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  • Efhat
    replied
    Originally posted by Dabram View Post
    yes efhat we lost all our games last season with 15:0. we surely didn't beat the league's runner's up while playing 'pallies-style' (with a wb+jav) purely because we knew they'd have no answer to it.


    i'm gonna leave this discussion now; dwopple and efhat, you're both too dumb, new and mostly boring to be worth more of my time. enjoy.
    lol the funny thing is you never replied to dwops post, so if wb's were dominant and they changed it to that, whats so different about spider? stupid fuck

    and vehicle, thats a twd game, who takes that shit seriously? pretty sure it'd be way different in leagues


    oops for double post

    Leave a comment:


  • Efhat
    replied
    Originally posted by Capital Knockers View Post
    Disoblige is a better, and more entertaining squad than most of the ones that have ever played the game. Jesus man, people don't watch TWL just to admire 2d spaceship game skills - they want to be amused. Disoblige is a fucking survivor man, they've made us laugh time and time again. So what if they decide to blow a single game trying something new - at least the have the balls to try. Talk to me again when yours drop.
    coming from a guy who has never played a twlb playoff in his 15 years of playing, talk to me when you get to playoffs thx
    and if your looking for entertainment, then go make an entertainment league, cause that isnt what TWL is for, or better, why dont you go to pub 0 and roof jav, that sounds like fun since ur very experienced at pubbing anyways

    Leave a comment:


  • MirrorriM
    replied
    Originally posted by Sirius View Post
    [i]
    I honestly am starting to lean towards thinking you are bullshitting at this point. Dice's cap mega wasn't asked it is verified now, even if there are 'other' dice caps that would be favoring towards certain caps if you only asked 'certain' captains on top squads and it's not even confirmed whether they were asked, and so far I havent heard of any 'past TWL caps' or 'Top ladder squads' saying they voted for 10. Either way, my initial paragraph up there to you underlines how 'top ladder squads' voting for it was flawed anyway.
    Assuming I'm lying is always a good way to help your argument. After seeing this thread with all the general hating, why would any cap want to admit they voted for 10? Mega can ask his other caps who voted, they are all captains so they all have a say, one is not more "worthy." You are just doing the same thing you claim I am doing, choosing which cap's answer you like the best.

    Edit: I managed to watch the Diso vs Basingcrew match with the 2 terrs. It was nice to see that a lot of people in spec were strategizing and generally interested in what was going to happen. Really livened the place up I understand you thoroughly hate the idea Dwopple. If it's a bust after a month (dont forget we could have had 2 months if testing wasnt ended early) then I am willing to remove it. I would be interested to see if your squad tries it out and let me knows what happens. Or any other squads, for that matter. Diso/BC'ers, how was the experience?

    Leave a comment:


  • Underground
    replied
    I fucking love you bram.

    Leave a comment:


  • Dabram
    replied
    yes efhat we lost all our games last season with 15:0. we surely didn't beat the league's runner's up while playing 'pallies-style' (with a wb+jav) purely because we knew they'd have no answer to it.


    i'm gonna leave this discussion now; dwopple and efhat, you're both too dumb, new and mostly boring to be worth more of my time. enjoy.

    Leave a comment:


  • Vehicle
    replied
    Because two terrs will definately result in 15-0 blowouts? I'm glad we've decided that before anyone's actually done it.

    I watched a bd yesterday, I don't remember who was playing unfortunately and I don't feel like sorting through the TWD site to find out, that had a 2 terr team. And, while the 2 terr team did eventually lose, the game was pretty close and didn't become lopsided until the 2 terr team switched one of their terrs.

    It's just one example, but what I'm getting at is you're being mighty prophetic by saying that a 2 terr vs 1 terr game would result in a blowout when no one knows that for sure.
    Last edited by Vehicle; 09-25-2008, 03:19 PM.

    Leave a comment:


  • Doc Flabby
    replied
    Hmm just been playing some poker and had a wild though we could try in TWD or TWL next season.

    Run two basing leagues.

    -limit basing (standard terra/spider/shark limited etc)
    -no-limit basing

    Flame away.

    Leave a comment:


  • Capital Knockers
    replied
    Originally posted by Efhat View Post
    and then theres another blowout (15-0) because of that joke line, when there are squads that arent chosen to play TWL and they couldve atleast played a serious line and taking leagues seriously, instead of Diso wasting a spot in the LB ladder to play with that bullshit, huh?
    Disoblige is a better, and more entertaining squad than most of the ones that have ever played the game. Jesus man, people don't watch TWL just to admire 2d spaceship game skills - they want to be amused. Disoblige is a fucking survivor man, they've made us laugh time and time again. So what if they decide to blow a single game trying something new - at least the have the balls to try. Talk to me again when yours drop.

    Leave a comment:


  • Efhat
    replied
    Originally posted by Capital Knockers View Post
    bram can you just tell them you won't let Disoblige play two terr so they stop screaming like kids who've been told Christmas has been cancelled.

    but then do it anyways just to piss them off come TWL! :P
    and then theres another blowout (15-0) because of that joke line, when there are squads that arent chosen to play TWL and they couldve atleast played a serious line and taking leagues seriously, instead of Diso wasting a spot in the LB ladder to play with that bullshit, huh?

    Leave a comment:


  • Capital Knockers
    replied
    Originally posted by Efhat View Post
    gg bram


    why turn twl into a joke? it's been working out the past seasons with the 5 spiders, and clearly when a special is used it's a blowout
    like dwop and others said, arent we trying to avoid these "joke" changes (2 terrs/javs/wb's) so it wont result into a blowout? last time i remember leagues mean competitiveness, not pub 0 when Robobot says go
    even if you arent forced to use it, you know some dumbasses are going to use it which will result into a blowout (ex:bram) 2 seasons ago I remember that whole bullshit in Syndicate vs dicE and Diso when they were playing such "joke" lines and it resulted in a 15-1 or 15-0, yea it was boring...
    twl is made for good, competitive matches, look how TWLB playoffs were last season, why try and implement something so dumb, and if it isnt going to be used, then why even add it?
    and! TERR IS the mainship in the basing scene, and its the MAIN objective to be killed in the game, why are you going to add another main ship into the scene? it ruins the whole point of basing tbh, i dont see the importance of having 2 terrs in a game so why even put implement it (even if you dont half to play it)
    bram can you just tell them you won't let Disoblige play two terr so they stop screaming like kids who've been told Christmas has been cancelled.

    but then do it anyways just to piss them off come TWL! :P

    Leave a comment:


  • Efhat
    replied
    Originally posted by Dwopple View Post
    wow you picked me apart so good there vehicle....anyways...

    ive already talked about the possible uses with a 2nd terr to my squaddies

    what ive heard about this 2 terr idea is "its like playing a man down"

    there was an uproar over removing the 2 blocks, but it worked out for the better didnt it?

    btw 2 terrs was tested in base for 2 weeks? i think it was that..and people are still saying its pointless.



    and back to you, bram. you just said something about how twdd used to be any ships u wanted, and how 5wbs were obviously the dominant ships, it was so obviously dominant that now you dont even have the option to play other ships....
    so wouldnt that mean that 5 spiders, 1 terr, 2 sharks, is the dominant line?

    thanks again bram
    gg bram


    why turn twl into a joke? it's been working out the past seasons with the 5 spiders, and clearly when a special is used it's a blowout
    like dwop and others said, arent we trying to avoid these "joke" changes (2 terrs/javs/wb's) so it wont result into a blowout? last time i remember leagues mean competitiveness, not pub 0 when Robobot says go
    even if you arent forced to use it, you know some dumbasses are going to use it which will result into a blowout (ex:bram) 2 seasons ago I remember that whole bullshit in Syndicate vs dicE and Diso when they were playing such "joke" lines and it resulted in a 15-1 or 15-0, yea it was boring...
    twl is made for good, competitive matches, look how TWLB playoffs were last season, why try and implement something so dumb, and if it isnt going to be used, then why even add it?
    and! TERR IS the mainship in the basing scene, and its the MAIN objective to be killed in the game, why are you going to add another main ship into the scene? it ruins the whole point of basing tbh, i dont see the importance of having 2 terrs in a game so why even put implement it (even if you dont half to play it)

    Sirius: I really dont see what logic you are putting into this whole 'basing hysteria' you are implementing your opinion I respect that, but your knowledge of basing is probably -500, so seriously, if you're going to implement something about a league you've probably never played, seriously, stfu. You make no sense, you dont realize what 2 terrs does (like i just said up top) you dont know the whole point in basing, and you clearly dont know what your talking about, so seriously, why are you going to say something about a league you've never played? there isnt 'no common sense' in your posts, all you've been doing is implying nonsense, plz, stfu.
    Last edited by Efhat; 09-25-2008, 02:45 PM.

    Leave a comment:


  • Dwopple
    replied
    Originally posted by Vehicle View Post
    Alright, just to prove a point I'll sit here and pick apart your argument:

    To say two terrs is useless or retarded is merely stating an opinion based on ... 4 days? of testing. It takes time for people to come up with tactics after a change has been implemented and so it's a little premature to call it useless or retarded. If you're thinking "But what possible use could two terrs pose other than the extra burst?" I'll give you a few examples that should not be taken literally but merely are options that could, and should, be explored:

    1) One "safe terr" and one "attacking terr" against a cram could presumably make the cram more easily broken
    2) Have the second terr try to force their way into the opposing teams side of flagroom during a battle, thus forcing them to above the flag leaving them open to being flanked.
    3) Have the terrs sit on opposite side of cram thus eliminating the need to balance the cram by flying across the opening of the base.

    These are just ideas, I'm not even saying they're good ones, but it does prove my point that 2 terrs has not been proven useless.

    I agree it's a little late for a rule change about lineups and that squads should have been given more time to test different tactics. But again, saying "if someone uses it, it's obviously a dumb choice" is another example of you passing on your opinion as proven fact. Why is it such a dumb choice? For a new squad that would obviously be inferior to a more seasoned 5 spid lineup I think 2 terrs provides a perfect oppritunity to develop a new tactic that is not as easily understood and defended against.

    If this is too theoretical for you, I'll include an example: Dice vs Brainwave (sorry BW, you're just the newest decent squad) would presumably be a blowout in favor of dice. So rather than play a 5 spid lineup that would get shit on, BW could decide to play a second terr thereby increasing the amount of flagroom battles (because if one terr dies there is often enough time to run back up the tube and get in before the second one bites it) and hopefully win a few of said battles. Then they could set their terrs on either side of the cram and hope their sharks and weaker 4 spid lineup could hold the cram for any substantial amount of time.

    Again, not to be taken literally, merely am providing an example that refutes your point.

    And as far as a "REAL map change," you all are flipping a shit that they're letting 2 terrs in TWLB, could you imagine the uproar after a map change? And please don't say there wouldn't be one, because there would be.

    (And as a note, before you say this, I don't think the current flagroom is too small for 4 terrs. Sharks just need to rep better to contain bursts, which really isn't that hard.)


    wow you picked me apart so good there vehicle....anyways...

    ive already talked about the possible uses with a 2nd terr to my squaddies

    what ive heard about this 2 terr idea is "its like playing a man down"

    there was an uproar over removing the 2 blocks, but it worked out for the better didnt it?

    btw 2 terrs was tested in base for 2 weeks? i think it was that..and people are still saying its pointless.



    and back to you, bram. you just said something about how twdd used to be any ships u wanted, and how 5wbs were obviously the dominant ships, it was so obviously dominant that now you dont even have the option to play other ships....
    so wouldnt that mean that 5 spiders, 1 terr, 2 sharks, is the dominant line?

    thanks again bram

    Leave a comment:


  • HateTheFake
    replied
    Originally posted by Capital Knockers View Post
    Best collection of arguements I've EVER heard for the no-spider limit. Enough so that you've convinced me that perhaps increasing a wbs strength, or decreasing a spiders strength might be the best way to go after all. I wish people on dicE could form something like this, rather than just throwing a bunch of swearing and rambling into a forums post and assuming it's going to have any impact whatsoever.



    You know what I find funny? You completely side-stepped every well thought out and logical point I had and resorted to taking another worthless pot-shot at Mirr. Real classy buddy.







    Dwopple I really don't think you understand Mirr at all. She's the furthest thing from power hungry I've seen when it comes to staff, and could potentially be one of the best TWL Ops we've ever had. She's trying to please everyone, because that's her job. Even if it causes people to hate on her, she's trying to make everyone happy. She's done nothing but accept constructive opinions, and do everything in her power to change TWL for the better in a time where change is needed. I completely agree with your main point Dwop, it is too soon before TWL to be making anymore huge changes - but that's exactly the point every baser here seems to be missing. NO ONE is going to use 2 terrs this season. Disoblige might try it as a joke, but other than that, it won't happen. Mirr knows this, and very wisely has played both sides of the field. She's made a change to basing to please all the old school basers who are tired of it being stale - yet she's done it in a way that isn't going to have ANY immediate effect. That way, the basers who like things the same, won't complain. That's fucking brilliant. Only problem is she seemed to over-estimate the general intelligence level of the 'dice-like' basers. People are over-reacting and making personal attacks, accusing her of being power hungry. Honestly, we don't want to scare this TWL Op off, try to step back from all the anger for a second and take another look at everything.



    You contridict yourself so easily. You aren't being forced to play it at all, the option is just available for those who do. I don't see how you can still be arguing this, considering you were the one just recently saying that there wasn't anytime to test things.



    When I hear someone other than megaman89 saying they weren't asked, I might be with you on the bullshit thing Sirius. I'd bet a thousand dollars that megaman89 would tell a lie before Mirr, or half the people on this game for that matter.

    Maybe you've never met these humble people because of the way you act towards them?

    - Now I'm going to get some fucking food, and might try to read page 5 when I get back.
    the smartest thing ive read today

    Leave a comment:


  • Capital Knockers
    replied
    Originally posted by Jeenyuss View Post
    this is turning into a circlejerk. nobody's getting anywhere and there's no convincing either side.
    I'm doing my best to shoot them down as they post, but they're damned comendable these guys. Such motivation behind all their blind hatred! Hard to keep up you know bro?

    Leave a comment:


  • Vehicle
    replied
    Alright, just to prove a point I'll sit here and pick apart your argument:

    To say two terrs is useless or retarded is merely stating an opinion based on ... 4 days? of testing. It takes time for people to come up with tactics after a change has been implemented and so it's a little premature to call it useless or retarded. If you're thinking "But what possible use could two terrs pose other than the extra burst?" I'll give you a few examples that should not be taken literally but merely are options that could, and should, be explored:

    1) One "safe terr" and one "attacking terr" against a cram could presumably make the cram more easily broken
    2) Have the second terr try to force their way into the opposing teams side of flagroom during a battle, thus forcing them to above the flag leaving them open to being flanked.
    3) Have the terrs sit on opposite side of cram thus eliminating the need to balance the cram by flying across the opening of the base.

    These are just ideas, I'm not even saying they're good ones, but it does prove my point that 2 terrs has not been proven useless.

    I agree it's a little late for a rule change about lineups and that squads should have been given more time to test different tactics. But again, saying "if someone uses it, it's obviously a dumb choice" is another example of you passing on your opinion as proven fact. Why is it such a dumb choice? For a new squad that would obviously be inferior to a more seasoned 5 spid lineup I think 2 terrs provides a perfect oppritunity to develop a new tactic that is not as easily understood and defended against.

    If this is too theoretical for you, I'll include an example: Dice vs Brainwave (sorry BW, you're just the newest decent squad) would presumably be a blowout in favor of dice. So rather than play a 5 spid lineup that would get shit on, BW could decide to play a second terr thereby increasing the amount of flagroom battles (because if one terr dies there is often enough time to run back up the tube and get in before the second one bites it) and hopefully win a few of said battles. Then they could set their terrs on either side of the cram and hope their sharks and weaker 4 spid lineup could hold the cram for any substantial amount of time.

    Again, not to be taken literally, merely am providing an example that refutes your point.

    And as far as a "REAL map change," you all are flipping a shit that they're letting 2 terrs in TWLB, could you imagine the uproar after a map change? And please don't say there wouldn't be one, because there would be.

    (And as a note, before you say this, I don't think the current flagroom is too small for 4 terrs. Sharks just need to rep better to contain bursts, which really isn't that hard.)
    Last edited by Vehicle; 09-25-2008, 01:46 PM.

    Leave a comment:

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