Make it small, remove any thrust+shot, energy drain when cloaked and stealthed, and make it unable to shoot while stealthed. Wouldn't that work?
It'd be small to add the threat and uniqueness in basing matches.
It'd be unable to do any thrust shot which annoys many non-weasels.
It'd be unable to simply cloak and stealth and then shoot.
It'd be unable to camp cloaked and simply toggle stealth on when a target approaches.
So basically, if it's going to combat, it's pretty much not gonna have stealth on. Can't shoot with stealth on and simply keeping it on while cloaked drains the energy.
And if it's going to sneak into base, it can get in and capture the flag by sneaking in, and this usually requires a cloak+stealth combo, so they can't just ambush your terr if they're low on energy.
I dunno, I'm sure settings have been thought about and discussed a great deal, but the small size was really the only purpose for the weasel in basing terms. Sharks get reps and Javs get rockets. :huh:
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Please, make the weasel small again.
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At the risk of repeating myself, the weasel is not efficient at anything in particular, and that's a blow to whatever team use them because whatever the weasel do, another ship can do much better. People won't say "I wish I had a weasel on my team right" with the current settings. I can only speak for myself when I say my priority is my team and I pick the ships that help it most, and when things were desperate, the small weasel was the ship you could rely on more than any other to turn the advantage of a timed game back to your side. That's how I play the game, other people like to solo or lt outside purepub and timed pubs and that's fine, maybe the weasel is just fine there. I'm sure a lot of people had just as much a beef against the settings on the small weasel as I have with the normal size we got now. I won't go on and on about this and I don't want to be pain for the staff, but I think there's room for compromise and maybe that should start with making the weasel small again
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My only, minor suggestion is either ....
a.) bring back the either cloak or stealth setting, or both at a decrease of power
or
b.) make it so the lanc spawns with X-Radar EVERY time
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my first ship was weasel (back when it was small but had infinate cloak) because it was the only ship i could kill people in, in any other ship i just got owned. i had much fun in this ship as a newbie pissin people off :wub: the overpowered big weasel did have some interesting side effects like the levi population being decimated in the lower pubs. only experienced lts were about which was good .Originally posted by Galaxy Turbo View PostEspecially new players.
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To be fair, people shouldn't have to necessarily think about how they're going to play a ship all of the time, people just want to have fun. Especially new players.Originally posted by Mootland Farmer View PostI don't think the game becomes fun or unpredictable when you're in a ship that is designed to kill the overpowered Weasel. If you want to limit yourself to thinking that Weasels can only kill stuff in the entrance to flagroom, so be it. I suppose it means other ships don't have to waste energy doing it.
I would try out the Weasel abit more thoroughly, or take a few lessons from PH on how to use the old Weasel effectively. You're given a repel and a rocket, I'm sure you can think or a few things that can be 'useful'. It's all about strategy.
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I don't think the game becomes fun or unpredictable when you're in a ship that is designed to kill the overpowered Weasel. If you want to limit yourself to thinking that Weasels can only kill stuff in the entrance to flagroom, so be it. I suppose it means other ships don't have to waste energy doing it.
I would try out the Weasel abit more thoroughly, or take a few lessons from PH on how to use the old Weasel effectively. You're given a repel and a rocket, I'm sure you can think or a few things that can be 'useful'. It's all about strategy.
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Yea, but I think it redirects the focus from roofing to basing. Flag sneaking is part of basing, but camping on roof might be something worthy of discouraging.
Just my $0.02.
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It is if you play in a timed pub with levi enabled. the levi population is kept in check by weasels resulting in some fun basingOriginally posted by Jean-Philippe View PostI can't speak for untimed pubs, I never play those, but timed pub isn't as much fun with those new cloaker settings. Why?
also u can sneak into base quite easily with the weasel and get the flag quite alot fo the time.
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Yes! You're correct. I just logged on and just figured that out. My mistake.Originally posted by Jean-Philippe View Post
[Edit: The tw crew fixed the overpowered weasel, I guess you just didn't try them out yet, Subj.]
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Subjugation, I'm talking about post server recycle changes, those that are in place now. If you still think cloakers are overpowered, we must be living in parallel universes :P That's not the point anyway, what I want is a ship that's both fun to play and fit in nicely with the teamplay oriented gameplay of timedpub. All that cloakers can do right now is kill wbs and spiders, and they have to do it in entrance or spawn if there's a terr around in mid base. Not my idea of an improvement over the old weasel that was filling the gap no other ships can fill full-size.
Ewan, not bitching, asking. I can do with the current settings. Less variety of ships, but easier to survive as a terr which I am 90% of the time anyway, with the last 10% split between spider and weasel. Well, only spider now, since I'm not much of a lamer. <_<
[Edit: The tw crew fixed the overpowered weasel, I guess you just didn't try them out yet, Subj.
Edit2:Can someone tell me if they can see Ewan banner fine? All I see is a square of blue'ish gibberish.]Last edited by Jean-Philippe; 11-30-2006, 12:17 PM.
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Are the settings the exact same as the old one? I'm referring to the recharge rate and energy levels.
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