalent about the change, as it also severely alters the fr battle dynamics, but it would be nice to have a change for the next map.
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Re: Changing the basing map
Originally posted by Mattey
Whatever happened to changing the basing map? Take out the two little nubs that terrs park against next TWD reset.
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I still think 2 entrances is the way to go (top and bottom). That way, if you want to keep the bottom entrance the same that's fine ... you can keep that entrance the same and just change the top.
Another idea that I think is good, is to envelope the base ... so that teams can utilize (javs specifically) the roof. <-- goes well with the roof entrance idea too.
Also, if you want better / bigger FR battles ... make the FR BIGGER.
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i agree, two smaller entrances would be better than one bigger one, it adds organization/strategy to the mix trying to defend or attack two ents. i also like the idea of making the FR maybe 20% bigger or so. but honestly id be happy with even a small change of a few tiles at the entrance opening since drastic changes in zones like this are rare. just do something to discourage the cram pretty please.There exists a fine line between hard partying and destitution.
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I have heard rumors that the big change for TWD and TWL basing is the 4 spider maximum. I think it's a good balance because it forces teams to use a jav or wb, mixing up the attacks.
I think the current map should be kept, as experiments with many of the other maps did not bring back positive results. The reason that this map has stayed the same for so long because it allows for dynamic basing. This map has allowed for so many changes of style of basing that have become popular.
I don't think the map should be changed because of a strategy/style preference between the line and cram; both are valid ways of defending the flag. However, by setting ship limits, that would affect the style/strategy of the game as much as a map change would, in my opinion.
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Originally posted by SuperMet
I have heard rumors that the big change for TWD and TWL basing is the 4 spider maximum. I think it's a good balance because it forces teams to use a jav or wb, mixing up the attacks.
I think the current map should be kept, as experiments with many of the other maps did not bring back positive results. The reason that this map has stayed the same for so long because it allows for dynamic basing. This map has allowed for so many changes of style of basing that have become popular.
I don't think the map should be changed because of a strategy/style preference between the line and cram; both are valid ways of defending the flag. However, by setting ship limits, that would affect the style/strategy of the game as much as a map change would, in my opinion.
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no map changes.Ripper>cant pee with a hard on
apt>yes u can wtf
apt>you need to clear the pipes after a nice masturbation
apt>i just put myself in a wierd position
apt>so i dont miss the toilet
Ripper>but after u masterbaition it usually goes down
apt>na
apt>ill show you pictures
apt>next time I masturbate
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