Oh dear, not again
This discussion seems to happen every few months. Let me state my position first: please leave pure pubs in place. If they go away, eventually so will I, they are the only thing I play for any more.
Re the decline of pubs in general: People talk about "the good old days" and yes, I can remember them. The days when you based, and swapped hints, and helped people out, and strove to get a pair of levis in flag room to help defend. Those days are gone though, and I think its for several reasons. Firstly, the increasing automation in TW has made it possible to open up dedicated arenas for basing, dueling etc - all the things people used to do in pubs. By specialising into new arenas, you've drawn people out of the pubs where they were kind of forced to base, even if it was just because they were on a team and shooting at other people as they spawn, and therefore its drained the pub community. Secondly, LevTerrs moved in on the already depleted pub community, and since there was a worse LT to player ratio, they became more of a nuisance. Also, LTs used to be killable - not easy, but a sense of achievement, but in the last few years this has become harder. A lot of the terriers are using cheats (I know this for a fact) to increase their lag, and the design of the current base contributes to them being able to "hit and run".
To a certain extent I agree that private freqs are almost as much of a problem as LTs are, however I've seen plenty of LTs on pub freqs, happily teamkilling, so I'd suggest that restricting private freqs is likely to increase the teamkilling problem (and its already enough of a problem even in pure pubs with the javs).
At this point I'd like to say that I don't have a problem with Levis, just with LTs. Levs used to be a valuable and important part of basing "back in the day" and I'd like to see them back, if we can find some way to stop them becoming a parasitic nuisance, simply taking advantage of the pub game to get cheap kills.
One of my main issues with allowing LTs into pubs is that they WILL put off newcomers. Place yourself in the shoes of someone new to the game, who lands in pub 0. They might have read a guide or something, so have a vague idea they should get into the base and try and take the flag. They get to mid and BOOM they are blown away by a blue bomb from outside. After this happens a few times they go and try and kill the LT, but instead it runs away, warps away, or bombs them, and then taunts them. Once they realise there is an effectively unkillable, super-fast, super-powerfull player who takes pleasure in calling them "n00b" how long are they going to stick around? Most online games have a "kindergarden" type area where new players are protected from those with better stats, more experience or whatever. By dropping new players into an impure pub0 you are making them face LTs without any experience or knowledge of how to deal with them, and before they have come to see the joys of the game.
Some suggestions, if you really must change the current system:
* Stop ships from staying attached to terrs. For the purposes of the pub game, no ship needs to stay attached, just attach briefly. This would allow levis into the flag room as defenders, and into the mid as attackers, but would prevent LTing.
* Allow priv freqs, but don't allow levs onto them. That way a squad or some friends can still try and take the base, or you can priv freq to duel or whatever, you just can't priv freq for LTs
* Definately tell people that there are different types of arena available. Have the bot PM people when they enter to tell them how to get to a different type of arena, and maybe even before the start of timed games ("For a non-timed game, with all ship types and priv freqs allowed, type ?go 44 now!")
* Promote a degree of friendliness and "niceness" in pubs - theres a lot of insults, swearing, shouting and verbal bullying, which tends to put even me off. Its certainly going to put off your average new player! (yah, I know its the same in the rest of the zone - doesn't mean it should be tolerated there either).
* If you want to allow LTing back in a limited way, consider a change of map. Something like fatbase, with its bigger mid and double-thickness walls, would limit their effectiveness (as well as making the pub game much more fun - its a much more interesting map to play).
I'm not going to suggest removing the automated game arenas - although they are what has reduced the pub population, removing them isn't going to help. Its like saying "things were better before television, people talked more" - would you really like to ban television? Knowing that television existed, would people be happy without it?
BTW Moot, I'm really unhappy that you removed pure pubs for a while just to make some kind of point. Whatever that point was totally passed me by, you shouldn't need to resort to that sort of tactic.
LEM
This discussion seems to happen every few months. Let me state my position first: please leave pure pubs in place. If they go away, eventually so will I, they are the only thing I play for any more.
Re the decline of pubs in general: People talk about "the good old days" and yes, I can remember them. The days when you based, and swapped hints, and helped people out, and strove to get a pair of levis in flag room to help defend. Those days are gone though, and I think its for several reasons. Firstly, the increasing automation in TW has made it possible to open up dedicated arenas for basing, dueling etc - all the things people used to do in pubs. By specialising into new arenas, you've drawn people out of the pubs where they were kind of forced to base, even if it was just because they were on a team and shooting at other people as they spawn, and therefore its drained the pub community. Secondly, LevTerrs moved in on the already depleted pub community, and since there was a worse LT to player ratio, they became more of a nuisance. Also, LTs used to be killable - not easy, but a sense of achievement, but in the last few years this has become harder. A lot of the terriers are using cheats (I know this for a fact) to increase their lag, and the design of the current base contributes to them being able to "hit and run".
To a certain extent I agree that private freqs are almost as much of a problem as LTs are, however I've seen plenty of LTs on pub freqs, happily teamkilling, so I'd suggest that restricting private freqs is likely to increase the teamkilling problem (and its already enough of a problem even in pure pubs with the javs).
At this point I'd like to say that I don't have a problem with Levis, just with LTs. Levs used to be a valuable and important part of basing "back in the day" and I'd like to see them back, if we can find some way to stop them becoming a parasitic nuisance, simply taking advantage of the pub game to get cheap kills.
One of my main issues with allowing LTs into pubs is that they WILL put off newcomers. Place yourself in the shoes of someone new to the game, who lands in pub 0. They might have read a guide or something, so have a vague idea they should get into the base and try and take the flag. They get to mid and BOOM they are blown away by a blue bomb from outside. After this happens a few times they go and try and kill the LT, but instead it runs away, warps away, or bombs them, and then taunts them. Once they realise there is an effectively unkillable, super-fast, super-powerfull player who takes pleasure in calling them "n00b" how long are they going to stick around? Most online games have a "kindergarden" type area where new players are protected from those with better stats, more experience or whatever. By dropping new players into an impure pub0 you are making them face LTs without any experience or knowledge of how to deal with them, and before they have come to see the joys of the game.
Some suggestions, if you really must change the current system:
* Stop ships from staying attached to terrs. For the purposes of the pub game, no ship needs to stay attached, just attach briefly. This would allow levis into the flag room as defenders, and into the mid as attackers, but would prevent LTing.
* Allow priv freqs, but don't allow levs onto them. That way a squad or some friends can still try and take the base, or you can priv freq to duel or whatever, you just can't priv freq for LTs
* Definately tell people that there are different types of arena available. Have the bot PM people when they enter to tell them how to get to a different type of arena, and maybe even before the start of timed games ("For a non-timed game, with all ship types and priv freqs allowed, type ?go 44 now!")
* Promote a degree of friendliness and "niceness" in pubs - theres a lot of insults, swearing, shouting and verbal bullying, which tends to put even me off. Its certainly going to put off your average new player! (yah, I know its the same in the rest of the zone - doesn't mean it should be tolerated there either).
* If you want to allow LTing back in a limited way, consider a change of map. Something like fatbase, with its bigger mid and double-thickness walls, would limit their effectiveness (as well as making the pub game much more fun - its a much more interesting map to play).
I'm not going to suggest removing the automated game arenas - although they are what has reduced the pub population, removing them isn't going to help. Its like saying "things were better before television, people talked more" - would you really like to ban television? Knowing that television existed, would people be happy without it?
BTW Moot, I'm really unhappy that you removed pure pubs for a while just to make some kind of point. Whatever that point was totally passed me by, you shouldn't need to resort to that sort of tactic.
LEM
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