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  • It would be nice if time between matches would be lowered to 1 min. - I dunno why it is so long or does that have some reason? Maybe it can be used balance teams...

    And would be nice feature if one freq wins 3 times in row and all were short games (where one team is dominating) then the bot would even freqs or even randomize all players.
    Plutarch: "To find a fault is easy; to do better may be difficult."

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    • I think timed base is a joke, all those newbs care more about spawning in javs than to take the base in spiders.


      ?go base is still heaps more fun.
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      • I agree mainly with Kolar , not in everything he said but on a whole. I really don't see why there is such objection to changing disruptive ships like the x and lev. I've said in tones post but for different reasons, that i thought the x was overpowered and far to easy to camp with.

        I think TK saying its a "challange" to be adapted to is stupid. If there is a camping x shooting diagonaly from the hole bottom right in mid towards the base entrance it can disrupt your team when you've less numbers than the other freq and trying to get in. Does it become your "challange" to go kill it? in which case it goes outside. So you have to switch to terr lay port and try to get it again, but it could go to the other side making your port redundant. Overall it requires time to go kill it and when you do it can always come back. So now your freq which already had fewer players has yet another distracted and the team challange of getting the flag is disrupted, and thats were the real challange is.

        The problems i see with pub are.

        1)levs need to be changed, obviously the most disruptive ship to other players, but at least there are pure pubs
        2)x's need to be changed, the new timed game has promoted the use of x's in pub0. they were a big problem already in the other pure pub that allowed priv freqs as you got a priv freq of 1 terr and about 5 x's with terr on roof and the x's killing the other 2 freqs in flag room.
        3)there are to many javs this is a harder problem to fix, i think that more and more ppl are javing these days and its far too many on the same team. I've seen a team with 2 terrs and the rest javs, its a bit crazy but jav is a fun ship so i can see why ppl want to use it. maybe if it had rocket taken away it would lose some of its appeal?
        4)if x's are kept small give more ships x radar
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        • Originally posted by T3l Ca7
          I think timed base is a joke, all those newbs care more about spawning in javs than to take the base in spiders.


          ?go base is still heaps more fun.
          I don't think the idea is to make an arena that competes with ?go base.

          Its just to give newbies and people who aren't used to basing a little taster of what can be expected in proper basing. I have to say that it does that job pretty well, when I play, it feels like an authentic basing game.

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          • 5) make some use of ?buy, atm i only really see a use for lt's and lt hunting (antiwarp for spiders is rarely used just in base) -- you could have high priced items or make it so cloak, can only be bought and make lancs & weasles spawn always withought multi so they have to go to safe to get them more often.
            6)make javs have a low bty before attaching ? say 6 or something so they would have to get some greens or a kill b4 attaching -- this would help alot in jav population and lessen tks due to javs attaching in fr fights, rocketing,dying and there bomb's being repped into own terr killing everyone attaching to it then the attach and do the same thing again. But it does take alot of fun out of jav then and promotes the camping javs.


            i like qans ideas i hope they are tried out ^^
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            • Originally posted by Pressure Drop
              6)make javs have a low bty before attaching ? say 6 or something so they would have to get some greens or a kill b4 attaching -- this would help alot in jav population and lessen tks due to javs attaching in fr fights, rocketing,dying and there bomb's being repped into own terr killing everyone attaching to it then the attach and do the same thing again. But it does take alot of fun out of jav then and promotes the camping javs.

              i like qans ideas i hope they are tried out ^^
              Thats worth trying!

              And can be removing rocket done by a green? (bot would do that when jav spwans) Then it can be tried only in pure pub and others pub wont be disrupted.

              I dunno how much coding needs to do many ideas shown on this forum but I think its worth trying especially if it wont affect other pubs (much). So ppl dont have to argue if it will work or not. We will just see it
              Plutarch: "To find a fault is easy; to do better may be difficult."

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              • Originally posted by Pressure Drop
                I agree mainly with Kolar , not in everything he said but on a whole. I really don't see why there is such objection to changing disruptive ships like the x and lev. I've said in tones post but for different reasons, that i thought the x was overpowered and far to easy to camp with.

                I think TK saying its a "challange" to be adapted to is stupid. If there is a camping x shooting diagonaly from the hole bottom right in mid towards the base entrance it can disrupt your team when you've less numbers than the other freq and trying to get in. Does it become your "challange" to go kill it? in which case it goes outside. So you have to switch to terr lay port and try to get it again, but it could go to the other side making your port redundant. Overall it requires time to go kill it and when you do it can always come back. So now your freq which already had fewer players has yet another distracted and the team challange of getting the flag is disrupted, and thats were the real challange is.

                The problems i see with pub are.

                1)levs need to be changed, obviously the most disruptive ship to other players, but at least there are pure pubs
                2)x's need to be changed, the new timed game has promoted the use of x's in pub0. they were a big problem already in the other pure pub that allowed priv freqs as you got a priv freq of 1 terr and about 5 x's with terr on roof and the x's killing the other 2 freqs in flag room.
                3)there are to many javs this is a harder problem to fix, i think that more and more ppl are javing these days and its far too many on the same team. I've seen a team with 2 terrs and the rest javs, its a bit crazy but jav is a fun ship so i can see why ppl want to use it. maybe if it had rocket taken away it would lose some of its appeal?
                4)if x's are kept small give more ships x radar
                Is what you described a challenge? Of course it is. It's just another obstacle to overcome. Look at it another way: does it really make as much of a difference if the ship shooting diagonally from the bottom right is a weasel or if it was a bird? Or a lanc? Or a jav? Or even a levi? It's another challenge no matter what ship is doing that. In fact, in the situation you just described, it's more often than not a warbird or a jav doing that. I don't see you suggesting their settings need to be changed. Do weasels do that? Perhaps, but definately not as frequently as a warbird does. The "problems" you described with that situation are more with warbirds. But it's not a problem when a warbird does it. Then it's a challenge. But when a cloaker does that, and it causes the same difficulties, it's overpowered?

                Even more importantly, your situation was made worse by already having fewer people on your team basing. That poses a much bigger problem than the weasel shooting diagonally from the corner; even if that weasel wasn't doing that, the situation's already pretty dismal. That's why I keep saying that other factors should be addressed first before we even bother looking at tweaking the weasel. In the situation you just described, the weasel is a tiny problem in comparison to the lack of other basers on your team. If you changed that cloaker's settings, someone else will just do the same thing in a warbird. Congratulations, you've made another ship setting adjustment that fails to solve the problems you were facing.

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                • i agree with tk. the levi itself is no problem. see, if you would change a single jav to levi in pure pub it wont change much. for every leviterr there can be 2 hunters. if the pubbot crashes on the other hand suddenly 50% of your team change to levi. the other 50% stay in base and maybe a single ship is gona hunt them and thats the problem. people are not clever enough to choose their ship and screw up the gameplay, make the bot do it. create shiplimits for each pub.

                  after all id rather play a levi once in a while that can blow up 10 peple at once than play a levi every day and shoot at an emty base. even if that would mean the chance to do it is very rare due to the fact thats its a limited ship.

                  as for the x, its not unfair to sneak in and claim the flag causing a delay. actually that is very easy to defend against, just be a cloaker yourself for the last 60 seconds and guard flag. adapt. its a mini game in a big game, 2 or more cloakers fight for the last 30 seconds. where the fuck is a problem in that? its not better or worse than to try to get in the main entrance with spiders. spiders fight spiders, cloakers fight cloakers. if you cant press esc-6 its your bad.

                  pub is no league or ?go base match, get in your head that a lot of people cant enjoy the limited softcore version of this game where the only danger comes from spider bullets. pub > league. yes there are roofers and tube miners and levis and tks and cloakers and wbs and more shit. that just means it requires more skill to survive. i always said that the levi needs a change but on the other hand id love to see a single levi in pub0. or maybe pub1 since they ARE annoying.

                  Comment


                  • Originally posted by Troll King
                    Is what you described a challenge? Of course it is. It's just another obstacle to overcome. Look at it another way: does it really make as much of a difference if the ship shooting diagonally from the bottom right is a weasel or if it was a bird? Or a lanc? Or a jav? Or even a levi? It's another challenge no matter what ship is doing that. In fact, in the situation you just described, it's more often than not a warbird or a jav doing that. I don't see you suggesting their settings need to be changed. Do weasels do that? Perhaps, but definately not as frequently as a warbird does. The "problems" you described with that situation are more with warbirds. But it's not a problem when a warbird does it. Then it's a challenge. But when a cloaker does that, and it causes the same difficulties, it's overpowered?

                    Even more importantly, your situation was made worse by already having fewer people on your team basing. That poses a much bigger problem than the weasel shooting diagonally from the corner; even if that weasel wasn't doing that, the situation's already pretty dismal. That's why I keep saying that other factors should be addressed first before we even bother looking at tweaking the weasel. In the situation you just described, the weasel is a tiny problem in comparison to the lack of other basers on your team. If you changed that cloaker's settings, someone else will just do the same thing in a warbird. Congratulations, you've made another ship setting adjustment that fails to solve the problems you were facing.
                    The challenge is ment to be the flag, thats why its there and thats why it gives points and points per kill. Anything other than trying to get the flag and defend it is more of a personal challenge than the challenge set by the game. I'm not saying no one should try and set themselves apersonal challange but they should at least realise thats what it is and that it is probably not in the best interest of the team. I think timed game is a good way of getting new players to realise that the point of the game is the flag and why unlike other a lot of other zones ships are highly spealised to the point where you can only attach to 1 ship and only 1 ship can rep and mine etc... (ignoring lev)

                    In the past i've suggested taking out 4 holes in mid which are used by campers that is quite extreme and i can see why ppl would argue against it. What needs to be remembered is that these are just views and there isn't really a right or wrong, its a complicated game and the balance is a fine line so one person would think that change would tip it one way another could think it would tip it the other way.

                    From my experience it used to be a wb that camps there the most but now been replaced by an x using thrust shot MULTIFIRE which is a hell of alot more difficult to dodge WHILE fighting already than a single wb shot. Also as i've outlined the x's can run away through the holes easily while a jav or wb has only the option of fighting or warping. This makes the x alot better and more overpowered at this than the wb or jav there, and i'm not saying i don't have a problem with them being there.

                    You can't really address the fact that your freq has less ppl trying for flag room unless you lock them in that freq? Even then they could just change arena. What you can have more control over is the ship settings.When the weasle got faster bullets it should have lost its multi as far as i'm concerned. I also don't see ppl spamming multifire l3 bullets into mid as a challange, i see it as a ship that is taking little skill, to do that, is killing ships that are trying for flag and trying to use more skill in that goal, as overpowered. (my god i write horrible sentances)

                    Anyway i believe that the x and lev are both unbalancing the game. And i'm not some elitest baser trying to make pub do my evil basing bidding. I play more pub than anything else so i would like to see it go in what i think is the right direction.
                    Last edited by Pressure Drop; 04-10-2005, 10:29 AM.
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                    • Is the plan to keep this timed pub to just one pub permanent, or is the idea to open up a second timed pub if demand increases, or is there a plan to implement this across the board to all pubs?

                      The answer to that question, by the way, will ultimately define how successful this timed pub will be to increase overall basing.

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                      • "Is the plan to keep this timed pub to just one pub permanent, or is the idea to open up a second timed pub if demand increases, or is there a plan to implement this across the board to all pubs?" By Troll King

                        Initially the idea, and maybe it still is to have no more than one Normal Pure Pub and one Time Race Pub and the rest of the Publics the same as usual going by what Qan said.
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                        • Originally posted by Mootland Farmer
                          "Is the plan to keep this timed pub to just one pub permanent, or is the idea to open up a second timed pub if demand increases, or is there a plan to implement this across the board to all pubs?" By Troll King

                          Initially the idea, and maybe it still is to have no more than one Normal Pure Pub and one Time Race Pub and the rest of the Publics the same as usual going by what Qan said.
                          all pubs should be timed ppl still can do whatever they want. lev just should be changed a bit so it would fit in base fighting
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                          • Originally posted by JeBu
                            all pubs should be timed ppl still can do whatever they want. lev just should be changed a bit so it would fit in base fighting
                            Or you could remove all restrictions, timers, and new settings then people will REALLY be able to do whatever they want.

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                            • Or you could remove all restrictions, timers, and new settings then people will REALLY be able to do whatever they want.
                              Just try it. Variation is the spice of life, and now with qans new idea there is no need for levis to be changed for other pubs. The way I see it, most if not all conflicting pub shipsettings problems are solved.

                              Originally posted by Disliked
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                              • Originally posted by Mootland Farmer
                                "Is the plan to keep this timed pub to just one pub permanent, or is the idea to open up a second timed pub if demand increases, or is there a plan to implement this across the board to all pubs?" By Troll King

                                Initially the idea, and maybe it still is to have no more than one Normal Pure Pub and one Time Race Pub and the rest of the Publics the same as usual going by what Qan said.
                                That's disappointing. The only way this would work to promote basing in a meaningful way would be if it was across all pubs. Restricting it to just one might actually make things worse.

                                The problem is that what will happen is that the timed pub will attract the players who already like to base in pub. They would enter the arena and have a decent time basing, and people might call that a success, but the flip side is that that also means that it's taking the few players who do pub base away from the regular pubs. Though the timed pub arena might do well, the other arenas will actually suffer. The same thing happened when the purepubs opened. They became the place to be for public basing and the other regular pubs suffered a drop. It'd be like opening a Walmart in a neighbourhood of mom-and-pop stores. Sure, the Walmart might do pretty well but those small time stores will take the hit.

                                And just like the purepubs, a timed pub might attract older established players, but only to that particular arena and not to pubs in general. If the timed pub and the pure pub are both full, would an established player settle for a regular pub? My fear is that this might further ghettoize regular pubs.

                                I think a better strategy would be to implement it across all pubs. Unlike the purepub settings, it wouldn't be so big a change that it takes away from how people play; I don't expect a big negative reaction like you'd expect if you took away levis from all arenas.

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