Originally posted by Static Burn
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Can you factor in the rating change of the games he did not lose cause the player doesn't only lose 1 rating point but it changes +/-. And you can't say player B hides a lot if he [averages] a 1:1 ratio. Also forgetting the fact that player B has played more than Player A, you can figure if they both played the same amount of games, Player A will be on top tremendously. It doesn't sound right to compare where their ratings meet because someone playing one game, gets 20-5 and can have a rating of somewhere near the top 10.
Hiding IS a problem and I believe if this problem is solved, then everything else will fall in place.
Players who win should get the rewards based on their ratio along with the amount of players in arena. There are certain things you should expect from a winner, especially if there are 20 people participating (With 20 people playing, there are a possible 200 kills to obtain.) Maybe you can say that if there is anyone who wins an elim with 9-9 or less (or if the game is to 5, then it should be 5-5 or less), should be penalized for winning instead. You can also say that the more kills you get, the better the reward. The following is going to be complicated, especially when it comes to the code work, so that's why I'm only presenting this as a draft or a launch pad for something better.
Say 10-9 is the zero factor. You get no reward for winning with such a rec. The example below is brought at a 20 player game with a possible of 200 kills. For every gain in player should be a point increase and for every player lost should be point decrease.
0-0 > -10
8-5 > -3
8-9 > -3
9-0 > -2
9-8 > -2
9-9 > -1
10-9 > 0
11-9 > +1
11-0 > +10
20-9 > +10
20-8 > +11
21-9 > +11
22-9 > +12
22-8 > +13
23-7 > +15
If 11-0 brings +10 in a 20 player game. It'll bring +20 in a 30 player game.
If 11-0 brings +10 in a 20 player game. It'll bring +9 in a 19 player game.
If 11-0 brings +10 in a 20 player game. It'll bring 0 in a 3 player game.
If 9-0 brings -2 in a 20 player game. It'll bring +8 in a 30 player game.
So basically, if there is lesser than 10 players in a game, there will be no rewards for winning due to the fact that it'll be easier to hide, even when you're not trying to. If there are a large amount of players in a game, you become more likely to achieve a reward for getting lesser than 10-9 due to the fact that there was more players in the game.
Could also cover for people who have horrible aim, but get lucky enough to win with 8-9. There's no need to reward luck.
There are certain aspects in an elim that you can also factor in. All those factors should be looked at. This might help you guys think it out a bit.

ended up doing to their rating. I doubt elim will get 40 players often. Hell, I doubt it will get 20 players often.
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