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Poll: Roster Limit

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  • honestly, who the fuuuuck are all these people voting for 35 max? 77 people, and yet hardly any of them are posting within this thread. what gives? there is a much stronger/louder voice going against any sort of roster cap. screw the voting. listen to the people who are actually taking the time to explain themselves.

    and let's just cut right to the chase here, folks. there are two sides to this argument.

    the established twd player base (the people who have made twd the success it is) doesn't want a roster cap.

    the newer player base (the people who have come along in the more recent past and have no idea how much work has gone into making twd what it is today) wants a roster cap.

    i'll be damned if i'm going to have to be on some sort of "reserved list" or worse yet, have to join some bullshit farm squad just so i can play a twd match. if you're captaining a smaller squad, and you're struggling to build up a roster, maybe you aren't cut out to be a captain. startups have come along and made it just fine. look at dice. yes, they're established now, but it wasn't too many years ago that megaman89 came out of the blue and put together a dominant group of guys that are now on their way to becoming a dynasty (some would argue they already are a dynasty).

    we do NOT need a roster cap to stimulate competition. captains of smaller/newer squads just need to step up and scout pubs. look for talent. pick up some newbies and teach them. this is how it's always been done.

    the thing is, we have a stagnant/shrinking player base overall. we need to bring more people into the zone. that is the issue. shrinking twd rosters just because the zone population is shrinking is not a solution.
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    • I dont know if the newer playerbase really wants a cap either. If they want to join a top tier squad, unless that squad is that stuck-up like Syndicate or -f- back in the day, they'll at least be able to get a shot with someone. If for no other reason than that squad really just wants to DD and they got 3 online.

      My question again which has not been answered is what are captains like me supposed to do? My squad has been around for over 5 years. You think that all the people on that roster want to log in every day for 5 years to keep their spot? I would have trouble with a roster cap balancing inactive players who are key parts of our squad with players that I want for leagues. Kthx is getting married and having a kid now for instance...do you really think hes going to be around as much as he has been? But why the hell would I replace him? In the times where he does log on hes going to want to play a game and talk shit to people. Maybe that will give us a 4th player for a game that otherwise we wouldnt have had with a roster cap. If you look at the squads that form every year, you'll see a lot of the same players moving around and forming the same squads, some just with different names. There are going to be casual players. Theres nothing you can do about it. TWL rosters help keep the competitive balance, because the casual gamer wants to play TWD, whereas the people who actually want a title will only settle for being on a TWL roster
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      • Originally posted by Izor View Post
        Kthx is getting married and having a kid now...
        Hope you two have a good honeymoon.
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        • Originally posted by Jason View Post
          how in the HELL is the 35 max option keeping up with the no limit option?

          terrible idea.
          don't cap rosters.
          period.

          i repeat.

          TERRIBLE IDEA.
          DO NOT CAP ROSTERS.
          PERIOD.

          one last time for good measure.

          this is seriously fucking stupid.
          don't do it.
          please.
          for the love of god.
          use your head.

          i shouldn't even need to explain why this is stupid. it's been well covered already. but here's my take on it. twd is a fuck-around and have fun "league" that absolutely does not require a roster cap. twd has been around for how many years now? and it's kept on running just fine without a roster cap. the same thing happens every off season. things get all shaken up. a bunch of new squads pop up. some squads balloon to huge roster sizes. but then come twl, everyone breaks back up into the same old squads that return year after year (dice, thunder, etc) plus a few new ones. the roster sizes trim back down because people want twl playing time.

          this is a system that works. nothing about it is broken. and you know what they say about stuff that isn't broken.

          witness, wtf are you thinking man? i don't give a shit about the results of this poll. listen to the voice of the players, not a bunch of anonymous voting from joe schmoe newbie. i'm willing to bet a large percentage of the people voting for the cap haven't been around for very long to see how the twd/twl systems operate in tandem.

          one last time, just in case lazy people didn't read this book i'm writing here...

          DO NOT CAP TWD ROSTERS. IT IS NOT NECESSARY.
          So what are we going to do when these "Same" squads that keep returning are the only squads left to participate in TWL? I am sure that it will be really exciting watching TWL with only a handful of vet squads left to play in it, due to neglecting the league that creates the ability for TWL to operate. I suppose that is the next argument, how TWD isn't the basis of the success TWL has had in the past. I suppose the decline in TWD attention isnt the reason that we cant even field enough squads, in any of the TWL leagues, for it to run efficiently. Maybe the real answer is to completely redo the TWL system, so that it can accommodate the continuing deciline of squads available to participate in it.
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          • Originally posted by Jason View Post
            it won't work. so why bother changing it in the first place?

            disoblige is a perfect example as to why it won't work, and might has already explained this situation. allow me to reiterate.

            many long-standing squads have an established membership. these players are not going to want to split up into smaller groups and hop on smaller no-name squads. they are old timers who log on occasionally to play a match or two and chat with friends. it is these players who push a squad's roster to a larger size.

            a roster cap alienates these players, and that's wrong. why punish people who have stuck around the game all these years and still contribute to the spirit of the game, all in favor of what? what do roster caps even accomplish? do they create more competition? who cares? it's twd! and personally, i don't think a roster limit will stimulate competition. it'll just cause a lot of people to stop playing twd entirely.

            what else does a limit accomplish? please explain to me what the positives are? there's a huuuuge negative, and as far as i can tell, nothing positive outweighs that negative.
            The diso players have been in other squads for the past year, or however long diso has been gone. Are all the players diso recruited recently even originally from diso? I hardly see why a few diso players having an immature reaction, to a potentially positive opportunity for the zone, should have this much bearing on the decision. There is absolutely no reason in hell that this should not be given a trial run for a few months. No one knows if this will work or not. There is always going to be naysayers. Give it a shot, if it fails there is no harm done. Regardless of the big talk and big hype, most of the people that may be effected by this would find a new squad before they would quit playing.
            Spacely> kidnapper!!! we have you surrounded!! put down the candy and let the lil boy go

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            • what squad are you on and how shitty is it?

              the majority of the people i see whining for a roster cap are people on squads that feel they can't overcome the "powerhouse" squads that return year after year. cry me a river! go out there and recruit some pub newbies and train 'em up and kick some ass. it has always been done this way. you newer squads are captained by lazy fucks who don't want to put in the time and effort it takes to build a dominant squad.

              and that's all there is to it.

              i will flat out guarantee you that a twd roster cap WILL NOT stimulate competition, nor will it improve the situation with twl. the size of rosters is not the issue. it's an overall shrinking of the player base at large that's at fault.

              how hard is this to understand? seriously?
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              • If anyone honestly thinks this will drive people to stop playing the game, then good riddance to you.
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                • more details results please.

                  still not buying that 78 people legitimately voted for a cap until we can see who voted for what.
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                  • Originally posted by Dethdefire View Post
                    So what are we going to do when these "Same" squads that keep returning are the only squads left to participate in TWL? I am sure that it will be really exciting watching TWL with only a handful of vet squads left to play in it, due to neglecting the league that creates the ability for TWL to operate. I suppose that is the next argument, how TWD isn't the basis of the success TWL has had in the past. I suppose the decline in TWD attention isnt the reason that we cant even field enough squads, in any of the TWL leagues, for it to run efficiently. Maybe the real answer is to completely redo the TWL system, so that it can accommodate the continuing deciline of squads available to participate in it.
                    If you want new squads then lower the rosterlimit to 20. That would actually make teams axe players other than dead weight. This 35/40 c(r)ap is just dumb and has only negative effects explained already in this thread.

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                    • Originally posted by freddie View Post
                      If you want new squads then lower the rosterlimit to 20. That would actually make teams axe players other than dead weight. This 35/40 c(r)ap is just dumb and has only negative effects explained already in this thread.
                      +1

                      TWD roster capacity will do NOTHING BUT HARM. Why do it?

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                      • Originally posted by freddie View Post
                        If you want new squads then lower the rosterlimit to 20. That would actually make teams axe players other than dead weight. This 35/40 c(r)ap is just dumb and has only negative effects explained already in this thread.
                        exactly what i said earlier

                        if you really want more squads to form, the limit has to be set pretty low. otherwise it will just boot the casual twders


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                          • Originally posted by freddie View Post
                            If you want new squads then lower the rosterlimit to 20. That would actually make teams axe players other than dead weight. This 35/40 c(r)ap is just dumb and has only negative effects explained already in this thread.
                            Also i can back this post up with statistics. (check my earlier post http://forums.trenchwars.org/showthr...l=1#post748257)

                            Even with the most optimisitic view, a cap at 40 will only create 1 new squad and a cap at 35 will create 3 new squads.

                            Thats provided all the people axed actually play TWD regularly.

                            A theoretical maximum 3 new squads (assuming all axed players are active and join new squad), in reality probably 1 new squad would be created, it is hardly the SURGE that the people voting for the cap are implying will happen..


                            So I ask again, why are people voting for this cap, i don't think they are voting to create new squads? I think they are voting because they think it will hurt the top squads in TW. After all ,newb squads won't miss the odd inactive newb player...its an attempt to make TWL and TWD easier for newb squads. We don't want newbs in twl, i want to earn my place in twl not cheat my way in by forcing the good squads to axe some of their roster...
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                            • again, doc flabby nailing this one just about right with his post!

                              "I think they are voting because they think it will hurt the top squads in TW. After all ,newb squads won't miss the odd inactive newb player...its an attempt to make TWL and TWD easier for newb squads. We don't want newbs in twl, i want to earn my place in twl not cheat my way in by forcing the good squads to axe some of their roster..."

                              I started to think about this too when I saw around 50 people voting pro cap (rigged or not), and what? 3 people defending it? hahaha theres alot of people here with the wrong mentalities
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                              • I didn't read this whole thread (too many people saying the exact same thing for 4 pages), but I'm curious how many "vets who casually play and want to sit on the same roster with their peeps forever" would "quit forever" because they can't login and play 1 round of twd every 2 months. If I am not mistaken, the roster cap does not limit who can stay tagged or stay on chats. I'm sure it would annoy some people, but how many would truly "quit forever"? Couldn't their caps just keep them on the roster and take off the other casuals who wouldn't quit over it and are satisfied with being on the squad chat? The cap could temporarily kick off some other casual for that player when he came on until he quit again and someone else came back? I'm sure it would be a little annoying, but people could and would definitely adapt.

                                I'm not actually in favor of a roster cap because it doesn't solve any actual problems, but the amount of anger towards the idea of a cap is just silly considering the ways around it.
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