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  • #61
    Basically we haven't said that cram sucks for ages?
    Then again I could also get a little bit more offensive, and say you're a hypocrite, zerz, but I won't since im nice =P
    The whole point is we were discussing about what changes can be made to weaken the cram a little and not making it totally worthless. Most of us haven't even said that cramming sucks in this thread.
    Light is faster than sound. That is why people look bright, until you hear them.

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    • #62
      ...

      Bad Idea.

      Why is everyone so hell bent on changing all the settings/maps. The game IS good how it is right now.
      I came, I saw, I lagged out... :rolleyes:

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      • #63
        I sort of agree, i didnt think that there was this many problems with basing in the previous seasons. Maybe change the direction of bursts, but thats it, only something little like that, dont change the whole ship around.
        _o_2NASRALLAH

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        • #64
          and yes burst is the final line of defens for the cram. But don't forget it's not without risk! Many times the terr goes for the burst in a desperate attempt to hold the defense, but gets trapped with reps by nme sharks and/or get's a javbomb in his face.

          That's the cool part. The terr has to very carefully time when he makes the pass over entrance to burst, cause if he makes a bad choice, he can get his whole team killed in a splitsecond.
          http://disoblige.be-damned.com/OLD%20WEBSITE/

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          • #65
            Originally posted by BLeeN
            Basically we haven't said that cram sucks for ages?
            Then again I could also get a little bit more offensive, and say you're a hypocrite, zerz, but I won't since im nice =P
            The whole point is we were discussing about what changes can be made to weaken the cram a little and not making it totally worthless. Most of us haven't even said that cramming sucks in this thread.
            Sorry but I just remember whiterabbits having alot of members hating the cram (most left) and refused to play it.
            You ate some priest porridge

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            • #66
              Zerz, what you mean to say is one vocal memeber, who play FFXI and for another squad right now. Not that you were on topic in the first place.

              Malla, that's cool about the negative speed, didn't know you could do that with the settings. I've been trying to think about the patterns you'd get in the fr with an inverted burst with little luck, I'd just need to see it.
              Last edited by wadi; 02-24-2004, 12:11 PM.

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              • #67
                I said it, too, wadi.

                Edit: But then again, I hate everything.

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                • #68
                  Yea yea this is off topic, check this out as a solution to cram.

                  Based on sufficients TWDTB map:



                  It might require some modifications but ppl get the idea.
                  Last edited by Force of Nature; 02-24-2004, 03:45 PM.
                  Jav Guide: Jav Guide

                  Too bad you have to be a pallie to see it

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                  • #69
                    I can't keep up with reading all this, but I think some of these ideas would be awesome to try, particularly the one where the terr's bursts get changed to 2 up, one down.
                    http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread

                    "Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo

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                    • #70
                      I think that hole is just way too easy, fon.. I would use a wb every time and manipulate the hell out of that
                      http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread

                      "Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo

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                      • #71
                        Originally posted by bloodzombie
                        I think that hole is just way too easy, fon.. I would use a wb every time and manipulate the hell out of that
                        I think this is an oversimplication of what would happen. One shark mine would put a stop to that. Also I wanted to extend the shoot going up but was too lazy to draw it in so less angle on shots coming from the outside.
                        Jav Guide: Jav Guide

                        Too bad you have to be a pallie to see it

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                        • #72
                          Originally posted by bloodzombie
                          I can't keep up with reading all this, but I think some of these ideas would be awesome to try, particularly the one where the terr's bursts get changed to 2 up, one down.
                          i'd like to see that get tested out too.

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                          • #73
                            15:03:15 | <Pasco> next on the list: changing bullets to flowers and bombs to little spinning hearts, and eliminating damage
                            15:04:40 | <Pasco> then they can end all this senseless violence and twlb can be a 30 minute group hug

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                            • #74
                              I like the sound of inverting the bursts. I'm sure there is a way to use inverted bursts from cram just as effectivly as normal ones. But it gives the attacking terr easy access to a burst shot. Which might even out the cram and make it more fun, or not. Just have to get enough people to agree on one thing and then test it.

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                              • #75
                                I was thinking maybe we should just eliminate the flag from basing and have it be a free-for-all for 30 minutes to see who can buy the most decoys- also let's get rid of half the ships and add some balls.
                                Pallies Support Group "We all feel lonely sometimes"

                                Pallies Basing Store (not just subspace merchandise)

                                okie dokey baby?

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