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Another problem is introducing micro rules like this one suggested for sharks is that it confuses new players, and new players are ultimately the life blood of this game (like it or not).
And he last thing you want to do is to introduce this type of rule and then withdrawal it. With each action like this you lose a handful of players. And as has been pointed out this rule seems to have been tried and rejected as a failure.
So lets press on with sharks as they are and put our efforts into attracting new players, not fine tuning ships to suit existing players.
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Originally posted by god is dead View PostAnother problem is introducing micro rules like this one suggested for sharks is that it confuses new players, and new players are ultimately the life blood of this game (like it or not).
And he last thing you want to do is to introduce this type of rule and then withdrawal it. With each action like this you lose a handful of players. And as has been pointed out this rule seems to have been tried and rejected as a failure.
So lets press on with sharks as they are and put our efforts into attracting new players, not fine tuning ships to suit existing players.
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Originally posted by god is dead View PostAnother problem is introducing micro rules like this one suggested for sharks is that it confuses new players
new players are ultimately the life blood of this game (like it or not).
With each action like this you lose a handful of players.
And as has been pointed out this rule seems to have been tried and rejected as a failure.
So lets press on with sharks as they are and put our efforts into attracting new players,"Studies show that people diagnosed with Internet gaming disorder are more likely to be aggressive, depressed, and anxious. The main mechanism that leads to those comorbidities is their inability to regulate and control their emotions, such as anger, sadness, fear, or other emotions."
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Originally posted by oDer View Postwhine less"Studies show that people diagnosed with Internet gaming disorder are more likely to be aggressive, depressed, and anxious. The main mechanism that leads to those comorbidities is their inability to regulate and control their emotions, such as anger, sadness, fear, or other emotions."
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Alright I'll bite lol.
I agree with your point on how sharks can greatly affect a game ending when at the last 10 seconds on flag or so, the smarter players will swap to shark to protect flag on that last little stretch. Any time before that though, you will not see that strategy in play because it won't work. A team can't win with just sharks.
It sucks to lose but you lost when you couldn't touch the flag 1 time 2 minutes before that, or you even lost before that when 1 jav idiot tked your entire team on entrance.
Other than that, all your other points are just your personal opinion on what makes the game fun for you or what is "random", when in reality there are a lot of things that happen in a game that you don't expect but they are not random. Sharp is predictable, a well timed rep is predictable, a moron missing and tking you is expected.
In the end you have to adapt to the scenario and switch ships if it calls for it. It is a game after all and not your personal sandbox. I understand if you don't want to switch to spider to negate sharks like someone else mention in the thread, but that is on you, not on sharks.
Also the pub dies down every time huge games end regardless if sharks "ruined" the ending or not. Unless there is a huge festival it usually dies down and people spec for whatever reason.
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Originally posted by Omega Red View Postwhen at the last 10 seconds on flag or so, the smarter players will swap to shark to protect flag on that last little stretch.
A team can't win with just sharks.
It sucks to lose but you lost when you couldn't touch the flag 1 time 2 minutes before that,
or you even lost before that when 1 jav idiot tked your entire team on entrance.
Other than that, all your other points are just your personal opinion on what makes the game fun for you or what is "random", when in reality there are a lot of things that happen in a game that you don't expect but they are not random. Sharp is predictable, a well timed rep is predictable, a moron missing and tking you is expected.
Most of what i described as random are random. You can't predict DOA's or emps on attaches unless you're not seeing what's happening near the guy you're attaching. In big games most DOA's and EOA's happens from near mines or repped bombs explosions. Bullets etc. shooting from various angles which are getting repped or doublerepped from various angles are basically impossible to predict, AKA random. All this happens because of too many sharks and when attachmode is on.
In the end you have to adapt to the scenario and switch ships if it calls for it.
I understand if you don't want to switch to spider to negate sharks like someone else mention in the thread, but that is on you, not on sharks.
Also the pub dies down every time huge games end regardless if sharks "ruined" the ending or not. Unless there is a huge festival it usually dies down and people spec for whatever reason.
"Studies show that people diagnosed with Internet gaming disorder are more likely to be aggressive, depressed, and anxious. The main mechanism that leads to those comorbidities is their inability to regulate and control their emotions, such as anger, sadness, fear, or other emotions."
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i said water u fkin waring ass hole
dont make me repeat my selfOriginally posted by ToneIt is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.Originally posted by the_paulGargle battery acid fuckfaceOriginally posted by Material GirlI tried downloading a soundcard
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Originally posted by PH View Posti said water u fkin waring ass hole
dont make me repeat my self
water fk r u even talkin about?"Studies show that people diagnosed with Internet gaming disorder are more likely to be aggressive, depressed, and anxious. The main mechanism that leads to those comorbidities is their inability to regulate and control their emotions, such as anger, sadness, fear, or other emotions."
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Originally posted by Subspacer2001 View PostHow do you adapt to a scenario where there are 4 or more sharks constantly attach-repping on flag?
For the few/occasional times when sharks do win the game with reps this is as intended, just as some games are won with a team of efficient spiders with attach mode. The only difference is the ship technology, the outcomes are much the same one way or the other..
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Originally posted by godisdead View PostReps are not unlimited
and more often than not when there are two friendly sharks one will mine, opening the door for an easy team kill with a rep or ram.
With a limit system I suggested this wouldn't happen.
For the few/occasional times when sharks do win the game with reps this is as intended,
With a limit system I suggested this wouldn't happen.
just as some games are won with a team of efficient spiders with attach mode.
With a limit system I suggested this wouldn't happen.
The only difference is the ship technology
With a limit system I suggested this wouldn't happen.
the outcomes are much the same one way or the other..
With a limit system I suggested this wouldn't happen.
Either you don't really play pub or you're one of those who don't notice that teams are uneven, you in the bigger team with all the sharks. And say gg after.
With a limit system I suggested this wouldn't happen."Studies show that people diagnosed with Internet gaming disorder are more likely to be aggressive, depressed, and anxious. The main mechanism that leads to those comorbidities is their inability to regulate and control their emotions, such as anger, sadness, fear, or other emotions."
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Originally posted by Subspacer2001 View PostEither you don't really play pub or you're one of those who don't notice that teams are uneven, you in the bigger team with all the sharks. And say gg after..
Its important to take an objective view when considering ship wide changes and consider the positions of other people, not just improving the game for what seems to be your own benefit due to a handful of bad experiences when you struggled against sharks.
Most people enjoy the challenge of one of two sharks, and in a small game as I have explained they can be defeated with a number of strategies as I detailed earlier. Furthermore everyone except yourself seems to enjoy sharks whether its one two or three. I have even seen 4 sharks v 4 sharks which is great fun, if you are ever lucky enough to experience that.
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Originally posted by godisdead View Post
Wrong on all counts and i think this reveals your problem with your other arguments, you are making assumptions based on false premise.
Its important to take an objective view when considering ship wide changes and consider the positions of other people,
not just improving the game for what seems to be your own benefit
due to a handful of bad experiences when you struggled against sharks.
Most people enjoy the challenge of one of two sharks,..]Furthermore everyone except yourself seems to enjoy sharks whether its one two or three.
and in a small game
as I have explained they can be defeated with a number of strategies as I detailed earlier.
. I have even seen 4 sharks v 4 sharks which is great fun, if you are ever lucky enough to experience that.
Please read and comprehend my first post of this topic.
"Studies show that people diagnosed with Internet gaming disorder are more likely to be aggressive, depressed, and anxious. The main mechanism that leads to those comorbidities is their inability to regulate and control their emotions, such as anger, sadness, fear, or other emotions."
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Originally posted by Subspacer2001 View PostMy only assumption was that you're a typical trollish, self centered shark player and looks like I was right..
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